skia2/gm/mandoline.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

202 lines
6.2 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/utils/SkRandom.h"
#include "src/core/SkGeometry.h"
#include <math.h>
namespace skiagm {
// Slices paths into sliver-size contours shaped like ice cream cones.
class MandolineSlicer {
public:
static constexpr int kDefaultSubdivisions = 10;
MandolineSlicer(SkPoint anchorPt) {
fPath.setFillType(SkPath::kEvenOdd_FillType);
fPath.setIsVolatile(true);
this->reset(anchorPt);
}
void reset(SkPoint anchorPt) {
fPath.reset();
fLastPt = fAnchorPt = anchorPt;
}
void sliceLine(SkPoint pt, int numSubdivisions = kDefaultSubdivisions) {
if (numSubdivisions <= 0) {
fPath.moveTo(fAnchorPt);
fPath.lineTo(fLastPt);
fPath.lineTo(pt);
fPath.close();
fLastPt = pt;
return;
}
float T = this->chooseChopT(numSubdivisions);
if (0 == T) {
return;
}
SkPoint midpt = fLastPt * (1 - T) + pt * T;
this->sliceLine(midpt, numSubdivisions - 1);
this->sliceLine(pt, numSubdivisions - 1);
}
void sliceQuadratic(SkPoint p1, SkPoint p2, int numSubdivisions = kDefaultSubdivisions) {
if (numSubdivisions <= 0) {
fPath.moveTo(fAnchorPt);
fPath.lineTo(fLastPt);
fPath.quadTo(p1, p2);
fPath.close();
fLastPt = p2;
return;
}
float T = this->chooseChopT(numSubdivisions);
if (0 == T) {
return;
}
SkPoint P[3] = {fLastPt, p1, p2}, PP[5];
SkChopQuadAt(P, PP, T);
this->sliceQuadratic(PP[1], PP[2], numSubdivisions - 1);
this->sliceQuadratic(PP[3], PP[4], numSubdivisions - 1);
}
void sliceCubic(SkPoint p1, SkPoint p2, SkPoint p3,
int numSubdivisions = kDefaultSubdivisions) {
if (numSubdivisions <= 0) {
fPath.moveTo(fAnchorPt);
fPath.lineTo(fLastPt);
fPath.cubicTo(p1, p2, p3);
fPath.close();
fLastPt = p3;
return;
}
float T = this->chooseChopT(numSubdivisions);
if (0 == T) {
return;
}
SkPoint P[4] = {fLastPt, p1, p2, p3}, PP[7];
SkChopCubicAt(P, PP, T);
this->sliceCubic(PP[1], PP[2], PP[3], numSubdivisions - 1);
this->sliceCubic(PP[4], PP[5], PP[6], numSubdivisions - 1);
}
void sliceConic(SkPoint p1, SkPoint p2, float w, int numSubdivisions = kDefaultSubdivisions) {
if (numSubdivisions <= 0) {
fPath.moveTo(fAnchorPt);
fPath.lineTo(fLastPt);
fPath.conicTo(p1, p2, w);
fPath.close();
fLastPt = p2;
return;
}
float T = this->chooseChopT(numSubdivisions);
if (0 == T) {
return;
}
SkConic conic(fLastPt, p1, p2, w), halves[2];
if (!conic.chopAt(T, halves)) {
SK_ABORT("SkConic::chopAt failed");
}
this->sliceConic(halves[0].fPts[1], halves[0].fPts[2], halves[0].fW, numSubdivisions - 1);
this->sliceConic(halves[1].fPts[1], halves[1].fPts[2], halves[1].fW, numSubdivisions - 1);
}
const SkPath& path() const { return fPath; }
private:
float chooseChopT(int numSubdivisions) {
SkASSERT(numSubdivisions > 0);
if (numSubdivisions > 1) {
return .5f;
}
float T = (0 == fRand.nextU() % 10) ? 0 : scalbnf(1, -(int)fRand.nextRangeU(10, 149));
SkASSERT(T >= 0 && T < 1);
return T;
}
SkRandom fRand;
SkPath fPath;
SkPoint fAnchorPt;
SkPoint fLastPt;
};
class SliverPathsGM : public GM {
public:
SliverPathsGM() {
this->setBGColor(SK_ColorBLACK);
}
protected:
SkString onShortName() override {
return SkString("mandoline");
}
SkISize onISize() override {
return SkISize::Make(560, 475);
}
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
paint.setColor(SK_ColorWHITE);
paint.setAntiAlias(true);
MandolineSlicer mandoline({41, 43});
mandoline.sliceCubic({5, 277}, {381, -74}, {243, 162});
mandoline.sliceLine({41, 43});
canvas->drawPath(mandoline.path(), paint);
mandoline.reset({357.049988f, 446.049988f});
mandoline.sliceCubic({472.750000f, -71.950012f}, {639.750000f, 531.950012f},
{309.049988f, 347.950012f});
mandoline.sliceLine({309.049988f, 419});
mandoline.sliceLine({357.049988f, 446.049988f});
canvas->drawPath(mandoline.path(), paint);
canvas->save();
canvas->translate(421, 105);
canvas->scale(100, 81);
mandoline.reset({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
mandoline.sliceConic({-2, 0},
{-cosf(SkDegreesToRadians(60)), sinf(SkDegreesToRadians(60))}, .5f);
mandoline.sliceConic({-cosf(SkDegreesToRadians(120))*2, sinf(SkDegreesToRadians(120))*2},
{1, 0}, .5f);
mandoline.sliceLine({0, 0});
mandoline.sliceLine({-cosf(SkDegreesToRadians(-60)), sinf(SkDegreesToRadians(-60))});
canvas->drawPath(mandoline.path(), paint);
canvas->restore();
canvas->save();
canvas->translate(150, 300);
canvas->scale(75, 75);
mandoline.reset({1, 0});
constexpr int nquads = 5;
for (int i = 0; i < nquads; ++i) {
float theta1 = 2*SK_ScalarPI/nquads * (i + .5f);
float theta2 = 2*SK_ScalarPI/nquads * (i + 1);
mandoline.sliceQuadratic({cosf(theta1)*2, sinf(theta1)*2},
{cosf(theta2), sinf(theta2)});
}
canvas->drawPath(mandoline.path(), paint);
canvas->restore();
}
};
DEF_GM(return new SliverPathsGM;)
}