skia2/include/effects/Sk1DPathEffect.h
reed@android.com 8a1c16ff38 grab from latest android
git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
2008-12-17 15:59:43 +00:00

94 lines
3.1 KiB
C++

/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef Sk1DPathEffect_DEFINED
#define Sk1DPathEffect_DEFINED
#include "SkPathEffect.h"
#include "SkPath.h"
class SkPathMeasure;
// This class is not exported to java.
class Sk1DPathEffect : public SkPathEffect {
public:
// override from SkPathEffect
virtual bool filterPath(SkPath* dst, const SkPath& src, SkScalar* width);
protected:
/** Called at the start of each contour, returns the initial offset
into that contour.
*/
virtual SkScalar begin(SkScalar contourLength) = 0;
/** Called with the current distance along the path, with the current matrix
for the point/tangent at the specified distance.
Return the distance to travel for the next call. If return <= 0, then that
contour is done.
*/
virtual SkScalar next(SkPath* dst, SkScalar distance, SkPathMeasure&) = 0;
private:
typedef SkPathEffect INHERITED;
};
class SkPath1DPathEffect : public Sk1DPathEffect {
public:
enum Style {
kTranslate_Style, // translate the shape to each position
kRotate_Style, // rotate the shape about its center
kMorph_Style, // transform each point, and turn lines into curves
kStyleCount
};
/** Dash by replicating the specified path.
@param path The path to replicate (dash)
@param advance The space between instances of path
@param phase distance (mod advance) along path for its initial position
@param style how to transform path at each point (based on the current
position and tangent)
*/
SkPath1DPathEffect(const SkPath& path, SkScalar advance, SkScalar phase, Style);
// override from SkPathEffect
virtual bool filterPath(SkPath* dst, const SkPath& src, SkScalar* width);
protected:
SkPath1DPathEffect(SkFlattenableReadBuffer& buffer);
// overrides from Sk1DPathEffect
virtual SkScalar begin(SkScalar contourLength);
virtual SkScalar next(SkPath* dst, SkScalar distance, SkPathMeasure&);
// overrides from SkFlattenable
virtual void flatten(SkFlattenableWriteBuffer& );
virtual Factory getFactory() { return CreateProc; }
private:
SkPath fPath; // copied from constructor
SkScalar fAdvance; // copied from constructor
SkScalar fInitialOffset; // computed from phase
Style fStyle; // copied from constructor
static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
return SkNEW_ARGS(SkPath1DPathEffect, (buffer));
}
typedef Sk1DPathEffect INHERITED;
};
#endif