skia2/samplecode/Sample.cpp
Jim Van Verth d0cf5da20d Hook up pinch-zoom and swipe gestures.
Sets UIPinchGestureRecognizer and UISwipeGestureRecognizers and
passes the result down to the sk_app::Window. To simplify detection,
swipes take precedence over pans, and pans require a single touch.
This is less flexible for the app, but in most cases I think is
what we want.

Bug: skia:8737
Change-Id: Ib031b6ad465d3a353da29d7e0b48a666d4ff8b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239776
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-10 13:34:47 +00:00

127 lines
3.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkString.h"
#include "samplecode/Sample.h"
#if SK_SUPPORT_GPU
# include "include/gpu/GrContext.h"
#else
class GrContext;
#endif
//////////////////////////////////////////////////////////////////////////////
void Sample::setSize(SkScalar width, SkScalar height) {
width = SkMaxScalar(0, width);
height = SkMaxScalar(0, height);
if (fWidth != width || fHeight != height)
{
fWidth = width;
fHeight = height;
this->onSizeChange();
}
}
void Sample::draw(SkCanvas* canvas) {
if (fWidth && fHeight) {
SkRect r;
r.setLTRB(0, 0, fWidth, fHeight);
if (canvas->quickReject(r)) {
return;
}
SkAutoCanvasRestore as(canvas, true);
int sc = canvas->save();
if (!fHaveCalledOnceBeforeDraw) {
fHaveCalledOnceBeforeDraw = true;
this->onOnceBeforeDraw();
}
this->onDrawBackground(canvas);
SkAutoCanvasRestore acr(canvas, true);
this->onDrawContent(canvas);
#if SK_SUPPORT_GPU
// Ensure the GrContext doesn't combine GrDrawOps across draw loops.
if (GrContext* context = canvas->getGrContext()) {
context->flush();
}
#endif
canvas->restoreToCount(sc);
}
}
////////////////////////////////////////////////////////////////////////////
bool Sample::mouse(SkPoint point, skui::InputState clickState, skui::ModifierKey modifierKeys) {
switch (clickState) {
case skui::InputState::kDown:
fClick = nullptr;
if (point.x() < 0 || point.y() < 0 || point.x() >= fWidth || point.y() >= fHeight) {
return false;
}
fClick.reset(this->onFindClickHandler(point.x(), point.y(), modifierKeys));
if (!fClick) {
return false;
}
fClick->fPrev = fClick->fCurr = fClick->fOrig = point;
fClick->fState = skui::InputState::kDown;
fClick->fModifierKeys = modifierKeys;
this->onClick(fClick.get());
return true;
case skui::InputState::kMove:
if (fClick) {
fClick->fPrev = fClick->fCurr;
fClick->fCurr = point;
fClick->fState = skui::InputState::kMove;
fClick->fModifierKeys = modifierKeys;
return this->onClick(fClick.get());
}
return false;
case skui::InputState::kUp:
if (fClick) {
fClick->fPrev = fClick->fCurr;
fClick->fCurr = point;
fClick->fState = skui::InputState::kUp;
fClick->fModifierKeys = modifierKeys;
bool result = this->onClick(fClick.get());
fClick = nullptr;
return result;
}
return false;
default:
// Ignore other cases
SkASSERT(false);
break;
}
SkASSERT(false);
return false;
}
//////////////////////////////////////////////////////////////////////
void Sample::onSizeChange() {}
Sample::Click* Sample::onFindClickHandler(SkScalar x, SkScalar y, skui::ModifierKey modi) {
return nullptr;
}
bool Sample::onClick(Click*) {
return false;
}
void Sample::onDrawBackground(SkCanvas* canvas) {
canvas->drawColor(fBGColor);
}
// need to explicitly declare this, or we get some weird infinite loop llist
template SampleRegistry* SampleRegistry::gHead;