skia2/tests/PromiseImageTest.cpp
Brian Salomon 9bc76d96f9 Change the meaning of GrBudgetedType::kUnbudgetedUncacheable.
kUnbudgetedCacheable now means that the resource is never purged
until its unique key is removed.

This fixes an issue where a cached texture for a promise image
might get purged by cache pressure. This in turn could cause
Skia to call the promise image's Fulfill proc multiple times with
no intervening Release calls. The balancing Release calls would
occur, but the policy is that each Fulfill should be balanced by
Release *before* another Fulfill.

Update/add unit tests.

Bug: chromium:922851
Change-Id: I6411e413b3104721ca4bb6e7f07b3b73d14cbcf9
Reviewed-on: https://skia-review.googlesource.com/c/186361
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-01-25 14:13:00 +00:00

757 lines
36 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "GrBackendSurface.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "GrTexture.h"
#include "SkImage_Gpu.h"
#include "SkPromiseImageTexture.h"
using namespace sk_gpu_test;
struct PromiseTextureChecker {
// shared indicates whether the backend texture is used to fulfill more than one promise
// image.
explicit PromiseTextureChecker(const GrBackendTexture& tex, skiatest::Reporter* reporter,
bool shared)
: fTexture(SkPromiseImageTexture::Make(tex))
, fReporter(reporter)
, fShared(shared)
, fFulfillCount(0)
, fReleaseCount(0)
, fDoneCount(0) {}
sk_sp<SkPromiseImageTexture> fTexture;
skiatest::Reporter* fReporter;
bool fShared;
int fFulfillCount;
int fReleaseCount;
int fDoneCount;
GrBackendTexture fLastFulfilledTexture;
/**
* Replaces the backend texture that this checker will return from fulfill. Also, transfers
* ownership of the previous PromiseImageTexture to the caller, if they want to control when
* it is deleted. The default argument will remove the existing texture without installing a
* valid replacement.
*/
sk_sp<const SkPromiseImageTexture> replaceTexture(
const GrBackendTexture& tex = GrBackendTexture()) {
// Can't change this while in active fulfillment.
REPORTER_ASSERT(fReporter, fFulfillCount == fReleaseCount);
auto temp = std::move(fTexture);
fTexture = SkPromiseImageTexture::Make(tex);
return std::move(temp);
}
SkTArray<GrUniqueKey> uniqueKeys() const {
return fTexture->testingOnly_uniqueKeysToInvalidate();
}
static sk_sp<SkPromiseImageTexture> Fulfill(void* self) {
auto checker = static_cast<PromiseTextureChecker*>(self);
checker->fFulfillCount++;
checker->fLastFulfilledTexture = checker->fTexture->backendTexture();
return checker->fTexture;
}
static void Release(void* self) {
auto checker = static_cast<PromiseTextureChecker*>(self);
checker->fReleaseCount++;
if (!checker->fShared) {
// This is only used in a single threaded fashion with a single promise image. So
// every fulfill should be balanced by a release before the next fulfill.
REPORTER_ASSERT(checker->fReporter, checker->fReleaseCount == checker->fFulfillCount);
}
}
static void Done(void* self) {
static_cast<PromiseTextureChecker*>(self)->fDoneCount++;
}
};
// Because Vulkan may delay when it actually calls the ReleaseProcs depending on when command
// buffers finish their work, we need some slight wiggle room in what values we expect for fulfill
// and release counts.
static bool check_fulfill_and_release_cnts(const PromiseTextureChecker& promiseChecker,
bool countsMustBeEqual,
int expectedFulfillCnt,
int expectedReleaseCnt,
bool expectedRequired,
int expectedDoneCnt,
skiatest::Reporter* reporter) {
bool result = true;
int countDiff = promiseChecker.fFulfillCount - promiseChecker.fReleaseCount;
// FulfillCount should always equal ReleaseCount or be at most one higher
if (countDiff != 0) {
if (countsMustBeEqual) {
result = false;
REPORTER_ASSERT(reporter, 0 == countDiff);
} else if (countDiff != 1) {
result = false;
REPORTER_ASSERT(reporter, 0 == countDiff || 1 == countDiff);
}
}
int fulfillDiff = expectedFulfillCnt - promiseChecker.fFulfillCount;
REPORTER_ASSERT(reporter, fulfillDiff >= 0);
if (fulfillDiff != 0) {
if (expectedRequired) {
result = false;
REPORTER_ASSERT(reporter, expectedFulfillCnt == promiseChecker.fFulfillCount);
} else if (fulfillDiff > 1) {
result = false;
REPORTER_ASSERT(reporter, fulfillDiff <= 1);
}
}
int releaseDiff = expectedReleaseCnt - promiseChecker.fReleaseCount;
REPORTER_ASSERT(reporter, releaseDiff >= 0);
if (releaseDiff != 0) {
if (expectedRequired) {
result = false;
REPORTER_ASSERT(reporter, expectedReleaseCnt == promiseChecker.fReleaseCount);
} else if (releaseDiff > 1) {
result = false;
REPORTER_ASSERT(reporter, releaseDiff <= 1);
}
}
if (expectedDoneCnt != promiseChecker.fDoneCount) {
result = false;
REPORTER_ASSERT(reporter, expectedDoneCnt == promiseChecker.fDoneCount);
}
return result;
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
for (bool releaseImageEarly : {true, false}) {
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, true, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrBackendFormat backendFormat = backendTex.getBackendFormat();
REPORTER_ASSERT(reporter, backendFormat.isValid());
PromiseTextureChecker promiseChecker(backendTex, reporter, false);
GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
sk_sp<SkImage> refImg(
SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
GrMipMapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker));
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
int expectedFulfillCnt = 0;
int expectedReleaseCnt = 0;
int expectedDoneCnt = 0;
canvas->drawImage(refImg, 0, 0);
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
bool isVulkan = GrBackendApi::kVulkan == ctx->contextPriv().getBackend();
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Now test code path on Vulkan where we released the texture, but the GPU isn't done with
// resource yet and we do another draw. We should only call fulfill on the first draw and
// use the cached GrBackendTexture on the second. Release should only be called after the
// second draw is finished.
canvas->drawImage(refImg, 0, 0);
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
canvas->drawImage(refImg, 0, 0);
if (releaseImageEarly) {
refImg.reset();
}
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
canvas->flush();
expectedFulfillCnt++;
gpu->testingOnly_flushGpuAndSync();
expectedReleaseCnt++;
if (releaseImageEarly) {
expectedDoneCnt++;
}
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
expectedFulfillCnt = promiseChecker.fFulfillCount;
expectedReleaseCnt = promiseChecker.fReleaseCount;
if (!releaseImageEarly) {
refImg.reset();
expectedDoneCnt++;
}
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
gpu->deleteTestingOnlyBackendTexture(backendTex);
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureReuse, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
GrBackendTexture backendTex1 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, false, GrMipMapped::kNo);
GrBackendTexture backendTex2 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, false, GrMipMapped::kNo);
GrBackendTexture backendTex3 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kRGBA_8888, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex1.isValid());
REPORTER_ASSERT(reporter, backendTex2.isValid());
REPORTER_ASSERT(reporter, backendTex3.isValid());
GrBackendFormat backendFormat = backendTex1.getBackendFormat();
REPORTER_ASSERT(reporter, backendFormat.isValid());
REPORTER_ASSERT(reporter, backendFormat == backendTex2.getBackendFormat());
REPORTER_ASSERT(reporter, backendFormat == backendTex3.getBackendFormat());
PromiseTextureChecker promiseChecker(backendTex1, reporter, true);
GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
sk_sp<SkImage> refImg(
SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
GrMipMapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker));
SkImageInfo info =
SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
int expectedFulfillCnt = 0;
int expectedReleaseCnt = 0;
int expectedDoneCnt = 0;
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg, 5, 5);
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
bool isVulkan = GrBackendApi::kVulkan == ctx->contextPriv().getBackend();
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(
promiseChecker.fLastFulfilledTexture, backendTex1));
// We should have put a GrTexture for this fulfillment into the cache.
auto keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
GrUniqueKey texKey1;
if (keys.count()) {
texKey1 = keys[0];
}
REPORTER_ASSERT(reporter, texKey1.isValid());
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey1));
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
REPORTER_ASSERT(reporter,
GrBackendTexture::TestingOnly_Equals(
promiseChecker.replaceTexture()->backendTexture(), backendTex1));
gpu->deleteTestingOnlyBackendTexture(backendTex1);
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
// We should have invalidated the key on the previously cached texture (after ensuring
// invalidation messages have been processed by calling purgeAsNeeded.)
REPORTER_ASSERT(reporter, !ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey1));
promiseChecker.replaceTexture(backendTex2);
canvas->drawImage(refImg, 0, 0);
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
canvas->flush();
expectedFulfillCnt++;
expectedReleaseCnt++;
// Second texture should be in the cache.
keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
GrUniqueKey texKey2;
if (keys.count()) {
texKey2 = keys[0];
}
REPORTER_ASSERT(reporter, texKey2.isValid() && texKey2 != texKey1);
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey2));
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
!isVulkan,
expectedFulfillCnt,
expectedReleaseCnt,
!isVulkan,
expectedDoneCnt,
reporter));
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(
promiseChecker.fLastFulfilledTexture, backendTex2));
gpu->testingOnly_flushGpuAndSync();
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Because we have kept the SkPromiseImageTexture alive, we should be able to use it again and
// hit the cache.
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey2));
canvas->drawImage(refImg, 0, 0);
canvas->flush();
gpu->testingOnly_flushGpuAndSync();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Make sure we didn't add another key and that the second texture is still alive in the cache.
keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
if (keys.count()) {
REPORTER_ASSERT(reporter, texKey2 == keys[0]);
}
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey2));
// Now we test keeping tex2 alive but fulfilling with a new texture.
sk_sp<const SkPromiseImageTexture> promiseImageTexture2 =
promiseChecker.replaceTexture(backendTex3);
REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(
promiseImageTexture2->backendTexture(), backendTex2));
canvas->drawImage(refImg, 0, 0);
canvas->flush();
gpu->testingOnly_flushGpuAndSync();
expectedFulfillCnt++;
expectedReleaseCnt++;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
GrUniqueKey texKey3;
if (keys.count()) {
texKey3 = keys[0];
}
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
REPORTER_ASSERT(reporter, !ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey2));
REPORTER_ASSERT(reporter, ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey3));
gpu->deleteTestingOnlyBackendTexture(promiseImageTexture2->backendTexture());
// Make a new promise image also backed by texture 3.
sk_sp<SkImage> refImg2(
SkImage_Gpu::MakePromiseTexture(ctx, backendFormat, kWidth, kHeight,
GrMipMapped::kNo, texOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType,
nullptr,
PromiseTextureChecker::Fulfill,
PromiseTextureChecker::Release,
PromiseTextureChecker::Done,
&promiseChecker));
canvas->drawImage(refImg, 0, 0);
canvas->drawImage(refImg2, 1, 1);
canvas->flush();
gpu->testingOnly_flushGpuAndSync();
expectedFulfillCnt += 2;
expectedReleaseCnt += 2;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// The two images should share a single GrTexture by using the same key. The key is only
// dependent on the pixel config and the PromiseImageTexture key.
keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 1);
if (keys.count() > 0) {
REPORTER_ASSERT(reporter, texKey3 == keys[0]);
}
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
// If we delete the SkPromiseImageTexture we should trigger both key removals.
REPORTER_ASSERT(reporter,
GrBackendTexture::TestingOnly_Equals(
promiseChecker.replaceTexture()->backendTexture(), backendTex3));
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
REPORTER_ASSERT(reporter, !ctx->contextPriv().resourceProvider()->findByUniqueKey<>(texKey3));
gpu->deleteTestingOnlyBackendTexture(backendTex3);
// After deleting each image we should get a done call.
refImg.reset();
++expectedDoneCnt;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
refImg2.reset();
++expectedDoneCnt;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureReuseDifferentConfig, reporter, ctxInfo) {
// Try making two promise SkImages backed by the same texture but with different configs.
// This will only be testable on backends where a single texture format (8bit red unorm) can
// be used for alpha and gray image color types.
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
GrBackendTexture backendTex1 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kGray_8, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex1.isValid());
GrBackendTexture backendTex2 = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kAlpha_8, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex2.isValid());
SkImageInfo info =
SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
if (backendTex1.getBackendFormat() != backendTex2.getBackendFormat()) {
gpu->deleteTestingOnlyBackendTexture(backendTex1);
gpu->deleteTestingOnlyBackendTexture(backendTex2);
return;
}
PromiseTextureChecker promiseChecker(backendTex1, reporter, true);
sk_sp<SkImage> alphaImg(SkImage_Gpu::MakePromiseTexture(
ctx, backendTex1.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr,
PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
PromiseTextureChecker::Done, &promiseChecker));
REPORTER_ASSERT(reporter, alphaImg);
sk_sp<SkImage> grayImg(SkImage_Gpu::MakePromiseTexture(
ctx, backendTex1.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
kBottomLeft_GrSurfaceOrigin, kGray_8_SkColorType, kOpaque_SkAlphaType, nullptr,
PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
PromiseTextureChecker::Done, &promiseChecker));
REPORTER_ASSERT(reporter, grayImg);
canvas->drawImage(alphaImg, 0, 0);
canvas->drawImage(grayImg, 1, 1);
canvas->flush();
gpu->testingOnly_flushGpuAndSync();
int expectedFulfillCnt = 2;
int expectedReleaseCnt = 2;
int expectedDoneCnt = 0;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
// Because they use different configs, each image should have created a different GrTexture
// and they both should still be cached.
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
auto keys = promiseChecker.uniqueKeys();
REPORTER_ASSERT(reporter, keys.count() == 2);
for (const auto& key : keys) {
auto surf = ctx->contextPriv().resourceProvider()->findByUniqueKey<GrSurface>(key);
REPORTER_ASSERT(reporter, surf && surf->asTexture());
if (surf && surf->asTexture()) {
REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(
backendTex1, surf->asTexture()->getBackendTexture()));
}
}
// Change the backing texture, this should invalidate the keys. The cached textures should
// get purged after purgeAsNeeded is called.
promiseChecker.replaceTexture(backendTex2);
ctx->contextPriv().getResourceCache()->purgeAsNeeded();
for (const auto& key : keys) {
auto surf = ctx->contextPriv().resourceProvider()->findByUniqueKey<GrSurface>(key);
REPORTER_ASSERT(reporter, !surf);
}
gpu->deleteTestingOnlyBackendTexture(backendTex1);
gpu->deleteTestingOnlyBackendTexture(backendTex2);
}
DEF_GPUTEST(PromiseImageTextureShutdown, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
// Different ways of killing contexts.
using DeathFn = std::function<void(sk_gpu_test::GrContextFactory*, GrContext*)>;
DeathFn destroy = [](sk_gpu_test::GrContextFactory* factory, GrContext* context) {
factory->destroyContexts();
};
DeathFn abandon = [](sk_gpu_test::GrContextFactory* factory, GrContext* context) {
context->abandonContext();
};
DeathFn releaseResourcesAndAbandon = [](sk_gpu_test::GrContextFactory* factory,
GrContext* context) {
context->releaseResourcesAndAbandonContext();
};
for (int type = 0; type < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++type) {
auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(type);
// These tests are difficult to get working with Vulkan. See http://skbug.com/8705
// and http://skbug.com/8275
GrBackendApi api = sk_gpu_test::GrContextFactory::ContextTypeBackend(contextType);
if (api == GrBackendApi::kVulkan) {
continue;
}
DeathFn contextKillers[] = {destroy, abandon, releaseResourcesAndAbandon};
for (auto contextDeath : contextKillers) {
sk_gpu_test::GrContextFactory factory;
auto ctx = factory.get(contextType);
if (!ctx) {
continue;
}
GrGpu* gpu = ctx->contextPriv().getGpu();
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kAlpha_8, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
PromiseTextureChecker promiseChecker(backendTex, reporter, false);
sk_sp<SkImage> image(SkImage_Gpu::MakePromiseTexture(
ctx, backendTex.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType,
nullptr, PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
PromiseTextureChecker::Done, &promiseChecker));
REPORTER_ASSERT(reporter, image);
canvas->drawImage(image, 0, 0);
image.reset();
// If the surface still holds a ref to the context then the factory will not be able
// to destroy the context (and instead will release-all-and-abandon).
surface.reset();
ctx->flush();
contextDeath(&factory, ctx);
int expectedFulfillCnt = 1;
int expectedReleaseCnt = 1;
int expectedDoneCnt = 1;
REPORTER_ASSERT(reporter, check_fulfill_and_release_cnts(promiseChecker,
true,
expectedFulfillCnt,
expectedReleaseCnt,
true,
expectedDoneCnt,
reporter));
}
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureFullCache, reporter, ctxInfo) {
const int kWidth = 10;
const int kHeight = 10;
GrContext* ctx = ctxInfo.grContext();
GrGpu* gpu = ctx->contextPriv().getGpu();
GrBackendTexture backendTex = gpu->createTestingOnlyBackendTexture(
nullptr, kWidth, kHeight, GrColorType::kAlpha_8, false, GrMipMapped::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
SkImageInfo info =
SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
PromiseTextureChecker promiseChecker(backendTex, reporter, false);
sk_sp<SkImage> image(SkImage_Gpu::MakePromiseTexture(
ctx, backendTex.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr,
PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
PromiseTextureChecker::Done, &promiseChecker));
REPORTER_ASSERT(reporter, image);
// Make the cache full. This tests that we don't preemptively purge cached textures for
// fulfillment due to cache pressure.
static constexpr int kMaxResources = 10;
static constexpr int kMaxBytes = 100;
ctx->setResourceCacheLimits(kMaxResources, kMaxBytes);
sk_sp<GrTexture> textures[2 * kMaxResources];
for (int i = 0; i < 2 * kMaxResources; ++i) {
GrSurfaceDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fWidth = desc.fHeight = 100;
textures[i] = ctx->contextPriv().resourceProvider()->createTexture(desc, SkBudgeted::kYes);
REPORTER_ASSERT(reporter, textures[i]);
}
// Relying on the asserts in the promiseImageChecker to ensure that fulfills and releases are
// properly ordered.
canvas->drawImage(image, 0, 0);
canvas->flush();
canvas->drawImage(image, 1, 0);
canvas->flush();
canvas->drawImage(image, 2, 0);
canvas->flush();
canvas->drawImage(image, 3, 0);
canvas->flush();
canvas->drawImage(image, 4, 0);
canvas->flush();
canvas->drawImage(image, 5, 0);
canvas->flush();
// Must call this to ensure that all callbacks are performed before the checker is destroyed.
gpu->testingOnly_flushGpuAndSync();
gpu->deleteTestingOnlyBackendTexture(backendTex);
}