511c500ad4
These variables were later being eliminated by the dead-code-elimination pass, so you can't see them directly in the final output, but removing them affects the name mangling off all future symbols, so it causes an enormous ripple effect in the diff. And of course, it's a waste of time and memory to synthesize IRNodes just to destroy them later. If we disable control-flow analysis, we lose the dead-code-elimination pass entirely; this change is also beneficial for emitting better code when optimizations are turned off. Change-Id: I882b3be4f3fd99b77d99b6abe128f26bb9252c89 Bug: skia:11319 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375776 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
35 lines
871 B
Metal
35 lines
871 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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bool test_int() {
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int4 result;
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result.x = 1;
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result.y = 1;
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result.z = 1;
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result.w = 1;
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return bool(((result.x * result.y) * result.z) * result.w);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 _0_result;
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_0_result.x = 1.0;
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_0_result.y = 1.0;
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_0_result.z = 1.0;
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_0_result.w = 1.0;
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_out.sk_FragColor = bool(((_0_result.x * _0_result.y) * _0_result.z) * _0_result.w) && test_int() ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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