dbfd7ab108
'static const' means, there must be at most one of these, and initialize it at compile time if possible or runtime if necessary. This leads to unexpected code execution, and TSAN* will complain about races on the guard variables. Generally 'constexpr' or 'const' are better choices. Neither can cause races: they're either intialized at compile time (constexpr) or intialized each time independently (const). This CL prefers constexpr where possible, and uses const where not. It even prefers constexpr over const where they don't make a difference... I want to have lots of examples of constexpr for people to see and mimic. The scoped-to-class static has nothing to do with any of this, and is not changed. * Not yet on the bots, which use an older TSAN. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005 Review-Url: https://codereview.chromium.org/2300623005
173 lines
6.3 KiB
C++
173 lines
6.3 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrGpu.h"
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#include "GrTest.h"
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#include "SkBitmap.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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namespace skiagm {
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class ImageFromYUVTextures : public GM {
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public:
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ImageFromYUVTextures() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("image_from_yuv_textures");
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}
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SkISize onISize() override {
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return SkISize::Make(50, 175);
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}
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void onOnceBeforeDraw() override {
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// We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are
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// subsampled by 2 in both dimensions.
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SkPaint paint;
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constexpr SkColor kColors[] =
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{ SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE };
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paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors,
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nullptr, SK_ARRAY_COUNT(kColors),
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SkShader::kMirror_TileMode));
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SkBitmap rgbBmp;
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rgbBmp.allocN32Pixels(kBmpSize, kBmpSize, true);
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SkCanvas canvas(rgbBmp);
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canvas.drawPaint(paint);
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SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels());
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SkImageInfo yinfo = SkImageInfo::MakeA8(kBmpSize, kBmpSize);
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fYUVBmps[0].allocPixels(yinfo);
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SkImageInfo uinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
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fYUVBmps[1].allocPixels(uinfo);
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SkImageInfo vinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
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fYUVBmps[2].allocPixels(vinfo);
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unsigned char* yPixels;
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signed char* uvPixels[2];
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yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels());
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uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels());
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uvPixels[1] = static_cast<signed char*>(fYUVBmps[2].getPixels());
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// Here we encode using the NTC encoding (even though we will draw it with all the supported
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// yuv color spaces when converted back to RGB)
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for (int i = 0; i < kBmpSize * kBmpSize; ++i) {
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yPixels[i] = static_cast<unsigned char>(0.299f * SkGetPackedR32(rgbColors[i]) +
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0.587f * SkGetPackedG32(rgbColors[i]) +
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0.114f * SkGetPackedB32(rgbColors[i]));
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}
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for (int j = 0; j < kBmpSize / 2; ++j) {
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for (int i = 0; i < kBmpSize / 2; ++i) {
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// Average together 4 pixels of RGB.
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int rgb[] = { 0, 0, 0 };
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for (int y = 0; y < 2; ++y) {
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for (int x = 0; x < 2; ++x) {
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int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x;
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rgb[0] += SkGetPackedR32(rgbColors[rgbIndex]);
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rgb[1] += SkGetPackedG32(rgbColors[rgbIndex]);
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rgb[2] += SkGetPackedB32(rgbColors[rgbIndex]);
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}
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}
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for (int c = 0; c < 3; ++c) {
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rgb[c] /= 4;
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}
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int uvIndex = j * kBmpSize / 2 + i;
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uvPixels[0][uvIndex] = static_cast<signed char>(
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((-38 * rgb[0] - 74 * rgb[1] + 112 * rgb[2] + 128) >> 8) + 128);
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uvPixels[1][uvIndex] = static_cast<signed char>(
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((112 * rgb[0] - 94 * rgb[1] - 18 * rgb[2] + 128) >> 8) + 128);
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}
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}
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fRGBImage = SkImage::MakeRasterCopy(SkPixmap(rgbBmp.info(), rgbColors, rgbBmp.rowBytes()));
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}
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void createYUVTextures(GrContext* context, GrBackendObject yuvHandles[3]) {
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GrGpu* gpu = context->getGpu();
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if (!gpu) {
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return;
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}
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for (int i = 0; i < 3; ++i) {
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SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes()));
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yuvHandles[i] = gpu->createTestingOnlyBackendTexture(fYUVBmps[i].getPixels(),
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fYUVBmps[i].width(),
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fYUVBmps[i].height(),
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kAlpha_8_GrPixelConfig);
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}
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context->resetContext();
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}
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void deleteYUVTextures(GrContext* context, const GrBackendObject yuvHandles[3]) {
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GrGpu* gpu = context->getGpu();
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if (!gpu) {
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return;
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}
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for (int i = 0; i < 3; ++i) {
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gpu->deleteTestingOnlyBackendTexture(yuvHandles[i]);
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}
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context->resetContext();
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}
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void onDraw(SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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if (!context) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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constexpr SkScalar kPad = 10.f;
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SkISize sizes[] = {
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{ fYUVBmps[0].width(), fYUVBmps[0].height()},
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{ fYUVBmps[1].width(), fYUVBmps[1].height()},
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{ fYUVBmps[2].width(), fYUVBmps[2].height()},
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};
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SkTArray<sk_sp<SkImage>> images;
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images.push_back(fRGBImage);
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for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
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GrBackendObject yuvHandles[3];
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this->createYUVTextures(context, yuvHandles);
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images.push_back(SkImage::MakeFromYUVTexturesCopy(context,
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static_cast<SkYUVColorSpace>(space),
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yuvHandles, sizes,
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kTopLeft_GrSurfaceOrigin));
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this->deleteYUVTextures(context, yuvHandles);
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}
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for (int i = 0; i < images.count(); ++ i) {
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SkScalar y = (i + 1) * kPad + i * fYUVBmps[0].height();
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SkScalar x = kPad;
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canvas->drawImage(images[i].get(), x, y);
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}
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}
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private:
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sk_sp<SkImage> fRGBImage;
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SkBitmap fYUVBmps[3];
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static constexpr int kBmpSize = 32;
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typedef GM INHERITED;
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};
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DEF_GM(return new ImageFromYUVTextures;)
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}
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#endif
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