9dc2713fc4
Doing this gives us a 15-20% speedup in bench cycle time. Here again I'm just picking the easy targets. http://codereview.appspot.com/6500115/ git-svn-id: http://skia.googlecode.com/svn/trunk@5525 2bbb7eff-a529-9590-31e7-b0007b416f81
88 lines
1.9 KiB
C++
88 lines
1.9 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBenchmark.h"
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#include "SkPaint.h"
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#include "SkParse.h"
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SK_DEFINE_INST_COUNT(SkBenchmark)
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template BenchRegistry* BenchRegistry::gHead;
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SkBenchmark::SkBenchmark(void* defineDict) {
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fDict = reinterpret_cast<const SkTDict<const char*>*>(defineDict);
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fForceAlpha = 0xFF;
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fForceAA = true;
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fDither = SkTriState::kDefault;
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fHasStrokeWidth = false;
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fIsRendering = true;
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}
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const char* SkBenchmark::getName() {
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return this->onGetName();
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}
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SkIPoint SkBenchmark::getSize() {
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return this->onGetSize();
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}
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void SkBenchmark::preDraw() {
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this->onPreDraw();
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}
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void SkBenchmark::draw(SkCanvas* canvas) {
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this->onDraw(canvas);
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}
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void SkBenchmark::postDraw() {
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this->onPostDraw();
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}
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void SkBenchmark::setupPaint(SkPaint* paint) {
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paint->setAlpha(fForceAlpha);
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paint->setAntiAlias(fForceAA);
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paint->setFilterBitmap(fForceFilter);
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if (SkTriState::kDefault != fDither) {
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paint->setDither(SkTriState::kTrue == fDither);
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}
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}
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const char* SkBenchmark::findDefine(const char* key) const {
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if (fDict) {
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const char* value;
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if (fDict->find(key, &value)) {
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return value;
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}
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}
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return NULL;
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}
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bool SkBenchmark::findDefine32(const char* key, int32_t* value) const {
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const char* valueStr = this->findDefine(key);
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if (valueStr) {
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SkParse::FindS32(valueStr, value);
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return true;
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}
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return false;
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}
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bool SkBenchmark::findDefineScalar(const char* key, SkScalar* value) const {
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const char* valueStr = this->findDefine(key);
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if (valueStr) {
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SkParse::FindScalar(valueStr, value);
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////
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SkIPoint SkBenchmark::onGetSize() {
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return SkIPoint::Make(640, 480);
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}
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