8b2633215e
This change has the potential to break existing clients if they pass nullptr as the childShaderName, which used to be supported. To fix this breakage, pass the empty string instead of null. Change-Id: I984ec0e12be5bb0a82ec5b719fec48ee7d577dc4 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/557898 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
195 lines
7.0 KiB
C++
195 lines
7.0 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkImageFilters.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "src/effects/imagefilters/SkRuntimeImageFilter.h"
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#include "tests/Test.h"
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static void test_unscaled(skiatest::Reporter* reporter) {
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static const int kWidth = 10;
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static const int kHeight = 10;
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SkIRect ir = SkIRect::MakeWH(kWidth, kHeight);
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SkBitmap filterResult, paintResult;
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filterResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasFilter(filterResult);
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canvasFilter.clear(0x00000000);
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paintResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasPaint(paintResult);
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canvasPaint.clear(0x00000000);
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SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5));
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SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
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SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
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SkScalar radius = SkIntToScalar(5);
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sk_sp<SkShader> gradient = SkGradientShader::MakeRadial(
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center, radius, colors, pos, std::size(colors), SkTileMode::kClamp);
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// Test using the image filter
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{
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SkPaint paint;
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paint.setImageFilter(SkImageFilters::Shader(gradient, &ir));
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canvasFilter.drawRect(SkRect::Make(ir), paint);
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}
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// Test using the paint directly
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{
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SkPaint paint;
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paint.setShader(gradient);
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canvasPaint.drawRect(SkRect::Make(ir), paint);
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}
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// Assert that both paths yielded the same result
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for (int y = 0; y < kHeight; ++y) {
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const SkPMColor* filterPtr = filterResult.getAddr32(0, y);
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const SkPMColor* paintPtr = paintResult.getAddr32(0, y);
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for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) {
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REPORTER_ASSERT(reporter, *filterPtr == *paintPtr);
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}
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}
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}
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static void test_scaled(skiatest::Reporter* reporter) {
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static const int kWidth = 10;
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static const int kHeight = 10;
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SkIRect ir = SkIRect::MakeWH(kWidth, kHeight);
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SkBitmap filterResult, paintResult;
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filterResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasFilter(filterResult);
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canvasFilter.clear(0x00000000);
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paintResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasPaint(paintResult);
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canvasPaint.clear(0x00000000);
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SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5));
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SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
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SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
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SkScalar radius = SkIntToScalar(5);
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sk_sp<SkShader> gradient = SkGradientShader::MakeRadial(
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center, radius, colors, pos, std::size(colors), SkTileMode::kClamp);
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// Test using the image filter
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{
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SkPaint paint;
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paint.setImageFilter(SkImageFilters::Shader(gradient, &ir));
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canvasFilter.scale(SkIntToScalar(2), SkIntToScalar(2));
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canvasFilter.drawRect(SkRect::Make(ir), paint);
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}
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// Test using the paint directly
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{
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SkPaint paint;
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paint.setShader(gradient);
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canvasPaint.scale(SkIntToScalar(2), SkIntToScalar(2));
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canvasPaint.drawRect(SkRect::Make(ir), paint);
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}
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// Assert that both paths yielded the same result
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for (int y = 0; y < kHeight; ++y) {
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const SkPMColor* filterPtr = filterResult.getAddr32(0, y);
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const SkPMColor* paintPtr = paintResult.getAddr32(0, y);
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for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) {
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REPORTER_ASSERT(reporter, *filterPtr == *paintPtr);
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}
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}
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}
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DEF_TEST(PaintImageFilter, reporter) {
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test_unscaled(reporter);
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test_scaled(reporter);
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}
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static void test_runtime_shader(skiatest::Reporter* r, SkSurface* surface) {
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sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
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uniform shader child;
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vec4 main(vec2 coord) {
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return child.eval(coord) * 0.5;
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}
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)"))
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.effect;
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SkRuntimeShaderBuilder builder(effect);
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// create a red image filter to feed as input into the SkImageFilters::RuntimeShader
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SkPaint redPaint;
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redPaint.setColor(SK_ColorRED);
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sk_sp<SkImageFilter> input = SkImageFilters::Paint(redPaint);
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// Create the different variations of SkImageFilters::RuntimeShader
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// All 3 variations should produce the same pixel output
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std::vector<sk_sp<SkImageFilter>> filters = {
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SkMakeRuntimeImageFilter(effect, /*uniforms=*/nullptr, input),
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SkImageFilters::RuntimeShader(builder, /*childShaderName=*/"", input),
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SkImageFilters::RuntimeShader(builder, /*childShaderName=*/"child", input)};
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for (auto&& filter : filters) {
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auto canvas = surface->getCanvas();
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// clear to transparent
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SkPaint paint;
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paint.setColor(SK_ColorTRANSPARENT);
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paint.setBlendMode(SkBlendMode::kSrc);
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canvas->drawPaint(paint);
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SkPaint filterPaint;
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// the green color will be ignored by the filter within the runtime shader
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filterPaint.setColor(SK_ColorGREEN);
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filterPaint.setImageFilter(filter);
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canvas->saveLayer(nullptr, &filterPaint);
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// the blue color will be ignored by the filter because the input to the image filter is not
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// null
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canvas->drawColor(SK_ColorBLUE);
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canvas->restore();
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// This is expected to read back the half transparent red pixel produced by the image filter
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SkBitmap bitmap;
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REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo()));
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REPORTER_ASSERT(r,
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surface->readPixels(bitmap.info(),
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bitmap.getPixels(),
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bitmap.rowBytes(),
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/*srcX=*/0,
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/*srcY=*/0));
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SkColor color = bitmap.getColor(/*x=*/0, /*y=*/0);
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// check alpha with a small tolerance
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SkAlpha alpha = SkColorGetA(color);
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REPORTER_ASSERT(r, alpha >= 127 && alpha <= 129, "Expected: %d Actual: %d", 128, alpha);
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// check each color channel
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color = SkColorSetA(color, 255);
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REPORTER_ASSERT(r, SK_ColorRED == color, "Expected: %08x Actual: %08x", SK_ColorRED, color);
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}
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}
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DEF_TEST(SkRuntimeShaderImageFilter_CPU, r) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1);
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sk_sp<SkSurface> surface(SkSurface::MakeRaster(info));
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test_runtime_shader(r, surface.get());
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}
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeShaderImageFilter_GPU, r, ctxInfo) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1);
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sk_sp<SkSurface> surface(
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SkSurface::MakeRenderTarget(ctxInfo.directContext(), SkBudgeted::kNo, info));
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test_runtime_shader(r, surface.get());
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}
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