c87cfb674b
This led to removing a lot of transfer function behavior code. There is more that could be done, and we need to add in decoding to dst color space, but this CL is almost entirely mechanical. Change-Id: I91b2169f95aadcfaacdd2b9821bb1a01ce53f9a6 Reviewed-on: https://skia-review.googlesource.com/140349 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
206 lines
7.9 KiB
C++
206 lines
7.9 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkImageGenerator_DEFINED
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#define SkImageGenerator_DEFINED
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#include "SkBitmap.h"
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#include "SkColor.h"
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#include "SkImage.h"
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#include "SkImageInfo.h"
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#include "SkYUVSizeInfo.h"
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class GrContext;
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class GrContextThreadSafeProxy;
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class GrTextureProxy;
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class GrSamplerState;
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class SkBitmap;
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class SkData;
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class SkMatrix;
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class SkPaint;
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class SkPicture;
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class SK_API SkImageGenerator {
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public:
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/**
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* The PixelRef which takes ownership of this SkImageGenerator
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* will call the image generator's destructor.
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*/
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virtual ~SkImageGenerator() { }
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uint32_t uniqueID() const { return fUniqueID; }
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/**
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* Return a ref to the encoded (i.e. compressed) representation
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* of this data.
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*
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* If non-NULL is returned, the caller is responsible for calling
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* unref() on the data when it is finished.
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*/
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sk_sp<SkData> refEncodedData() {
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return this->onRefEncodedData();
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}
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/**
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* Return the ImageInfo associated with this generator.
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*/
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const SkImageInfo& getInfo() const { return fInfo; }
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/**
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* Can this generator be used to produce images that will be drawable to the specified context
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* (or to CPU, if context is nullptr)?
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*/
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bool isValid(GrContext* context) const {
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return this->onIsValid(context);
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}
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/**
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* Decode into the given pixels, a block of memory of size at
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* least (info.fHeight - 1) * rowBytes + (info.fWidth *
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* bytesPerPixel)
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*
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* Repeated calls to this function should give the same results,
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* allowing the PixelRef to be immutable.
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*
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* @param info A description of the format
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* expected by the caller. This can simply be identical
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* to the info returned by getInfo().
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*
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* This contract also allows the caller to specify
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* different output-configs, which the implementation can
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* decide to support or not.
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*
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* A size that does not match getInfo() implies a request
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* to scale. If the generator cannot perform this scale,
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* it will return false.
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*
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* kIndex_8_SkColorType is not supported.
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*
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* @return true on success.
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*/
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struct Options {};
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bool getPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, const Options* options);
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/**
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* Simplified version of getPixels() that uses the default Options.
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*/
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bool getPixels(const SkImageInfo& info, void* pixels, size_t rowBytes);
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/**
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* If decoding to YUV is supported, this returns true. Otherwise, this
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* returns false and does not modify any of the parameters.
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*
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* @param sizeInfo Output parameter indicating the sizes and required
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* allocation widths of the Y, U, and V planes.
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* @param colorSpace Output parameter.
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*/
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bool queryYUV8(SkYUVSizeInfo* sizeInfo, SkYUVColorSpace* colorSpace) const;
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/**
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* Returns true on success and false on failure.
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* This always attempts to perform a full decode. If the client only
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* wants size, it should call queryYUV8().
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*
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* @param sizeInfo Needs to exactly match the values returned by the
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* query, except the WidthBytes may be larger than the
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* recommendation (but not smaller).
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* @param planes Memory for each of the Y, U, and V planes.
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*/
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bool getYUV8Planes(const SkYUVSizeInfo& sizeInfo, void* planes[3]);
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#if SK_SUPPORT_GPU
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/**
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* If the generator can natively/efficiently return its pixels as a GPU image (backed by a
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* texture) this will return that image. If not, this will return NULL.
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*
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* This routine also supports retrieving only a subset of the pixels. That subset is specified
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* by the following rectangle:
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*
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* subset = SkIRect::MakeXYWH(origin.x(), origin.y(), info.width(), info.height())
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*
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* If subset is not contained inside the generator's bounds, this returns false.
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*
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* whole = SkIRect::MakeWH(getInfo().width(), getInfo().height())
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* if (!whole.contains(subset)) {
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* return false;
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* }
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*
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* Regarding the GrContext parameter:
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*
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* It must be non-NULL. The generator should only succeed if:
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* - its internal context is the same
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* - it can somehow convert its texture into one that is valid for the provided context.
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*
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* If the willNeedMipMaps flag is true, the generator should try to create a TextureProxy that
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* at least has the mip levels allocated and the base layer filled in. If this is not possible,
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* the generator is allowed to return a non mipped proxy, but this will have some additional
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* overhead in later allocating mips and copying of the base layer.
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*/
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sk_sp<GrTextureProxy> generateTexture(GrContext*, const SkImageInfo& info,
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const SkIPoint& origin,
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bool willNeedMipMaps);
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#endif
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/**
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* If the default image decoder system can interpret the specified (encoded) data, then
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* this returns a new ImageGenerator for it. Otherwise this returns NULL. Either way
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* the caller is still responsible for managing their ownership of the data.
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*/
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static std::unique_ptr<SkImageGenerator> MakeFromEncoded(sk_sp<SkData>);
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/** Return a new image generator backed by the specified picture. If the size is empty or
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* the picture is NULL, this returns NULL.
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* The optional matrix and paint arguments are passed to drawPicture() at rasterization
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* time.
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*/
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static std::unique_ptr<SkImageGenerator> MakeFromPicture(const SkISize&, sk_sp<SkPicture>,
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const SkMatrix*, const SkPaint*,
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SkImage::BitDepth,
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sk_sp<SkColorSpace>);
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protected:
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static constexpr int kNeedNewImageUniqueID = 0;
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SkImageGenerator(const SkImageInfo& info, uint32_t uniqueId = kNeedNewImageUniqueID);
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virtual sk_sp<SkData> onRefEncodedData() { return nullptr; }
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virtual bool onGetPixels(const SkImageInfo&, void*, size_t, const Options&) { return false; }
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virtual bool onIsValid(GrContext*) const { return true; }
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virtual bool onQueryYUV8(SkYUVSizeInfo*, SkYUVColorSpace*) const { return false; }
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virtual bool onGetYUV8Planes(const SkYUVSizeInfo&, void*[3] /*planes*/) { return false; }
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#if SK_SUPPORT_GPU
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enum class TexGenType {
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kNone, //image generator does not implement onGenerateTexture
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kCheap, //onGenerateTexture is implemented and it is fast (does not render offscreen)
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kExpensive, //onGenerateTexture is implemented and it is relatively slow
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};
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virtual TexGenType onCanGenerateTexture() const { return TexGenType::kNone; }
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virtual sk_sp<GrTextureProxy> onGenerateTexture(GrContext*, const SkImageInfo&, const SkIPoint&,
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bool willNeedMipMaps); // returns nullptr
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#endif
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private:
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const SkImageInfo fInfo;
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const uint32_t fUniqueID;
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friend class SkImage_Lazy;
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// This is our default impl, which may be different on different platforms.
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// It is called from NewFromEncoded() after it has checked for any runtime factory.
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// The SkData will never be NULL, as that will have been checked by NewFromEncoded.
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static std::unique_ptr<SkImageGenerator> MakeFromEncodedImpl(sk_sp<SkData>);
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SkImageGenerator(SkImageGenerator&&) = delete;
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SkImageGenerator(const SkImageGenerator&) = delete;
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SkImageGenerator& operator=(SkImageGenerator&&) = delete;
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SkImageGenerator& operator=(const SkImageGenerator&) = delete;
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};
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#endif // SkImageGenerator_DEFINED
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