c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkTypes.h"
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#include "include/utils/SkRandom.h"
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#include "modules/particles/include/SkParticleAffector.h"
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#include "modules/particles/include/SkParticleDrawable.h"
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#include "modules/particles/include/SkParticleEffect.h"
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#include "modules/particles/include/SkParticleSerialization.h"
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#include <string>
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#include <emscripten.h>
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#include <emscripten/bind.h>
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using namespace emscripten;
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EMSCRIPTEN_BINDINGS(Particles) {
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class_<SkParticleEffect>("SkParticleEffect")
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.smart_ptr<sk_sp<SkParticleEffect>>("sk_sp<SkParticleEffect>")
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.function("draw", &SkParticleEffect::draw, allow_raw_pointers())
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.function("start", select_overload<void (double, bool)>(&SkParticleEffect::start))
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.function("update", select_overload<void (double)>(&SkParticleEffect::update));
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function("MakeParticles", optional_override([](std::string json)->sk_sp<SkParticleEffect> {
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static bool didInit = false;
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if (!didInit) {
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REGISTER_REFLECTED(SkReflected);
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SkParticleAffector::RegisterAffectorTypes();
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SkParticleDrawable::RegisterDrawableTypes();
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didInit = true;
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}
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SkRandom r;
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sk_sp<SkParticleEffectParams> params(new SkParticleEffectParams());
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skjson::DOM dom(json.c_str(), json.length());
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SkFromJsonVisitor fromJson(dom.root());
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params->visitFields(&fromJson);
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return sk_sp<SkParticleEffect>(new SkParticleEffect(std::move(params), r));
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}));
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constant("particles", true);
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}
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