skia2/modules/svg/include
Kevin Lubick c3a448ec61 [bazel] Put licenses() after legacy_exports
G3 prefers license() first.

This was done mechanically with a big find/replace

Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-05-02 15:04:33 +00:00
..
BUILD.bazel [bazel] Put licenses() after legacy_exports 2022-05-02 15:04:33 +00:00
SkSVGAttribute.h [svg] Implement 'display:none' 2021-05-03 18:11:54 +00:00
SkSVGAttributeParser.h [svg] Refactor <polygon> and <polyline> to use new parsing 2021-02-08 20:27:17 +00:00
SkSVGCircle.h [svg] Refactor several simple nodes to new parsing code 2021-02-08 20:27:17 +00:00
SkSVGClipPath.h [svg] Add clipPathUnits support 2021-01-14 20:18:15 +00:00
SkSVGContainer.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGDefs.h Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
SkSVGDOM.h Add optional OT-SVG support to FreeType 2022-04-25 18:51:01 +00:00
SkSVGEllipse.h [svg] Refactor several simple nodes to new parsing code 2021-02-08 20:27:17 +00:00
SkSVGFe.h [svg] Implement feImage 2021-05-05 16:48:03 +00:00
SkSVGFeBlend.h [svg] Implement feBlend filter 2021-01-15 19:45:56 +00:00
SkSVGFeColorMatrix.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFeComposite.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFeDisplacementMap.h [svg] Implement feDisplacementMap 2021-01-25 21:12:01 +00:00
SkSVGFeFlood.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFeGaussianBlur.h [svg] Implement feGaussianBlur 2021-01-12 16:26:16 +00:00
SkSVGFeImage.h [svg] Implement feImage 2021-05-05 16:48:03 +00:00
SkSVGFeLighting.h [svg] Implement spot light sources 2021-04-30 18:40:58 +00:00
SkSVGFeLightSource.h [svg] Implement feDiffuseLighting 2021-04-29 19:59:48 +00:00
SkSVGFeMorphology.h [svg] Implement feMorphology filter 2021-01-20 16:13:56 +00:00
SkSVGFeOffset.h [svg] Implement feOffset filter 2021-01-15 15:04:30 +00:00
SkSVGFeTurbulence.h [svg] Prep work for filter primitive subregion 2020-12-11 18:21:21 +00:00
SkSVGFilter.h [svg] Mask support 2021-01-14 18:50:46 +00:00
SkSVGFilterContext.h [svg] Handle unspecified filter effect inputs 2021-01-25 15:18:16 +00:00
SkSVGG.h Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
SkSVGGradient.h [svg] Cleanup: use FP alpha for opacity 2021-01-19 19:22:49 +00:00
SkSVGHiddenContainer.h Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
SkSVGIDMapper.h Reland "[svg] Relocate out of experimental" 2020-10-16 02:32:41 +00:00
SkSVGImage.h [svg] Refactor SkSVGImage to expose image loading 2021-05-04 19:46:45 +00:00
SkSVGLine.h [svg] Refactor several simple nodes to new parsing code 2021-02-08 20:27:17 +00:00
SkSVGLinearGradient.h [svg] Cleanup: use FP alpha for opacity 2021-01-19 19:22:49 +00:00
SkSVGMask.h [svg] Mask support 2021-01-14 18:50:46 +00:00
SkSVGNode.h [svg] Implement feImage 2021-05-05 16:48:03 +00:00
SkSVGOpenTypeSVGDecoder.h Add optional OT-SVG support to FreeType 2022-04-25 18:51:01 +00:00
SkSVGPath.h [svg] Refactor <path> to use new parsing 2021-02-19 19:20:28 +00:00
SkSVGPattern.h [svg] Refactor <pattern> and gradient stop elements to new parsing 2021-02-08 20:27:17 +00:00
SkSVGPoly.h [svg] Refactor <polygon> and <polyline> to use new parsing 2021-02-08 20:27:17 +00:00
SkSVGRadialGradient.h [svg] Cleanup: use FP alpha for opacity 2021-01-19 19:22:49 +00:00
SkSVGRect.h [svg] Fix handling of <rect> rx/ry 2021-03-29 21:13:44 +00:00
SkSVGRenderContext.h Remove unnecessary ctors now that we have C++17 copy-elision. 2022-01-27 20:26:54 +00:00
SkSVGShape.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGStop.h [svg] Refactor <pattern> and gradient stop elements to new parsing 2021-02-08 20:27:17 +00:00
SkSVGSVG.h Add optional OT-SVG support to FreeType 2022-04-25 18:51:01 +00:00
SkSVGText.h [svg] Expand SkSVGIRI type 2021-01-27 21:05:41 +00:00
SkSVGTransformableNode.h [svg] Minor cleanups 2020-12-11 16:25:20 +00:00
SkSVGTypes.h Implement SkTLazy using std::optional 2022-02-01 19:51:21 +00:00
SkSVGUse.h [svg] Fix <use> bounds calculation 2021-01-14 21:35:58 +00:00
SkSVGValue.h [svg] Refactor <path> to use new parsing 2021-02-19 19:20:28 +00:00