skia2/tools/gpu/gl/mac/CreatePlatformGLTestContext_mac.cpp
Jim Van Verth d29d885c88 Reland "Set up eGPU/discrete support for MacOS."
This is a reland of 1c3bea4593

Original change's description:
> Set up eGPU/discrete support for MacOS.
> 
> Pulled out of https://skia-review.googlesource.com/c/skia/+/271319.
> 
> For Metal, will default to an eGPU or discrete GPU if one is available.
> For GL, will attempt to use a Radeon eGPU, and will fallback
> if one can't be found.
> 
> Change-Id: I0a1efb3afca612ac75be56f633d811dda68f9d10
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277516
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

Change-Id: I1f9dcbf82465533ae8bce96b5cc73a7c627071a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277696
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-03-18 19:27:41 +00:00

169 lines
4.8 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkTypes.h"
#include "tools/gpu/gl/GLTestContext.h"
#include "AvailabilityMacros.h"
#include <OpenGL/OpenGL.h>
#include <dlfcn.h>
namespace {
std::function<void()> context_restorer() {
auto context = CGLGetCurrentContext();
return [context] { CGLSetCurrentContext(context); };
}
class MacGLTestContext : public sk_gpu_test::GLTestContext {
public:
MacGLTestContext(MacGLTestContext* shareContext);
~MacGLTestContext() override;
private:
void destroyGLContext();
void onPlatformMakeNotCurrent() const override;
void onPlatformMakeCurrent() const override;
std::function<void()> onPlatformGetAutoContextRestore() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
CGLContextObj fContext;
void* fGLLibrary;
};
MacGLTestContext::MacGLTestContext(MacGLTestContext* shareContext)
: fContext(nullptr)
, fGLLibrary(RTLD_DEFAULT) {
// We first try to request a Radeon eGPU if one is available.
// This will be a Radeon HD7000 and up, which includes all eGPU configs.
// If that fails, we try again with only the base parameters.
CGLPixelFormatAttribute attributes[] = {
// base parameters
#if MAC_OS_X_VERSION_10_7
kCGLPFAOpenGLProfile,
(CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core,
#endif
kCGLPFADoubleBuffer,
#if MAC_OS_X_VERSION_10_8
// eGPU parameters
kCGLPFAAllowOfflineRenderers, // Enables e-GPU.
kCGLPFANoRecovery, // Disallows software rendering.
kCGLPFARendererID, (CGLPixelFormatAttribute)kCGLRendererATIRadeonX4000ID, // Select Radeon
#endif
(CGLPixelFormatAttribute)NULL
};
#if MAC_OS_X_VERSION_10_8
static const int kFirstEGPUParameter = 3;
SkASSERT(kCGLPFAAllowOfflineRenderers == attributes[kFirstEGPUParameter]);
#endif
CGLPixelFormatObj pixFormat;
GLint npix;
CGLChoosePixelFormat(attributes, &pixFormat, &npix);
#if MAC_OS_X_VERSION_10_8
if (nullptr == pixFormat) {
// Move the NULL-termination up to remove the eGPU parameters and try again
attributes[kFirstEGPUParameter] = (CGLPixelFormatAttribute)NULL;
CGLChoosePixelFormat(attributes, &pixFormat, &npix);
}
#endif
if (nullptr == pixFormat) {
SkDebugf("CGLChoosePixelFormat failed.");
return;
}
CGLCreateContext(pixFormat, shareContext ? shareContext->fContext : nullptr, &fContext);
CGLReleasePixelFormat(pixFormat);
if (nullptr == fContext) {
SkDebugf("CGLCreateContext failed.");
return;
}
SkScopeExit restorer(context_restorer());
CGLSetCurrentContext(fContext);
auto gl = GrGLMakeNativeInterface();
if (!gl) {
SkDebugf("Context could not create GL interface.\n");
this->destroyGLContext();
return;
}
if (!gl->validate()) {
SkDebugf("Context could not validate GL interface.\n");
this->destroyGLContext();
return;
}
fGLLibrary = dlopen(
"/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib",
RTLD_LAZY);
this->init(std::move(gl));
}
MacGLTestContext::~MacGLTestContext() {
this->teardown();
this->destroyGLContext();
}
void MacGLTestContext::destroyGLContext() {
if (fContext) {
if (CGLGetCurrentContext() == fContext) {
// This will ensure that the context is immediately deleted.
CGLSetCurrentContext(nullptr);
}
CGLReleaseContext(fContext);
fContext = nullptr;
}
if (nullptr != fGLLibrary) {
dlclose(fGLLibrary);
}
}
void MacGLTestContext::onPlatformMakeNotCurrent() const {
CGLSetCurrentContext(nullptr);
}
void MacGLTestContext::onPlatformMakeCurrent() const {
CGLSetCurrentContext(fContext);
}
std::function<void()> MacGLTestContext::onPlatformGetAutoContextRestore() const {
if (CGLGetCurrentContext() == fContext) {
return nullptr;
}
return context_restorer();
}
GrGLFuncPtr MacGLTestContext::onPlatformGetProcAddress(const char* procName) const {
void* handle = (nullptr == fGLLibrary) ? RTLD_DEFAULT : fGLLibrary;
return reinterpret_cast<GrGLFuncPtr>(dlsym(handle, procName));
}
} // anonymous namespace
namespace sk_gpu_test {
GLTestContext* CreatePlatformGLTestContext(GrGLStandard forcedGpuAPI,
GLTestContext* shareContext) {
if (kGLES_GrGLStandard == forcedGpuAPI) {
return nullptr;
}
MacGLTestContext* macShareContext = reinterpret_cast<MacGLTestContext*>(shareContext);
MacGLTestContext* ctx = new MacGLTestContext(macShareContext);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}
} // namespace sk_gpu_test