1f19ce2272
This reverts commite89b50ae05
. Reason for revert: landed Android fix at http://ag/13544365 (master) and http://ag/13554983 (sc-dev) Original change's description: > Android roll broke with a compilation error: > frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get' > sk_sp<SkRuntimeEffect> effect = std::get<0>(result) > > Revert "Remove deprecated form of SkRuntimeEffect::Make." > > This reverts commit1cda194366
. > > Reason for revert: <INSERT REASONING HERE> > > Original change's description: > > Remove deprecated form of SkRuntimeEffect::Make. > > > > Chromium has migrated to the new API at https://crrev.com/c/2675855. > > > > Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060 > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: Brian Osman <brianosman@google.com> > > Commit-Queue: John Stiles <johnstiles@google.com> > > Auto-Submit: John Stiles <johnstiles@google.com> > > TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com > > Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616 > Reviewed-by: Stan Iliev <stani@google.com> > Commit-Queue: Stan Iliev <stani@google.com> TBR=mtklein@google.com,brianosman@google.com,stani@google.com,johnstiles@google.com Change-Id: I9d679013cb275dc80aaaa977b7f1f4da31f36d1e No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/c/skia/+/369037 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Derek Sollenberger <djsollen@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
289 lines
10 KiB
C++
289 lines
10 KiB
C++
/*
|
|
* Copyright 2019 Google LLC
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef SkRuntimeEffect_DEFINED
|
|
#define SkRuntimeEffect_DEFINED
|
|
|
|
#include "include/core/SkData.h"
|
|
#include "include/core/SkMatrix.h"
|
|
#include "include/core/SkString.h"
|
|
#include "include/private/GrTypesPriv.h"
|
|
#include "include/private/SkSLSampleUsage.h"
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#if SK_SUPPORT_GPU
|
|
#include "include/gpu/GrContextOptions.h"
|
|
#endif
|
|
|
|
class SkColorFilter;
|
|
class SkShader;
|
|
|
|
namespace SkSL {
|
|
class FunctionDefinition;
|
|
struct Program;
|
|
} // namespace SkSL
|
|
|
|
/*
|
|
* SkRuntimeEffect supports creating custom SkShader and SkColorFilter objects using Skia's SkSL
|
|
* shading language.
|
|
*
|
|
* NOTE: This API is experimental and subject to change.
|
|
*/
|
|
class SK_API SkRuntimeEffect : public SkRefCnt {
|
|
public:
|
|
struct Uniform {
|
|
enum class Type {
|
|
kFloat,
|
|
kFloat2,
|
|
kFloat3,
|
|
kFloat4,
|
|
kFloat2x2,
|
|
kFloat3x3,
|
|
kFloat4x4,
|
|
};
|
|
|
|
enum Flags {
|
|
kArray_Flag = 0x1,
|
|
kMarker_Flag = 0x2,
|
|
kMarkerNormals_Flag = 0x4,
|
|
kSRGBUnpremul_Flag = 0x8,
|
|
};
|
|
|
|
SkString name;
|
|
size_t offset;
|
|
Type type;
|
|
GrSLType gpuType;
|
|
int count;
|
|
uint32_t flags;
|
|
uint32_t marker;
|
|
|
|
bool isArray() const { return SkToBool(this->flags & kArray_Flag); }
|
|
size_t sizeInBytes() const;
|
|
};
|
|
|
|
struct Varying {
|
|
SkString name;
|
|
int width; // 1 - 4 (floats)
|
|
};
|
|
|
|
struct Options {
|
|
// Sets an upper limit on the acceptable amount of code growth from inlining.
|
|
// By default, runtime effects don't run the inliner directly.
|
|
int inlineThreshold = 0;
|
|
};
|
|
|
|
// If the effect is compiled successfully, `effect` will be non-null.
|
|
// Otherwise, `errorText` will contain the reason for failure.
|
|
struct Result {
|
|
sk_sp<SkRuntimeEffect> effect;
|
|
SkString errorText;
|
|
};
|
|
|
|
static Result Make(SkString sksl, const Options& options);
|
|
|
|
// We can't use a default argument for `options` due to a bug in Clang.
|
|
// https://bugs.llvm.org/show_bug.cgi?id=36684
|
|
static Result Make(SkString sksl) { return Make(std::move(sksl), Options{}); }
|
|
|
|
sk_sp<SkShader> makeShader(sk_sp<SkData> uniforms,
|
|
sk_sp<SkShader> children[],
|
|
size_t childCount,
|
|
const SkMatrix* localMatrix,
|
|
bool isOpaque);
|
|
|
|
sk_sp<SkImage> makeImage(GrRecordingContext*,
|
|
sk_sp<SkData> uniforms,
|
|
sk_sp<SkShader> children[],
|
|
size_t childCount,
|
|
const SkMatrix* localMatrix,
|
|
SkImageInfo resultInfo,
|
|
bool mipmapped);
|
|
|
|
sk_sp<SkColorFilter> makeColorFilter(sk_sp<SkData> uniforms);
|
|
sk_sp<SkColorFilter> makeColorFilter(sk_sp<SkData> uniforms,
|
|
sk_sp<SkColorFilter> children[],
|
|
size_t childCount);
|
|
|
|
const SkString& source() const { return fSkSL; }
|
|
|
|
template <typename T>
|
|
class ConstIterable {
|
|
public:
|
|
ConstIterable(const std::vector<T>& vec) : fVec(vec) {}
|
|
|
|
using const_iterator = typename std::vector<T>::const_iterator;
|
|
|
|
const_iterator begin() const { return fVec.begin(); }
|
|
const_iterator end() const { return fVec.end(); }
|
|
size_t count() const { return fVec.size(); }
|
|
|
|
private:
|
|
const std::vector<T>& fVec;
|
|
};
|
|
|
|
// Combined size of all 'uniform' variables. When calling makeColorFilter or makeShader,
|
|
// provide an SkData of this size, containing values for all of those variables.
|
|
size_t uniformSize() const;
|
|
|
|
ConstIterable<Uniform> uniforms() const { return ConstIterable<Uniform>(fUniforms); }
|
|
ConstIterable<SkString> children() const { return ConstIterable<SkString>(fChildren); }
|
|
ConstIterable<Varying> varyings() const { return ConstIterable<Varying>(fVaryings); }
|
|
|
|
// Returns pointer to the named uniform variable's description, or nullptr if not found
|
|
const Uniform* findUniform(const char* name) const;
|
|
|
|
// Returns index of the named child, or -1 if not found
|
|
int findChild(const char* name) const;
|
|
|
|
static void RegisterFlattenables();
|
|
~SkRuntimeEffect() override;
|
|
|
|
private:
|
|
SkRuntimeEffect(SkString sksl,
|
|
std::unique_ptr<SkSL::Program> baseProgram,
|
|
const SkSL::FunctionDefinition& main,
|
|
std::vector<Uniform>&& uniforms,
|
|
std::vector<SkString>&& children,
|
|
std::vector<SkSL::SampleUsage>&& sampleUsages,
|
|
std::vector<Varying>&& varyings,
|
|
bool usesSampleCoords,
|
|
bool allowColorFilter);
|
|
|
|
uint32_t hash() const { return fHash; }
|
|
bool usesSampleCoords() const { return fUsesSampleCoords; }
|
|
|
|
#if SK_SUPPORT_GPU
|
|
friend class GrSkSLFP; // fBaseProgram, fSampleUsages
|
|
friend class GrGLSLSkSLFP; //
|
|
#endif
|
|
|
|
friend class SkRTShader; // fBaseProgram, fMain
|
|
friend class SkRuntimeColorFilter; //
|
|
|
|
uint32_t fHash;
|
|
SkString fSkSL;
|
|
|
|
std::unique_ptr<SkSL::Program> fBaseProgram;
|
|
const SkSL::FunctionDefinition& fMain;
|
|
std::vector<Uniform> fUniforms;
|
|
std::vector<SkString> fChildren;
|
|
std::vector<SkSL::SampleUsage> fSampleUsages;
|
|
std::vector<Varying> fVaryings;
|
|
|
|
bool fUsesSampleCoords;
|
|
bool fAllowColorFilter;
|
|
};
|
|
|
|
/**
|
|
* SkRuntimeShaderBuilder is a utility to simplify creating SkShader objects from SkRuntimeEffects.
|
|
*
|
|
* NOTE: Like SkRuntimeEffect, this API is experimental and subject to change!
|
|
*
|
|
* Given an SkRuntimeEffect, the SkRuntimeShaderBuilder manages creating an input data block and
|
|
* provides named access to the 'uniform' variables in that block, as well as named access
|
|
* to a list of child shader slots. Usage:
|
|
*
|
|
* sk_sp<SkRuntimeEffect> effect = ...;
|
|
* SkRuntimeShaderBuilder builder(effect);
|
|
* builder.uniform("some_uniform_float") = 3.14f;
|
|
* builder.uniform("some_uniform_matrix") = SkM44::Rotate(...);
|
|
* builder.child("some_child_effect") = mySkImage->makeShader(...);
|
|
* ...
|
|
* sk_sp<SkShader> shader = builder.makeShader(nullptr, false);
|
|
*
|
|
* Note that SkRuntimeShaderBuilder is built entirely on the public API of SkRuntimeEffect,
|
|
* so can be used as-is or serve as inspiration for other interfaces or binding techniques.
|
|
*/
|
|
class SkRuntimeShaderBuilder {
|
|
public:
|
|
SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect>);
|
|
~SkRuntimeShaderBuilder();
|
|
|
|
struct BuilderUniform {
|
|
// Copy 'val' to this variable. No type conversion is performed - 'val' must be same
|
|
// size as expected by the effect. Information about the variable can be queried by
|
|
// looking at fVar. If the size is incorrect, no copy will be performed, and debug
|
|
// builds will abort. If this is the result of querying a missing variable, fVar will
|
|
// be nullptr, and assigning will also do nothing (and abort in debug builds).
|
|
template <typename T>
|
|
std::enable_if_t<std::is_trivially_copyable<T>::value, BuilderUniform&> operator=(
|
|
const T& val) {
|
|
if (!fVar) {
|
|
SkDEBUGFAIL("Assigning to missing variable");
|
|
} else if (sizeof(val) != fVar->sizeInBytes()) {
|
|
SkDEBUGFAIL("Incorrect value size");
|
|
} else {
|
|
memcpy(SkTAddOffset<void>(fOwner->writableUniformData(), fVar->offset),
|
|
&val, sizeof(val));
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
BuilderUniform& operator=(const SkMatrix& val) {
|
|
if (!fVar) {
|
|
SkDEBUGFAIL("Assigning to missing variable");
|
|
} else if (fVar->sizeInBytes() != 9 * sizeof(float)) {
|
|
SkDEBUGFAIL("Incorrect value size");
|
|
} else {
|
|
float* data = SkTAddOffset<float>(fOwner->writableUniformData(), fVar->offset);
|
|
data[0] = val.get(0); data[1] = val.get(3); data[2] = val.get(6);
|
|
data[3] = val.get(1); data[4] = val.get(4); data[5] = val.get(7);
|
|
data[6] = val.get(2); data[7] = val.get(5); data[8] = val.get(8);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
template <typename T>
|
|
bool set(const T val[], const int count) {
|
|
static_assert(std::is_trivially_copyable<T>::value, "Value must be trivial copyable");
|
|
if (!fVar) {
|
|
SkDEBUGFAIL("Assigning to missing variable");
|
|
return false;
|
|
} else if (sizeof(T) * count != fVar->sizeInBytes()) {
|
|
SkDEBUGFAIL("Incorrect value size");
|
|
return false;
|
|
} else {
|
|
memcpy(SkTAddOffset<void>(fOwner->writableUniformData(), fVar->offset),
|
|
val, sizeof(T) * count);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
SkRuntimeShaderBuilder* fOwner;
|
|
const SkRuntimeEffect::Uniform* fVar; // nullptr if the variable was not found
|
|
};
|
|
|
|
struct BuilderChild {
|
|
BuilderChild& operator=(const sk_sp<SkShader>& val);
|
|
|
|
SkRuntimeShaderBuilder* fOwner;
|
|
int fIndex; // -1 if the child was not found
|
|
};
|
|
|
|
const SkRuntimeEffect* effect() const { return fEffect.get(); }
|
|
|
|
BuilderUniform uniform(const char* name) { return { this, fEffect->findUniform(name) }; }
|
|
BuilderChild child(const char* name) { return { this, fEffect->findChild(name) }; }
|
|
|
|
sk_sp<SkShader> makeShader(const SkMatrix* localMatrix, bool isOpaque);
|
|
sk_sp<SkImage> makeImage(GrRecordingContext*,
|
|
const SkMatrix* localMatrix,
|
|
SkImageInfo resultInfo,
|
|
bool mipmapped);
|
|
|
|
private:
|
|
void* writableUniformData();
|
|
|
|
sk_sp<SkRuntimeEffect> fEffect;
|
|
sk_sp<SkData> fUniforms;
|
|
std::vector<sk_sp<SkShader>> fChildren;
|
|
};
|
|
|
|
#endif
|