skia2/include/gpu
2011-02-22 20:56:26 +00:00
..
SkGpuCanvas.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
SkGpuDevice.h change virtual setMatrixClip() to take a SkClipStack parameter. 2011-02-22 20:56:26 +00:00
SkGpuDeviceFactory.h Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. 2011-01-18 20:57:22 +00:00
SkGr.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
SkGrTexturePixelRef.h add gpu to the default makefile 2010-12-23 15:00:45 +00:00