7d501ab502
http://codereview.appspot.com/6297092/ git-svn-id: http://skia.googlecode.com/svn/trunk@4292 2bbb7eff-a529-9590-31e7-b0007b416f81
184 lines
5.7 KiB
C++
184 lines
5.7 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTexture_DEFINED
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#define GrTexture_DEFINED
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#include "GrSurface.h"
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class GrRenderTarget;
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class GrResourceKey;
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class GrSamplerState;
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/*
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* All uncached textures should have this value as their fClientCacheID
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*/
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static const uint64_t kUncached_CacheID = 0xAAAAAAAA;
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/*
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* Scratch textures should all have this value as their fClientCacheID
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*/
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static const uint64_t kScratch_CacheID = 0xBBBBBBBB;
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class GrTexture : public GrSurface {
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public:
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SK_DECLARE_INST_COUNT(GrTexture)
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// from GrResource
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/**
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* Approximate number of bytes used by the texture
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*/
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virtual size_t sizeInBytes() const SK_OVERRIDE {
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return (size_t) fDesc.fWidth *
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fDesc.fHeight *
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GrBytesPerPixel(fDesc.fConfig);
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}
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// from GrSurface
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/**
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* Read a rectangle of pixels from the texture.
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* @param left left edge of the rectangle to read (inclusive)
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* @param top top edge of the rectangle to read (inclusive)
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* @param width width of rectangle to read in pixels.
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* @param height height of rectangle to read in pixels.
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* @param config the pixel config of the destination buffer
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* @param buffer memory to read the rectangle into.
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* @param rowBytes number of bytes bewtween consecutive rows. Zero
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* means rows are tightly packed.
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*
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* @return true if the read succeeded, false if not. The read can fail
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* because of a unsupported pixel config.
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*/
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virtual bool readPixels(int left, int top, int width, int height,
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GrPixelConfig config, void* buffer,
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size_t rowBytes) SK_OVERRIDE;
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/**
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* Writes a rectangle of pixels to the texture.
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* @param left left edge of the rectangle to write (inclusive)
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* @param top top edge of the rectangle to write (inclusive)
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* @param width width of rectangle to write in pixels.
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* @param height height of rectangle to write in pixels.
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* @param config the pixel config of the source buffer
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* @param buffer memory to read pixels from
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* @param rowBytes number of bytes between consecutive rows. Zero
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* means rows are tightly packed.
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*/
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virtual void writePixels(int left, int top, int width, int height,
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GrPixelConfig config, const void* buffer,
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size_t rowBytes) SK_OVERRIDE;
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/**
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* @return this texture
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*/
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virtual GrTexture* asTexture() SK_OVERRIDE { return this; }
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virtual const GrTexture* asTexture() const SK_OVERRIDE { return this; }
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/**
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* Retrieves the render target underlying this texture that can be passed to
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* GrGpu::setRenderTarget().
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*
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* @return handle to render target or NULL if the texture is not a
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* render target
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*/
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virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE {
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return fRenderTarget;
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}
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virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
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return fRenderTarget;
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}
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// GrTexture
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/**
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* Convert from texels to normalized texture coords for POT textures
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* only.
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*/
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GrFixed normalizeFixedX(GrFixed x) const {
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GrAssert(GrIsPow2(fDesc.fWidth));
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return x >> fShiftFixedX;
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}
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GrFixed normalizeFixedY(GrFixed y) const {
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GrAssert(GrIsPow2(fDesc.fHeight));
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return y >> fShiftFixedY;
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}
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/**
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* Removes the reference on the associated GrRenderTarget held by this
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* texture. Afterwards asRenderTarget() will return NULL. The
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* GrRenderTarget survives the release if another ref is held on it.
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*/
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void releaseRenderTarget();
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/**
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* Return the native ID or handle to the texture, depending on the
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* platform. e.g. on opengl, return the texture ID.
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*/
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virtual intptr_t getTextureHandle() const = 0;
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/**
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* Call this when the state of the native API texture object is
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* altered directly, without being tracked by skia.
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*/
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virtual void invalidateCachedState() = 0;
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#if GR_DEBUG
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void validate() const {
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this->INHERITED::validate();
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this->validateDesc();
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}
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#else
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void validate() const {}
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#endif
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static GrResourceKey ComputeKey(const GrGpu* gpu,
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const GrSamplerState* sampler,
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const GrTextureDesc& desc,
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bool scratch);
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static bool NeedsResizing(const GrResourceKey& key);
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static bool IsScratchTexture(const GrResourceKey& key);
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static bool NeedsFiltering(const GrResourceKey& key);
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protected:
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GrRenderTarget* fRenderTarget; // texture refs its rt representation
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// base class cons sets to NULL
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// subclass cons can create and set
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GrTexture(GrGpu* gpu, const GrTextureDesc& desc)
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: INHERITED(gpu, desc)
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, fRenderTarget(NULL) {
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// only make sense if alloc size is pow2
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fShiftFixedX = 31 - Gr_clz(fDesc.fWidth);
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fShiftFixedY = 31 - Gr_clz(fDesc.fHeight);
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}
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// GrResource overrides
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virtual void onRelease() {
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this->releaseRenderTarget();
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}
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virtual void onAbandon();
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void validateDesc() const;
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private:
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// these two shift a fixed-point value into normalized coordinates
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// for this texture if the texture is power of two sized.
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int fShiftFixedX;
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int fShiftFixedY;
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typedef GrSurface INHERITED;
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};
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#endif
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