skia2/modules/canvaskit/compile.sh
Kevin Lubick cc13fd3d6c [CanvasKit] Add basic support for SkPicture
Can dump SkPicture to an skp, but only for debugging purposes
(no deserialization).

Bug: skia:
Change-Id: I37f3c4dcfdd70b665748773ee6b5135329c6240a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206262
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-05 17:14:55 +00:00

257 lines
7.8 KiB
Bash
Executable File

#!/bin/bash
# Copyright 2018 Google LLC
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
set -ex
BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd`
# This expects the environment variable EMSDK to be set
if [[ ! -d $EMSDK ]]; then
echo "Be sure to set the EMSDK environment variable."
exit 1
fi
# Navigate to SKIA_HOME from where this file is located.
pushd $BASE_DIR/../..
source $EMSDK/emsdk_env.sh
EMCC=`which emcc`
EMCXX=`which em++`
RELEASE_CONF="-Oz --closure 1 --llvm-lto 3 -DSK_RELEASE --pre-js $BASE_DIR/release.js \
-DGR_GL_CHECK_ALLOC_WITH_GET_ERROR=0"
EXTRA_CFLAGS="\"-DSK_RELEASE\", \"-DGR_GL_CHECK_ALLOC_WITH_GET_ERROR=0\","
if [[ $@ == *debug* ]]; then
echo "Building a Debug build"
EXTRA_CFLAGS="\"-DSK_DEBUG\""
RELEASE_CONF="-O0 --js-opts 0 -s DEMANGLE_SUPPORT=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -g4 \
--source-map-base /node_modules/canvaskit/bin/ -DSK_DEBUG --pre-js $BASE_DIR/debug.js"
BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm_debug"}
elif [[ $@ == *profiling* ]]; then
echo "Building a build for profiling"
RELEASE_CONF="-O3 --source-map-base /node_modules/canvaskit/bin/ --profiling -g4 -DSK_RELEASE \
--pre-js $BASE_DIR/release.js -DGR_GL_CHECK_ALLOC_WITH_GET_ERROR=0"
BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm_profile"}
else
BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm"}
fi
mkdir -p $BUILD_DIR
GN_GPU="skia_enable_gpu=true skia_gl_standard = \"webgl\""
GN_GPU_FLAGS="\"-DSK_DISABLE_LEGACY_SHADERCONTEXT\","
WASM_GPU="-lEGL -lGLESv2 -DSK_SUPPORT_GPU=1 \
-DSK_DISABLE_LEGACY_SHADERCONTEXT --pre-js $BASE_DIR/cpu.js --pre-js $BASE_DIR/gpu.js"
if [[ $@ == *cpu* ]]; then
echo "Using the CPU backend instead of the GPU backend"
GN_GPU="skia_enable_gpu=false"
GN_GPU_FLAGS=""
WASM_GPU="-DSK_SUPPORT_GPU=0 --pre-js $BASE_DIR/cpu.js"
fi
SKOTTIE_JS="--pre-js $BASE_DIR/skottie.js"
SKOTTIE_BINDINGS="$BASE_DIR/skottie_bindings.cpp"
SKOTTIE_LIB="$BUILD_DIR/libskottie.a \
$BUILD_DIR/libsksg.a"
if [[ $@ == *no_skottie* ]]; then
echo "Omitting Skottie"
SKOTTIE_JS=""
SKOTTIE_LIB=""
SKOTTIE_BINDINGS=""
fi
MANAGED_SKOTTIE_BINDINGS="\
-DSK_INCLUDE_MANAGED_SKOTTIE=1 \
modules/skottie/utils/SkottieUtils.cpp"
if [[ $@ == *no_managed_skottie* ]]; then
echo "Omitting managed Skottie"
MANAGED_SKOTTIE_BINDINGS="-DSK_INCLUDE_MANAGED_SKOTTIE=0"
fi
PARTICLES_BINDINGS="$BASE_DIR/particles_bindings.cpp"
PARTICLES_LIB="$BUILD_DIR/libparticles.a"
if [[ $@ == *no_particles* ]]; then
echo "Omitting Particles"
PARTICLES_BINDINGS=""
PARTICLES_LIB=""
fi
HTML_CANVAS_API="--pre-js $BASE_DIR/htmlcanvas/preamble.js \
--pre-js $BASE_DIR/htmlcanvas/util.js \
--pre-js $BASE_DIR/htmlcanvas/color.js \
--pre-js $BASE_DIR/htmlcanvas/font.js \
--pre-js $BASE_DIR/htmlcanvas/canvas2dcontext.js \
--pre-js $BASE_DIR/htmlcanvas/htmlcanvas.js \
--pre-js $BASE_DIR/htmlcanvas/imagedata.js \
--pre-js $BASE_DIR/htmlcanvas/lineargradient.js \
--pre-js $BASE_DIR/htmlcanvas/path2d.js \
--pre-js $BASE_DIR/htmlcanvas/pattern.js \
--pre-js $BASE_DIR/htmlcanvas/radialgradient.js \
--pre-js $BASE_DIR/htmlcanvas/postamble.js "
if [[ $@ == *no_canvas* ]]; then
echo "Omitting bindings for HTML Canvas API"
HTML_CANVAS_API=""
fi
BUILTIN_FONT="$BASE_DIR/fonts/NotoMono-Regular.ttf.cpp"
if [[ $@ == *no_font* ]]; then
echo "Omitting the built-in font(s)"
BUILTIN_FONT=""
else
# Generate the font's binary file (which is covered by .gitignore)
python tools/embed_resources.py \
--name SK_EMBEDDED_FONTS \
--input $BASE_DIR/fonts/NotoMono-Regular.ttf \
--output $BASE_DIR/fonts/NotoMono-Regular.ttf.cpp \
--align 4
fi
GN_SHAPER="skia_use_icu=true skia_use_system_icu=false skia_use_system_harfbuzz=false"
SHAPER_LIB="$BUILD_DIR/libharfbuzz.a \
$BUILD_DIR/libicu.a"
SHAPER_TARGETS="libharfbuzz.a libicu.a"
if [[ $@ == *primitive_shaper* ]]; then
echo "Using the primitive shaper instead of the harfbuzz/icu one"
GN_SHAPER="skia_use_icu=false skia_use_harfbuzz=false"
SHAPER_LIB=""
SHAPER_TARGETS=""
fi
# Turn off exiting while we check for ninja (which may not be on PATH)
set +e
NINJA=`which ninja`
if [[ -z $NINJA ]]; then
git clone "https://chromium.googlesource.com/chromium/tools/depot_tools.git" --depth 1 $BUILD_DIR/depot_tools
NINJA=$BUILD_DIR/depot_tools/ninja
fi
# Re-enable error checking
set -e
./bin/fetch-gn
echo "Compiling bitcode"
# Inspired by https://github.com/Zubnix/skia-wasm-port/blob/master/build_bindings.sh
./bin/gn gen ${BUILD_DIR} \
--args="cc=\"${EMCC}\" \
cxx=\"${EMCXX}\" \
extra_cflags_cc=[\"-frtti\"] \
extra_cflags=[\"-s\",\"USE_FREETYPE=1\",\"-s\",\"USE_LIBPNG=1\", \"-s\", \"WARN_UNALIGNED=1\",
\"-DSKNX_NO_SIMD\", \"-DSK_DISABLE_AAA\", \"-DSK_DISABLE_READBUFFER\",
\"-DSK_DISABLE_EFFECT_DESERIALIZATION\",
${GN_GPU_FLAGS}
${EXTRA_CFLAGS}
] \
is_debug=false \
is_official_build=true \
is_component_build=false \
target_cpu=\"wasm\" \
\
skia_use_angle = false \
skia_use_dng_sdk=false \
skia_use_egl=true \
skia_use_expat=false \
skia_use_fontconfig=false \
skia_use_freetype=true \
skia_use_libheif=false \
skia_use_libjpeg_turbo=true \
skia_use_libpng=true \
skia_use_libwebp=false \
skia_use_lua=false \
skia_use_piex=false \
skia_use_system_libpng=true \
skia_use_system_freetype2=true \
skia_use_system_libjpeg_turbo = false \
skia_use_vulkan=false \
skia_use_wuffs = true \
skia_use_zlib=true \
\
${GN_SHAPER} \
${GN_GPU} \
\
skia_enable_skshaper=true \
skia_enable_ccpr=false \
skia_enable_nvpr=false \
skia_enable_skpicture=true \
skia_enable_fontmgr_empty=false \
skia_enable_pdf=false"
# Build all the libs, we'll link the appropriate ones down below
${NINJA} -C ${BUILD_DIR} libskia.a libskottie.a libsksg.a libskshaper.a libparticles.a $SHAPER_TARGETS
export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js "
echo "Generating final wasm"
# Emscripten prefers that the .a files go last in order, otherwise, it
# may drop symbols that it incorrectly thinks aren't used. One day,
# Emscripten will use LLD, which may relax this requirement.
#
# Setting -s USE_WEBGL2=1 does two things:
# 1. Allows users to try to create a WebGL2 context for use with CanvasKit
# (this is not supported, only WebGL1 [initially])
# 2. Makes WebGL1 work better on some graphics cards (for reasons that aren't
# super clear, but might have to do with extensions).
${EMCXX} \
$RELEASE_CONF \
-Iexperimental \
-Iinclude/c \
-Iinclude/codec \
-Iinclude/config \
-Iinclude/core \
-Iinclude/effects \
-Iinclude/gpu \
-Iinclude/gpu/gl \
-Iinclude/pathops \
-Iinclude/private \
-Iinclude/utils/ \
-Imodules/skottie/include \
-Imodules/skottie/utils \
-Imodules/sksg/include \
-Imodules/skshaper/include \
-Imodules/particles/include \
-Isrc/core/ \
-Isrc/utils/ \
-Ithird_party/icu \
-Itools \
-DSK_DISABLE_READBUFFER \
-DSK_DISABLE_AAA \
$WASM_GPU \
-std=c++14 \
--bind \
--pre-js $BASE_DIR/preamble.js \
--pre-js $BASE_DIR/helper.js \
--pre-js $BASE_DIR/interface.js \
$SKOTTIE_JS \
$HTML_CANVAS_API \
--pre-js $BASE_DIR/postamble.js \
--post-js $BASE_DIR/ready.js \
$BUILTIN_FONT \
$BASE_DIR/canvaskit_bindings.cpp \
$PARTICLES_BINDINGS \
$SKOTTIE_BINDINGS \
$MANAGED_SKOTTIE_BINDINGS \
$SKOTTIE_LIB \
$PARTICLES_LIB \
$BUILD_DIR/libskshaper.a \
$SHAPER_LIB \
$BUILD_DIR/libskia.a \
-s ALLOW_MEMORY_GROWTH=1 \
-s EXPORT_NAME="CanvasKitInit" \
-s FORCE_FILESYSTEM=0 \
-s MODULARIZE=1 \
-s NO_EXIT_RUNTIME=1 \
-s STRICT=1 \
-s TOTAL_MEMORY=128MB \
-s USE_FREETYPE=1 \
-s USE_LIBPNG=1 \
-s WARN_UNALIGNED=1 \
-s USE_WEBGL2=0 \
-s WASM=1 \
-o $BUILD_DIR/canvaskit.js