skia2/dm/DMWriteTask.h
mtklein 72c9faab45 Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases.  We'll have to manually clean up the rest
over time unless I level up in regexes.

for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end

BUG=skia:

Review URL: https://codereview.chromium.org/806653007
2015-01-09 10:06:40 -08:00

46 lines
1.2 KiB
C++

#ifndef DMWriteTask_DEFINED
#define DMWriteTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkStream.h"
#include "SkString.h"
#include "SkTArray.h"
// Writes a bitmap to a file.
namespace DM {
class WriteTask : public CpuTask {
public:
WriteTask(const Task& parent, // WriteTask must be a child task.
const char* sourceType, // E.g. "GM", "SKP". For humans.
SkBitmap bitmap); // Bitmap to encode to PNG and write to disk.
// Takes ownership of SkStreamAsset
WriteTask(const Task& parent, // WriteTask must be a child task.
const char* sourceType, // E.g. "GM", "SKP". For humans.
SkStreamAsset* data, // Pre-encoded data to write to disk.
const char* ext); // File extension.
void draw() SK_OVERRIDE;
bool shouldSkip() const SK_OVERRIDE;
SkString name() const SK_OVERRIDE;
private:
SkTArray<SkString> fSuffixes;
const SkString fBaseName;
const SkString fSourceType;
const SkBitmap fBitmap;
SkAutoTDelete<SkStreamAsset> fData;
const char* fExtension;
void makeDirOrFail(SkString dir);
};
} // namespace DM
#endif // DMWriteTask_DEFINED