skia2/tools/sk_app
Brian Salomon afdc6b1ba9 Vulkan backend render targets don't allow client to specify stencil bits
We already always create the stencil buffer even for wrapped RTs.

Make VulkanWindowContext use SkSurface::MakeFromBackendRenderTarget.

Change-Id: I5df429d347331801954ec17cb9d75e323a7af345
Reviewed-on: https://skia-review.googlesource.com/113206
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-03-09 17:26:50 +00:00
..
android Viewer/Amdroid: universal build, resources in APK 2018-03-06 22:52:10 +00:00
ios Fix flicker when changing backend on iOS viewer 2018-02-16 15:31:36 +00:00
mac Fix flicker when changing backend on Mac viewer 2018-02-15 19:14:32 +00:00
unix Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
win Fix touch coordinate mapping in Windows 2018-02-21 19:38:36 +00:00
Application.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
CommandSet.cpp eliminate SK_BUILD_FOR_WIN32 2018-01-26 19:52:04 +00:00
CommandSet.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
DisplayParams.h Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
GLWindowContext.cpp Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
GLWindowContext.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
RasterWindowContext.h Remove SampleApp and convert HelloWorld to sk_app 2017-11-21 18:37:19 +00:00
VulkanWindowContext.cpp Vulkan backend render targets don't allow client to specify stencil bits 2018-03-09 17:26:50 +00:00
VulkanWindowContext.h Update SkSurface MakeFromBackend* factories to take an SkColorType. 2017-12-19 18:41:36 +00:00
Window.cpp Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00
Window.h Move stats code to new layer (with configurable list of timers) 2017-12-20 16:59:04 +00:00
WindowContext.h Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" 2018-02-03 01:59:59 +00:00