skia2/gm/circles.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

212 lines
5.8 KiB
C++

/*
* Copyright 2012 Intel Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBlurDrawLooper.h"
#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
#include "SkGradientShader.h"
#include "SkMatrix.h"
#include "SkRandom.h"
#include "SkTArray.h"
namespace skiagm {
class CircleGM : public GM {
public:
CircleGM() {
this->setBGColor(0xFF000000);
this->makePaints();
this->makeMatrices();
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return SkString("circles");
}
virtual SkISize onISize() SK_OVERRIDE {
return make_isize(1200, 900);
}
void makePaints() {
{
// no AA
SkPaint p;
fPaints.push_back(p);
}
{
// AA
SkPaint p;
p.setAntiAlias(true);
fPaints.push_back(p);
}
{
// AA with mask filter
SkPaint p;
p.setAntiAlias(true);
SkMaskFilter* mf = SkBlurMaskFilter::Create(
kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
SkBlurMaskFilter::kHighQuality_BlurFlag);
p.setMaskFilter(mf)->unref();
fPaints.push_back(p);
}
{
// AA with radial shader
SkPaint p;
p.setAntiAlias(true);
SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40));
SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
SkShader* s = SkGradientShader::CreateRadial(center,
SkIntToScalar(20),
colors,
pos,
SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode);
p.setShader(s)->unref();
fPaints.push_back(p);
}
{
// AA with blur
SkPaint p;
p.setAntiAlias(true);
SkBlurDrawLooper* shadowLooper =
SkBlurDrawLooper::Create(SK_ColorBLUE,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
SkIntToScalar(5), SkIntToScalar(10),
SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
SkBlurDrawLooper::kOverrideColor_BlurFlag |
SkBlurDrawLooper::kHighQuality_BlurFlag);
SkAutoUnref aurL0(shadowLooper);
p.setLooper(shadowLooper);
fPaints.push_back(p);
}
{
// AA with stroke style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
{
// AA with stroke style, width = 0
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
fPaints.push_back(p);
}
{
// AA with stroke and fill style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStrokeAndFill_Style);
p.setStrokeWidth(SkIntToScalar(2));
fPaints.push_back(p);
}
}
void makeMatrices() {
{
SkMatrix m;
m.setScale(SkIntToScalar(2), SkIntToScalar(3));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(2), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setSkew(SkIntToScalar(2), SkIntToScalar(3));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setSkew(SkIntToScalar(2), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setRotate(SkIntToScalar(30));
fMatrices.push_back(m);
}
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkLCGRandom rand;
canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
int i;
for (i = 0; i < fPaints.count(); ++i) {
canvas->save();
// position the path, and make it at off-integer coords.
canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4,
SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4);
SkColor color = rand.nextU();
color |= 0xff000000;
fPaints[i].setColor(color);
canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40),
SkIntToScalar(20),
fPaints[i]);
canvas->restore();
}
for (int j = 0; j < fMatrices.count(); ++j, ++i) {
canvas->save();
canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4,
SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4);
canvas->concat(fMatrices[j]);
SkPaint paint;
paint.setAntiAlias(true);
SkColor color = rand.nextU();
color |= 0xff000000;
paint.setColor(color);
canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40),
SkIntToScalar(20),
paint);
canvas->restore();
}
}
private:
typedef GM INHERITED;
SkTArray<SkPaint> fPaints;
SkTArray<SkMatrix> fMatrices;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new CircleGM; }
static GMRegistry reg(MyFactory);
}