skia2/modules/skottie/skottie.gni
Florin Malita c6fbedc507 [skottie] 3D layer parenting refinements
Observed AE layer parenting semantics:

  * layers are flagged as either 2D or 3D
  * camera applies to 3D layers, but not to 2D layers
  * parented 3D layers treat their ancestor transform chain as 3D (SkMatrix44)
  * parented 2D layers treat their ancestor transform chain as 2D (SkMatrix, ignoring 3D components)

This means that for a given layer, we may need to build two distinct transform chains - depending
on the type of descendant layer being considered.

Furthermore, transforms are animatable and their animators are scoped to a layer controller.  Since
we're potentially building two version of the transform node, we need to ensure all animators for
both of them are transferred to controller object (we still want to only instantiate a single layer
controller and render tree to avoid duplication).  IOW, all dependent layer transforms need to be
considered before "sealing off" a given layer controller.

In order to avoid a layer dependency/topological sort, we can split off the transform tree
construction into a separate pass.  High-level changes:

  -- replace existing LayerAttachContext with CompositionBuilder
     (holds LayerBuilders and other Composition-wide state)

  -- replace LayerRec with LayerBuilder
     (holds Layer-wide state and also caches transform nodes)

  -- pass 1: for each LayerBuilder, transitively build and cache a transform chain
     of a type (2d/3d) determined by the leaf (entry point) layer

  -- pass 2: for each LayerBuilder, build the actual layer content render tree
     and instantiate the layer controller objects

Bug: skia:8914
Change-Id: I9f7efcf4819424282fd3dda98f5621ba12fd001b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251001
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-28 20:29:54 +00:00

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# Copyright 2018 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Things are easiest for everyone if these source paths are absolute.
_src = get_path_info("src", "abspath")
_include = get_path_info("include", "abspath")
skia_skottie_public = [
"$_include/Skottie.h",
"$_include/SkottieProperty.h",
]
skia_skottie_sources = [
"$_src/Composition.cpp",
"$_src/Composition.h",
"$_src/Layer.cpp",
"$_src/Layer.h",
"$_src/Skottie.cpp",
"$_src/SkottieAdapter.cpp",
"$_src/SkottieAdapter.h",
"$_src/SkottieAnimator.cpp",
"$_src/SkottieJson.cpp",
"$_src/SkottieJson.h",
"$_src/SkottiePriv.h",
"$_src/SkottieProperty.cpp",
"$_src/SkottieValue.cpp",
"$_src/SkottieValue.h",
"$_src/effects/DropShadowEffect.cpp",
"$_src/effects/Effects.cpp",
"$_src/effects/Effects.h",
"$_src/effects/FillEffect.cpp",
"$_src/effects/GaussianBlurEffect.cpp",
"$_src/effects/GradientEffect.cpp",
"$_src/effects/HueSaturationEffect.cpp",
"$_src/effects/LevelsEffect.cpp",
"$_src/effects/LinearWipeEffect.cpp",
"$_src/effects/MotionBlurEffect.cpp",
"$_src/effects/MotionBlurEffect.h",
"$_src/effects/MotionTileEffect.cpp",
"$_src/effects/RadialWipeEffect.cpp",
"$_src/effects/ShiftChannelsEffect.cpp",
"$_src/effects/TintEffect.cpp",
"$_src/effects/TransformEffect.cpp",
"$_src/effects/TritoneEffect.cpp",
"$_src/effects/VenetianBlindsEffect.cpp",
"$_src/layers/ImageLayer.cpp",
"$_src/layers/NullLayer.cpp",
"$_src/layers/PrecompLayer.cpp",
"$_src/layers/ShapeLayer.cpp",
"$_src/layers/SolidLayer.cpp",
"$_src/layers/TextLayer.cpp",
"$_src/text/RangeSelector.cpp",
"$_src/text/RangeSelector.h",
"$_src/text/SkottieShaper.cpp",
"$_src/text/SkottieShaper.h",
"$_src/text/TextAdapter.cpp",
"$_src/text/TextAdapter.h",
"$_src/text/TextAnimator.cpp",
"$_src/text/TextAnimator.h",
"$_src/text/TextValue.cpp",
"$_src/text/TextValue.h",
]