0ac6c15075
Change-Id: I44356aa781f208f4941dbeb617a30318e36c1081 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367062 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
35 lines
998 B
GLSL
35 lines
998 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 v = testInputs;
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v = vec4(v.x, 1.0, 1.0, 1.0);
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v = vec4(v.xy, 1.0, 1.0);
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v = vec4(v.x, 1.0, 1.0, 1.0);
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v = vec4(0.0, v.y, 1.0, 1.0);
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v = vec4(v.xyz, 1.0);
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v = vec4(v.xy, 1.0, 1.0);
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v = vec4(v.x, 0.0, v.z, 1.0);
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v = vec4(v.x, 1.0, 0.0, 1.0);
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v = vec4(1.0, v.yz, 1.0);
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v = vec4(0.0, v.y, 1.0, 1.0);
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v = vec4(1.0, 1.0, v.z, 1.0);
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v = vec4(v.xyz, 1.0);
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v = vec4(v.xy, 0.0, v.w);
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v = vec4(v.xy, 1.0, 0.0);
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v = vec4(v.x, 1.0, v.zw);
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v = vec4(v.x, 0.0, v.z, 1.0);
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v = vec4(v.x, 1.0, 1.0, v.w);
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v = vec4(v.x, 1.0, 0.0, 1.0);
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v = vec4(1.0, v.yzw);
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v = vec4(0.0, v.yz, 1.0);
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v = vec4(0.0, v.y, 1.0, v.w);
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v = vec4(1.0, v.y, 1.0, 1.0);
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v = vec4(0.0, 0.0, v.zw);
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v = vec4(0.0, 0.0, v.z, 1.0);
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v = vec4(0.0, 1.0, 1.0, v.w);
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return v == vec4(0.0, 1.0, 1.0, 1.0) ? colorGreen : colorRed;
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}
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