skia2/tools/gpu/gl
Chris Dalton 661abd0f8d Reland "Use GL_ANGLE_instanced_arrays"
This is a reland of 76b80eca64

Original change's description:
> Use GL_ANGLE_instanced_arrays
>
> It turns out the es2 command buffer has supported instanced rendering
> all along. We just weren't using it! This CL starts using
> GL_ANGLE_instanced_arrays, after which point chrome es2 will start
> taking many of our instanced codepaths. It can even use tessellation if
> we update the shaders to not rely on gl_VertexID.
>
> Bug: chromium:1220246
> Change-Id: I173f4c07771691143d2540ecb9c3f8222ed8e4b3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422379
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Bug: chromium:1220246
Change-Id: I4d6f74adff4e2eda4b55a459faf16b5f5a230d06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/422616
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-06-28 21:49:46 +00:00
..
angle GrConvertPixels takes pixmaps 2021-03-31 00:23:17 +00:00
command_buffer Add a cmdbuffer_es3 config 2021-06-28 18:30:56 +00:00
egl Remove wrapping of GL sync objects around EGL syncs in EGL test contexts 2021-06-02 16:21:43 +00:00
glx Clean up remaining NVPR bits & bobs 2021-03-23 19:12:12 +00:00
interface Reland "Use GL_ANGLE_instanced_arrays" 2021-06-28 21:49:46 +00:00
iOS Reland "Remove ARC from tools lib." 2021-02-22 17:55:52 +00:00
mac Reland "Set up eGPU/discrete support for MacOS." 2020-03-18 19:27:41 +00:00
none rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
win Clean up remaining NVPR bits & bobs 2021-03-23 19:12:12 +00:00
GLTestContext.cpp Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
GLTestContext.h Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00