273c0f5e87
rename subclasses Fix up the EGL native GLTestContext GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1849463002 TBR=jvanverth@google.com Committed: https://skia.googlesource.com/skia/+/4c7f0a16312c374eba4e8d5d46435ce9eb0b9971 Review URL: https://codereview.chromium.org/1849463002
348 lines
11 KiB
C++
348 lines
11 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gl/GLTestContext.h"
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include <GL/glu.h>
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namespace {
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/* Note: Skia requires glx 1.3 or newer */
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/* This struct is taken from a mesa demo. Please update as required */
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static const struct { int major, minor; } gl_versions[] = {
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{1, 0},
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{1, 1},
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{1, 2},
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{1, 3},
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{1, 4},
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{1, 5},
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{2, 0},
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{2, 1},
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{3, 0},
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{3, 1},
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{3, 2},
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{3, 3},
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{4, 0},
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{4, 1},
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{4, 2},
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{4, 3},
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{4, 4},
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{0, 0} /* end of list */
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};
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#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
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static bool ctxErrorOccurred = false;
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static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
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ctxErrorOccurred = true;
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return 0;
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}
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class GLXGLTestContext : public sk_gpu_test::GLTestContext {
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public:
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GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext* shareList);
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~GLXGLTestContext() override;
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private:
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void destroyGLContext();
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void onPlatformMakeCurrent() const override;
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void onPlatformSwapBuffers() const override;
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GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
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GLXContext fContext;
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Display* fDisplay;
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Pixmap fPixmap;
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GLXPixmap fGlxPixmap;
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};
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GLXGLTestContext::GLXGLTestContext(GrGLStandard forcedGpuAPI, GLXGLTestContext* shareContext)
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: fContext(nullptr)
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, fDisplay(nullptr)
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, fPixmap(0)
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, fGlxPixmap(0) {
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fDisplay = XOpenDisplay(0);
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GLXContext glxShareContext = shareContext ? shareContext->fContext : nullptr;
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if (!fDisplay) {
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SkDebugf("Failed to open X display.\n");
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this->destroyGLContext();
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return;
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}
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// Get a matching FB config
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static int visual_attribs[] = {
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GLX_X_RENDERABLE , True,
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GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT,
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None
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};
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int glx_major, glx_minor;
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// FBConfigs were added in GLX version 1.3.
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if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) ||
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((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) {
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SkDebugf("GLX version 1.3 or higher required.\n");
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this->destroyGLContext();
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return;
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}
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//SkDebugf("Getting matching framebuffer configs.\n");
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int fbcount;
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GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay),
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visual_attribs, &fbcount);
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if (!fbc) {
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SkDebugf("Failed to retrieve a framebuffer config.\n");
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this->destroyGLContext();
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return;
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}
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//SkDebugf("Found %d matching FB configs.\n", fbcount);
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// Pick the FB config/visual with the most samples per pixel
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//SkDebugf("Getting XVisualInfos.\n");
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int best_fbc = -1, best_num_samp = -1;
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int i;
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for (i = 0; i < fbcount; ++i) {
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XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]);
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if (vi) {
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int samp_buf, samples;
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glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
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glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples);
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//SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
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// " SAMPLES = %d\n",
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// i, (unsigned int)vi->visualid, samp_buf, samples);
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if (best_fbc < 0 || (samp_buf && samples > best_num_samp))
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best_fbc = i, best_num_samp = samples;
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}
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XFree(vi);
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}
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GLXFBConfig bestFbc = fbc[best_fbc];
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// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
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XFree(fbc);
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// Get a visual
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XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc);
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//SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid);
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fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth);
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if (!fPixmap) {
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SkDebugf("Failed to create pixmap.\n");
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this->destroyGLContext();
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return;
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}
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fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap);
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// Done with the visual info data
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XFree(vi);
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// Create the context
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// Install an X error handler so the application won't exit if GL 3.0
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// context allocation fails.
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//
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// Note this error handler is global.
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// All display connections in all threads of a process use the same
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// error handler, so be sure to guard against other threads issuing
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// X commands while this code is running.
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ctxErrorOccurred = false;
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int (*oldHandler)(Display*, XErrorEvent*) =
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XSetErrorHandler(&ctxErrorHandler);
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// Get the default screen's GLX extension list
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const char *glxExts = glXQueryExtensionsString(
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fDisplay, DefaultScreen(fDisplay)
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);
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// Check for the GLX_ARB_create_context extension string and the function.
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// If either is not present, use GLX 1.3 context creation method.
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if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_context"),
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reinterpret_cast<const GLubyte*>(glxExts))) {
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if (kGLES_GrGLStandard != forcedGpuAPI) {
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fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True);
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}
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} else {
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//SkDebugf("Creating context.\n");
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB =
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(PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB");
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if (kGLES_GrGLStandard == forcedGpuAPI) {
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if (gluCheckExtension(
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reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2_profile"),
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reinterpret_cast<const GLubyte*>(glxExts))) {
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static const int context_attribs_gles[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
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None
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};
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fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, glxShareContext, True,
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context_attribs_gles);
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}
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} else {
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// Well, unfortunately GLX will not just give us the highest context so instead we have
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// to do this nastiness
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for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) {
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/* don't bother below GL 3.0 */
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if (gl_versions[i].major == 3 && gl_versions[i].minor == 0) {
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break;
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}
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// On Nvidia GPUs, to use Nv Path rendering we need a compatibility profile for the
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// time being.
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// TODO when Nvidia implements NVPR on Core profiles, we should start requesting
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// core here
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static const int context_attribs_gl[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, gl_versions[i].major,
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GLX_CONTEXT_MINOR_VERSION_ARB, gl_versions[i].minor,
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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None
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};
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fContext =
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glXCreateContextAttribsARB(fDisplay, bestFbc, glxShareContext, True,
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context_attribs_gl);
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// Sync to ensure any errors generated are processed.
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XSync(fDisplay, False);
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if (!ctxErrorOccurred && fContext) {
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break;
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}
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// try again
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ctxErrorOccurred = false;
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}
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// Couldn't create GL 3.0 context.
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// Fall back to old-style 2.x context.
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// When a context version below 3.0 is requested,
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// implementations will return the newest context version
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// compatible with OpenGL versions less than version 3.0.
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if (ctxErrorOccurred || !fContext) {
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static const int context_attribs_gl_fallback[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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None
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};
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ctxErrorOccurred = false;
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fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, glxShareContext, True,
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context_attribs_gl_fallback);
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}
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}
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}
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// Sync to ensure any errors generated are processed.
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XSync(fDisplay, False);
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// Restore the original error handler
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XSetErrorHandler(oldHandler);
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if (ctxErrorOccurred || !fContext) {
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SkDebugf("Failed to create an OpenGL context.\n");
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this->destroyGLContext();
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return;
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}
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// Verify that context is a direct context
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if (!glXIsDirect(fDisplay, fContext)) {
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//SkDebugf("Indirect GLX rendering context obtained.\n");
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} else {
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//SkDebugf("Direct GLX rendering context obtained.\n");
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}
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//SkDebugf("Making context current.\n");
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if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
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SkDebugf("Could not set the context.\n");
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this->destroyGLContext();
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return;
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}
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SkAutoTUnref<const GrGLInterface> gl(GrGLCreateNativeInterface());
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if (nullptr == gl.get()) {
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SkDebugf("Failed to create gl interface");
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this->destroyGLContext();
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return;
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}
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if (!gl->validate()) {
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SkDebugf("Failed to validate gl interface");
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this->destroyGLContext();
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return;
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}
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this->init(gl.release());
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}
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GLXGLTestContext::~GLXGLTestContext() {
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this->teardown();
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this->destroyGLContext();
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}
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void GLXGLTestContext::destroyGLContext() {
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if (fDisplay) {
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glXMakeCurrent(fDisplay, 0, 0);
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if (fContext) {
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glXDestroyContext(fDisplay, fContext);
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fContext = nullptr;
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}
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if (fGlxPixmap) {
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glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
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fGlxPixmap = 0;
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}
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if (fPixmap) {
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XFreePixmap(fDisplay, fPixmap);
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fPixmap = 0;
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}
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XCloseDisplay(fDisplay);
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fDisplay = nullptr;
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}
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}
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void GLXGLTestContext::onPlatformMakeCurrent() const {
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if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
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SkDebugf("Could not set the context.\n");
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}
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}
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void GLXGLTestContext::onPlatformSwapBuffers() const {
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glXSwapBuffers(fDisplay, fGlxPixmap);
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}
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GrGLFuncPtr GLXGLTestContext::onPlatformGetProcAddress(const char* procName) const {
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return glXGetProcAddress(reinterpret_cast<const GLubyte*>(procName));
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}
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} // anonymous namespace
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namespace sk_gpu_test {
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GLTestContext *CreatePlatformGLTestContext(GrGLStandard forcedGpuAPI,
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GLTestContext *shareContext) {
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GLXGLTestContext *glxShareContext = reinterpret_cast<GLXGLTestContext *>(shareContext);
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GLXGLTestContext *ctx = new GLXGLTestContext(forcedGpuAPI, glxShareContext);
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if (!ctx->isValid()) {
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delete ctx;
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return nullptr;
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}
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return ctx;
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}
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} // namespace sk_gpu_test
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