d842feea48
This works around a GLSL compilation bug on the Tecno Spark 3 Pro. Change-Id: I516bd64745a8e99cccc87ee4bb2e1f5d5b26c130 Bug: skia:11255 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364116 Commit-Queue: Robert Phillips <robertphillips@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
22 lines
366 B
GLSL
22 lines
366 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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float x = 1.0;
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float y = 2.0;
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x = 2.0;
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y = 0.5;
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bool c = sqrt(2.0) > 2.0;
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bool d = true ^^ c;
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bool e = c;
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x += 12.0;
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x -= 12.0;
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x *= (y /= 10.0);
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x = 6.0;
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y = (float(c) * float(d)) * float(e);
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y = 6.0;
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return colorGreen;
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}
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