skia2/gm/shadertext3.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

147 lines
4.4 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFilterQuality.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "tools/ToolUtils.h"
#include <string.h>
namespace skiagm {
static void makebm(SkBitmap* bm, int w, int h) {
bm->allocN32Pixels(w, h);
bm->eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(*bm);
SkScalar s = SkIntToScalar(SkMin32(w, h));
const SkPoint kPts0[] = { { 0, 0 }, { s, s } };
const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } };
const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 };
const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 };
SkPaint paint;
paint.setShader(SkGradientShader::MakeLinear(kPts0, kColors0, kPos,
SK_ARRAY_COUNT(kColors0), SkTileMode::kClamp));
canvas.drawPaint(paint);
paint.setShader(SkGradientShader::MakeLinear(kPts1, kColors1, kPos,
SK_ARRAY_COUNT(kColors1), SkTileMode::kClamp));
canvas.drawPaint(paint);
}
///////////////////////////////////////////////////////////////////////////////
struct LabeledMatrix {
SkMatrix fMatrix;
const char* fLabel;
};
constexpr int kPointSize = 300;
class ShaderText3GM : public GM {
public:
ShaderText3GM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
SkString onShortName() override {
return SkString("shadertext3");
}
SkISize onISize() override{ return SkISize::Make(820, 930); }
void onOnceBeforeDraw() override {
makebm(&fBmp, kPointSize / 4, kPointSize / 4);
}
void onDraw(SkCanvas* canvas) override {
SkPaint bmpPaint;
bmpPaint.setAntiAlias(true);
bmpPaint.setFilterQuality(kLow_SkFilterQuality);
bmpPaint.setAlphaf(0.5f);
canvas->drawBitmap(fBmp, 5.f, 5.f, &bmpPaint);
SkFont font(ToolUtils::create_portable_typeface(), SkIntToScalar(kPointSize));
SkPaint outlinePaint;
outlinePaint.setStyle(SkPaint::kStroke_Style);
outlinePaint.setStrokeWidth(0.f);
canvas->translate(15.f, 15.f);
// draw glyphs scaled up
canvas->scale(2.f, 2.f);
constexpr SkTileMode kTileModes[] = {
SkTileMode::kRepeat,
SkTileMode::kMirror,
};
// position the baseline of the first run
canvas->translate(0.f, 0.75f * kPointSize);
canvas->save();
int i = 0;
for (size_t tm0 = 0; tm0 < SK_ARRAY_COUNT(kTileModes); ++tm0) {
for (size_t tm1 = 0; tm1 < SK_ARRAY_COUNT(kTileModes); ++tm1) {
SkMatrix localM;
localM.setTranslate(5.f, 5.f);
localM.postRotate(20);
localM.postScale(1.15f, .85f);
SkPaint fillPaint;
fillPaint.setAntiAlias(true);
fillPaint.setFilterQuality(kLow_SkFilterQuality);
fillPaint.setShader(fBmp.makeShader(kTileModes[tm0], kTileModes[tm1], &localM));
constexpr char kText[] = "B";
canvas->drawString(kText, 0, 0, font, fillPaint);
canvas->drawString(kText, 0, 0, font, outlinePaint);
SkScalar w = font.measureText(kText, strlen(kText), kUTF8_SkTextEncoding);
canvas->translate(w + 10.f, 0.f);
++i;
if (!(i % 2)) {
canvas->restore();
canvas->translate(0, 0.75f * kPointSize);
canvas->save();
}
}
}
canvas->restore();
}
private:
SkBitmap fBmp;
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_GM( return new ShaderText3GM; )
}