7dd6098747
Caveat... I have no idea what this filter does. I just looked at some code that appeared to be unpremultiplying in a dodgy way and rewrote it to be simpler. This fixes the GM on Mac. PS2 unpremultiplies in place, and leaves the bitmap tagged premul. This feels funny, but I think it's consistent with the old behavior. I want to see if this is why the layout tests fail. PS3 reverts an unimportant diff. Bug: skia:9784 Change-Id: Id5ddbc6424833706d21f279f6adfce71f6d9f9e8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264577 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
core | ||
effects | ||
fonts | ||
gpu | ||
image | ||
images | ||
lazy | ||
opts | ||
pathops | ||
ports | ||
sfnt | ||
shaders | ||
sksl | ||
svg | ||
utils | ||
xml | ||
xps |