skia2/samplecode/SampleClipDrawMatch.cpp
robertphillips 7f14c9bbf1 Revert of Add device space "nudge" to gpu draws (patchset #6 id:90001 of https://codereview.chromium.org/877473005/)
Reason for revert:
Blink layout tests this time :(

Original issue's description:
> Add device space "nudge" to gpu draws
>
> This CL nudges all the GPU draws and clips slightly to match raster's round behavior for BW draws. We assume the effect will be negligible and do it for AA draws too.
>
> BUG=423834
>
> Committed: https://skia.googlesource.com/skia/+/2d55d07501c56310f97d2092d789a2bc9fa01b78
>
> Committed: https://skia.googlesource.com/skia/+/b9329991426d0b77ea194a380d72d73fb855308a

TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=423834

Review URL: https://codereview.chromium.org/886153002
2015-01-30 14:44:22 -08:00

250 lines
8.4 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkCanvas.h"
#include "SkInterpolator.h"
#include "SkTime.h"
// This slide tests out the match up between BW clipping and rendering. It can
// draw a large rect through some clip geometry and draw the same geometry
// normally. Which one is drawn first can be toggled. The pair of objects is translated
// fractionally (via an animator) to expose snapping bugs. The key bindings are:
// 1-9: the different geometries
// t: toggle which is drawn first the clip or the normal geometry
// The possible geometric combinations to test
enum Geometry {
kRect_Geometry,
kRRect_Geometry,
kCircle_Geometry,
kConvexPath_Geometry,
kConcavePath_Geometry,
kRectAndRect_Geometry,
kRectAndRRect_Geometry,
kRectAndConvex_Geometry,
kRectAndConcave_Geometry
};
// The basic rect used is [kMin,kMin]..[kMax,kMax]
static const float kMin = 100.5f;
static const float kMid = 200.0f;
static const float kMax = 299.5f;
SkRect create_rect(const SkPoint& offset) {
SkRect r = SkRect::MakeLTRB(kMin, kMin, kMax, kMax);
r.offset(offset);
return r;
}
SkRRect create_rrect(const SkPoint& offset) {
SkRRect rrect;
rrect.setRectXY(create_rect(offset), 10, 10);
return rrect;
}
SkRRect create_circle(const SkPoint& offset) {
SkRRect circle;
circle.setOval(create_rect(offset));
return circle;
}
SkPath create_convex_path(const SkPoint& offset) {
SkPath convexPath;
convexPath.moveTo(kMin, kMin);
convexPath.lineTo(kMax, kMax);
convexPath.lineTo(kMin, kMax);
convexPath.close();
convexPath.offset(offset.fX, offset.fY);
return convexPath;
}
SkPath create_concave_path(const SkPoint& offset) {
SkPath concavePath;
concavePath.moveTo(kMin, kMin);
concavePath.lineTo(kMid, 105.0f);
concavePath.lineTo(kMax, kMin);
concavePath.lineTo(295.0f, kMid);
concavePath.lineTo(kMax, kMax);
concavePath.lineTo(kMid, 295.0f);
concavePath.lineTo(kMin, kMax);
concavePath.lineTo(105.0f, kMid);
concavePath.close();
concavePath.offset(offset.fX, offset.fY);
return concavePath;
}
static void draw_clipped_geom(SkCanvas* canvas, const SkPoint& offset, int geom, bool useAA) {
int count = canvas->save();
switch (geom) {
case kRect_Geometry:
canvas->clipRect(create_rect(offset), SkRegion::kReplace_Op, useAA);
break;
case kRRect_Geometry:
canvas->clipRRect(create_rrect(offset), SkRegion::kReplace_Op, useAA);
break;
case kCircle_Geometry:
canvas->clipRRect(create_circle(offset), SkRegion::kReplace_Op, useAA);
break;
case kConvexPath_Geometry:
canvas->clipPath(create_convex_path(offset), SkRegion::kReplace_Op, useAA);
break;
case kConcavePath_Geometry:
canvas->clipPath(create_concave_path(offset), SkRegion::kReplace_Op, useAA);
break;
case kRectAndRect_Geometry: {
SkRect r = create_rect(offset);
r.offset(-100.0f, -100.0f);
canvas->clipRect(r, SkRegion::kReplace_Op, true); // AA here forces shader clips
canvas->clipRect(create_rect(offset), SkRegion::kIntersect_Op, useAA);
} break;
case kRectAndRRect_Geometry: {
SkRect r = create_rect(offset);
r.offset(-100.0f, -100.0f);
canvas->clipRect(r, SkRegion::kReplace_Op, true); // AA here forces shader clips
canvas->clipRRect(create_rrect(offset), SkRegion::kIntersect_Op, useAA);
} break;
case kRectAndConvex_Geometry: {
SkRect r = create_rect(offset);
r.offset(-100.0f, -100.0f);
canvas->clipRect(r, SkRegion::kReplace_Op, true); // AA here forces shader clips
canvas->clipPath(create_convex_path(offset), SkRegion::kIntersect_Op, useAA);
} break;
case kRectAndConcave_Geometry: {
SkRect r = create_rect(offset);
r.offset(-100.0f, -100.0f);
canvas->clipRect(r, SkRegion::kReplace_Op, true); // AA here forces shader clips
canvas->clipPath(create_concave_path(offset), SkRegion::kIntersect_Op, useAA);
} break;
}
SkISize size = canvas->getDeviceSize();
SkRect bigR = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height()));
SkPaint p;
p.setColor(SK_ColorRED);
canvas->drawRect(bigR, p);
canvas->restoreToCount(count);
}
static void draw_normal_geom(SkCanvas* canvas, const SkPoint& offset, int geom, bool useAA) {
SkPaint p;
p.setAntiAlias(useAA);
p.setColor(SK_ColorBLACK);
switch (geom) {
case kRect_Geometry: // fall thru
case kRectAndRect_Geometry:
canvas->drawRect(create_rect(offset), p);
break;
case kRRect_Geometry: // fall thru
case kRectAndRRect_Geometry:
canvas->drawRRect(create_rrect(offset), p);
break;
case kCircle_Geometry:
canvas->drawRRect(create_circle(offset), p);
break;
case kConvexPath_Geometry: // fall thru
case kRectAndConvex_Geometry:
canvas->drawPath(create_convex_path(offset), p);
break;
case kConcavePath_Geometry: // fall thru
case kRectAndConcave_Geometry:
canvas->drawPath(create_concave_path(offset), p);
break;
}
}
class ClipDrawMatchView : public SampleView {
public:
ClipDrawMatchView() : fTrans(2, 5), fGeom(kRect_Geometry), fClipFirst(true) {
SkScalar values[2];
fTrans.setRepeatCount(999);
values[0] = values[1] = 0;
fTrans.setKeyFrame(0, SkTime::GetMSecs() + 1000, values);
values[1] = 1;
fTrans.setKeyFrame(1, SkTime::GetMSecs() + 2000, values);
values[0] = values[1] = 1;
fTrans.setKeyFrame(2, SkTime::GetMSecs() + 3000, values);
values[1] = 0;
fTrans.setKeyFrame(3, SkTime::GetMSecs() + 4000, values);
values[0] = 0;
fTrans.setKeyFrame(4, SkTime::GetMSecs() + 5000, values);
}
protected:
bool onQuery(SkEvent* evt) SK_OVERRIDE {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "ClipDrawMatch");
return true;
}
SkUnichar uni;
if (SampleCode::CharQ(*evt, &uni)) {
switch (uni) {
case '1': fGeom = kRect_Geometry; this->inval(NULL); return true;
case '2': fGeom = kRRect_Geometry; this->inval(NULL); return true;
case '3': fGeom = kCircle_Geometry; this->inval(NULL); return true;
case '4': fGeom = kConvexPath_Geometry; this->inval(NULL); return true;
case '5': fGeom = kConcavePath_Geometry; this->inval(NULL); return true;
case '6': fGeom = kRectAndRect_Geometry; this->inval(NULL); return true;
case '7': fGeom = kRectAndRRect_Geometry; this->inval(NULL); return true;
case '8': fGeom = kRectAndConvex_Geometry; this->inval(NULL); return true;
case '9': fGeom = kRectAndConcave_Geometry; this->inval(NULL); return true;
case 't': fClipFirst = !fClipFirst; this->inval(NULL); return true;
default: break;
}
}
return this->INHERITED::onQuery(evt);
}
// Draw a big red rect through some clip geometry and also draw that same
// geometry in black. The order in which they are drawn can be swapped.
// This tests whether the clip and normally drawn geometry match up.
void drawGeometry(SkCanvas* canvas, const SkPoint& offset, bool useAA) {
if (fClipFirst) {
draw_clipped_geom(canvas, offset, fGeom, useAA);
}
draw_normal_geom(canvas, offset, fGeom, useAA);
if (!fClipFirst) {
draw_clipped_geom(canvas, offset, fGeom, useAA);
}
}
void onDrawContent(SkCanvas* canvas) SK_OVERRIDE {
SkScalar trans[2];
fTrans.timeToValues(SkTime::GetMSecs(), trans);
SkPoint offset;
offset.set(trans[0], trans[1]);
int saveCount = canvas->save();
this->drawGeometry(canvas, offset, false);
canvas->restoreToCount(saveCount);
this->inval(NULL);
}
private:
SkInterpolator fTrans;
Geometry fGeom;
bool fClipFirst;
typedef SampleView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new ClipDrawMatchView; }
static SkViewRegister reg(MyFactory);