a8cdbd7431
This reverts https://skia-review.googlesource.com/c/skia/+/31140 (Remove SkLightingShader and associated classes) and updates the classes to ToT Change-Id: I3b1df1704cca8907aa00f081a7e93339b65ad4fa Reviewed-on: https://skia-review.googlesource.com/141545 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
196 lines
5.6 KiB
C++
196 lines
5.6 KiB
C++
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkLights_DEFINED
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#define SkLights_DEFINED
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#include "SkPoint3.h"
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#include "SkRefCnt.h"
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#include "../private/SkTArray.h"
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class SkColorSpaceXformer;
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class SkReadBuffer;
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class SkWriteBuffer;
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/** \class SkLights
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SkLights encapsulates a set of directional, point and ambient lights for use with the
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SkLightingShader.
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*/
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class SK_API SkLights : public SkRefCnt {
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public:
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class Light {
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public:
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enum LightType {
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kDirectional_LightType,
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kPoint_LightType
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};
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Light(const Light& other)
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: fType(other.fType)
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, fColor(other.fColor)
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, fDirOrPos(other.fDirOrPos)
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, fIntensity(other.fIntensity) {}
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Light(Light&& other)
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: fType(other.fType)
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, fColor(other.fColor)
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, fDirOrPos(other.fDirOrPos)
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, fIntensity(other.fIntensity) {}
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static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir) {
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Light light(kDirectional_LightType, color, dir, 0.0f);
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if (!light.fDirOrPos.normalize()) {
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light.fDirOrPos.set(0.0f, 0.0f, 1.0f);
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}
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return light;
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}
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static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkScalar intensity) {
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return Light(kPoint_LightType, color, pos, intensity);
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}
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LightType type() const { return fType; }
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const SkColor3f& color() const { return fColor; }
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const SkVector3& dir() const {
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SkASSERT(kDirectional_LightType == fType);
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return fDirOrPos;
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}
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const SkPoint3& pos() const {
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SkASSERT(kPoint_LightType == fType);
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return fDirOrPos;
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}
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SkScalar intensity() const {
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SkASSERT(kPoint_LightType == fType);
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return fIntensity;
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}
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Light& operator=(const Light& other) {
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if (this == &other) {
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return *this;
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}
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fType = other.fType;
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fColor = other.fColor;
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fDirOrPos = other.fDirOrPos;
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fIntensity = other.fIntensity;
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return *this;
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}
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bool operator==(const Light& other) {
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return (fType == other.fType) &&
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(fColor == other.fColor) &&
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(fDirOrPos == other.fDirOrPos) &&
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(fIntensity == other.fIntensity);
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}
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bool operator!=(const Light& other) { return !(this->operator==(other)); }
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private:
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friend class SkLights;
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Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos,
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SkScalar intensity)
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: fType(type)
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, fColor(color)
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, fDirOrPos(dirOrPos)
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, fIntensity(intensity) {}
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LightType fType;
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SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
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SkVector3 fDirOrPos; // For directional lights, holds the direction towards the
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// light (+Z is out of the screen).
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// If degenerate, it will be replaced with (0, 0, 1).
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// For point lights, holds location of point light
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SkScalar fIntensity; // For point lights, dictates the light intensity.
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// Simply a multiplier to the final light output value.
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};
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class Builder {
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public:
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Builder() : fLights(new SkLights) {}
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void add(const Light& light) {
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if (fLights) {
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fLights->fLights.push_back(light);
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}
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}
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void add(Light&& light) {
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if (fLights) {
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fLights->fLights.push_back(std::move(light));
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}
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}
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void setAmbientLightColor(const SkColor3f& color) {
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if (fLights) {
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fLights->fAmbientLightColor = color;
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}
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}
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sk_sp<SkLights> finish() {
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return std::move(fLights);
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}
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private:
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sk_sp<SkLights> fLights;
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};
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/** Returns number of lights not including the ambient light.
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@return number of lights not including the ambient light
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*/
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int numLights() const { return fLights.count(); }
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/** Returns the index-th light.
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@param index the index of the desired light
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@return the index-th light
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*/
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const Light& light(int index) const { return fLights[index]; }
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/** Returns the ambient light.
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@return the ambient light
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*/
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const SkColor3f& ambientLightColor() const {
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return fAmbientLightColor;
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}
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/**
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* Recreate an SkLights object that was serialized into a buffer.
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*
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* @param SkReadBuffer Serialized blob data.
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* @return A new SkLights representing the serialized data, or NULL if the buffer is
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* invalid.
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*/
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static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf);
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/**
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* Serialize to a buffer.
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*
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* @param buffer the write buffer to write out to
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*/
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void flatten(SkWriteBuffer& buf) const;
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private:
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friend class SkLightingShaderImpl;
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SkLights() : fAmbientLightColor(SkColor3f::Make(0.0f, 0.0f, 0.0f)) {}
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sk_sp<SkLights> makeColorSpace(SkColorSpaceXformer* xformer) const;
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SkTArray<Light> fLights;
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SkColor3f fAmbientLightColor;
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typedef SkRefCnt INHERITED;
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};
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#endif
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