a90c680386
- Rename TileGrid -> Quilt to avoid the name overload. - Tag all failing GMs with kSkipTiled_Flag. You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile. Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.) BUG=skia:2477 R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/256373002 git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
132 lines
4.7 KiB
C++
132 lines
4.7 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurMask.h"
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#include "SkBlurDrawLooper.h"
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namespace skiagm {
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///////////////////////////////////////////////////////////////////////////////
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static void setup(SkPaint* paint, SkColor c, SkScalar strokeWidth) {
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paint->setColor(c);
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if (strokeWidth < 0) {
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paint->setStyle(SkPaint::kFill_Style);
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} else {
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paint->setStyle(SkPaint::kStroke_Style);
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paint->setStrokeWidth(strokeWidth);
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}
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}
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class ShadowsGM : public GM {
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public:
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SkPath fCirclePath;
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SkRect fRect;
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ShadowsGM() {
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this->setBGColor(0xFFDDDDDD);
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fCirclePath.addCircle(SkIntToScalar(20), SkIntToScalar(20), SkIntToScalar(10) );
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fRect.set(SkIntToScalar(10), SkIntToScalar(10),
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SkIntToScalar(30), SkIntToScalar(30));
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}
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protected:
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virtual uint32_t onGetFlags() const SK_OVERRIDE {
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return kSkipTiled_Flag;
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}
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virtual SkString onShortName() {
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return SkString("shadows");
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}
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virtual SkISize onISize() {
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return make_isize(200, 120);
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}
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virtual void onDraw(SkCanvas* canvas) {
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SkBlurDrawLooper* shadowLoopers[5];
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shadowLoopers[0] =
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SkBlurDrawLooper::Create(SK_ColorBLUE,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
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SkIntToScalar(5), SkIntToScalar(10),
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag);
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SkAutoUnref aurL0(shadowLoopers[0]);
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shadowLoopers[1] =
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SkBlurDrawLooper::Create(SK_ColorBLUE,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
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SkIntToScalar(5), SkIntToScalar(10),
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag);
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SkAutoUnref aurL1(shadowLoopers[1]);
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shadowLoopers[2] =
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SkBlurDrawLooper::Create(SK_ColorBLACK,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
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SkIntToScalar(5),
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SkIntToScalar(10),
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag);
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SkAutoUnref aurL2(shadowLoopers[2]);
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shadowLoopers[3] =
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SkBlurDrawLooper::Create(0x7FFF0000,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
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SkIntToScalar(-5), SkIntToScalar(-10),
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag);
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SkAutoUnref aurL3(shadowLoopers[3]);
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shadowLoopers[4] =
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SkBlurDrawLooper::Create(SK_ColorBLACK, SkIntToScalar(0),
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SkIntToScalar(5), SkIntToScalar(5),
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag);
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SkAutoUnref aurL4(shadowLoopers[4]);
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static const struct {
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SkColor fColor;
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SkScalar fStrokeWidth;
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} gRec[] = {
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{ SK_ColorRED, -SK_Scalar1 },
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{ SK_ColorGREEN, SkIntToScalar(4) },
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{ SK_ColorBLUE, SkIntToScalar(0)},
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};
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SkPaint paint;
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paint.setAntiAlias(true);
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for (size_t i = 0; i < SK_ARRAY_COUNT(shadowLoopers); ++i) {
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SkAutoCanvasRestore acr(canvas, true);
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paint.setLooper(shadowLoopers[i]);
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canvas->translate(SkIntToScalar((unsigned int)i*40), SkIntToScalar(0));
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setup(&paint, gRec[0].fColor, gRec[0].fStrokeWidth);
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canvas->drawRect(fRect, paint);
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canvas->translate(SkIntToScalar(0), SkIntToScalar(40));
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setup(&paint, gRec[1].fColor, gRec[1].fStrokeWidth);
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canvas->drawPath(fCirclePath, paint);
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canvas->translate(SkIntToScalar(0), SkIntToScalar(40));
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setup(&paint, gRec[2].fColor, gRec[2].fStrokeWidth);
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canvas->drawPath(fCirclePath, paint);
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}
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}
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private:
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typedef GM INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new ShadowsGM; }
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static GMRegistry reg(MyFactory);
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}
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