d254435603
This will hopefully help with flakiness. Bug: skia:8810 Change-Id: Id2fa9abcc0e95f0cf8b08557215766b4f9c57478 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200047 Reviewed-by: Ben Wagner <benjaminwagner@google.com>
177 lines
6.5 KiB
JavaScript
177 lines
6.5 KiB
JavaScript
describe('PathKit\'s Path2D API', function() {
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it('can do everything in the Path2D API w/o crashing', function(done) {
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LoadPathKit.then(catchException(done, () => {
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// This is taken from example.html
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let path = PathKit.NewPath();
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path.moveTo(20, 5);
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path.lineTo(30, 20);
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path.lineTo(40, 10);
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path.lineTo(50, 20);
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path.lineTo(60, 0);
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path.lineTo(20, 5);
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path.moveTo(20, 80);
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path.bezierCurveTo(90, 10, 160, 150, 190, 10);
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path.moveTo(36, 148);
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path.quadraticCurveTo(66, 188, 120, 136);
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path.lineTo(36, 148);
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path.rect(5, 170, 20, 20);
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path.moveTo(150, 180);
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path.arcTo(150, 100, 50, 200, 20);
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path.lineTo(160, 160);
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path.moveTo(20, 120);
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path.arc(20, 120, 18, 0, 1.75 * Math.PI);
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path.lineTo(20, 120);
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let secondPath = PathKit.NewPath();
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secondPath.ellipse(130, 25, 30, 10, -1*Math.PI/8, Math.PI/6, 1.5*Math.PI, false);
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path.addPath(secondPath);
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let m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix();
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m.a = 1; m.b = 0;
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m.c = 0; m.d = 1;
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m.e = 0; m.f = 20.5;
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path.addPath(secondPath, m);
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let canvas = document.createElement('canvas');
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let canvasCtx = canvas.getContext('2d');
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// Set canvas size and make it a bit bigger to zoom in on the lines
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standardizedCanvasSize(canvasCtx);
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canvasCtx.scale(3.0, 3.0);
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canvasCtx.fillStyle = 'blue';
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canvasCtx.stroke(path.toPath2D());
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let svgPath = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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svgPath.setAttribute('stroke', 'black');
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svgPath.setAttribute('fill', 'rgba(255,255,255,0.0)');
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svgPath.setAttribute('transform', 'scale(3.0, 3.0)');
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svgPath.setAttribute('d', path.toSVGString());
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let newSVG = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
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newSVG.appendChild(svgPath);
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newSVG.setAttribute('xmlns', 'http://www.w3.org/2000/svg');
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newSVG.setAttribute('width', 600);
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newSVG.setAttribute('height', 600);
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path.delete();
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secondPath.delete();
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reportCanvas(canvas, 'path2D_api_example').then(() => {
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reportSVG(newSVG, 'path2D_api_example').then(() => {
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done();
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}).catch(reportError(done));
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}).catch(reportError(done));
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}));
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});
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it('can chain by returning the same object', function(done) {
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LoadPathKit.then(catchException(done, () => {
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let path = PathKit.NewPath();
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let p1 = path.moveTo(20, 5)
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.lineTo(30, 20)
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.quadTo(66, 188, 120, 136)
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.close();
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// these should be the same object
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expect(path === p1).toBe(true);
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p1.delete();
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try {
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// This should throw an exception because
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// the underlying path was already deleted.
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path.delete();
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expect('should not have gotten here').toBe(false);
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} catch (e) {
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// all is well
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}
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done();
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}));
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});
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it('does not leak path objects when chaining', function(done) {
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LoadPathKit.then(catchException(done, () => {
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// By default, we have 16 MB of memory assigned to our PathKit
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// library. This can be configured by -S TOTAL_MEMORY=NN
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// and defaults to 16MB (we likely don't need to touch this).
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// If there's a leak in here, we should OOM pretty quick.
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// Testing showed around 50k is enough to see one if we leak a path,
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// so run 250k times just to be safe.
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for(let i = 0; i < 250000; i++) {
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let path = PathKit.NewPath()
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.moveTo(20, 5)
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.lineTo(30, 20)
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.quadTo(66, 188, 120, 136)
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.close();
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path.delete();
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}
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done();
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}));
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});
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function drawTriangle() {
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let path = PathKit.NewPath();
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path.moveTo(0, 0);
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path.lineTo(10, 0);
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path.lineTo(10, 10);
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path.close();
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return path;
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}
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it('has multiple overloads of addPath', function(done) {
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LoadPathKit.then(catchException(done, () => {
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let basePath = PathKit.NewPath();
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let otherPath = drawTriangle();
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// These add path call can be chained.
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// add it unchanged
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basePath.addPath(otherPath)
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// providing the 6 params of an SVG matrix to make it appear 20.5 px down
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.addPath(otherPath, 1, 0, 0, 1, 0, 20.5)
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// provide the full 9 matrix params to make it appear 30 px to the right
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// and be 3 times as big.
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.addPath(otherPath, 3, 0, 30,
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0, 3, 0,
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0, 0, 1);
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reportPath(basePath, 'add_path_3x', done);
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basePath.delete();
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otherPath.delete();
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}));
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});
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it('approximates arcs (conics) with quads', function(done) {
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LoadPathKit.then(catchException(done, () => {
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let path = PathKit.NewPath();
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path.moveTo(50, 120);
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path.arc(50, 120, 45, 0, 1.75 * Math.PI);
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path.lineTo(50, 120);
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let canvas = document.createElement('canvas');
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let canvasCtx = canvas.getContext('2d');
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standardizedCanvasSize(canvasCtx);
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// The and.callThrough is important to make it actually
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// draw the quadratics
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spyOn(canvasCtx, 'quadraticCurveTo').and.callThrough();
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canvasCtx.beginPath();
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path.toCanvas(canvasCtx);
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canvasCtx.stroke();
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// No need to check the whole path, as that's more what the
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// gold correctness tests are for (can account for changes we make
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// to the approximation algorithms).
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expect(canvasCtx.quadraticCurveTo).toHaveBeenCalled();
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path.delete();
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reportCanvas(canvas, 'conics_quads_approx').then(() => {
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done();
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}).catch(reportError(done));
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}));
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});
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});
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