..
BUILD.bazel
[bazel] Put licenses() after legacy_exports
2022-05-02 15:04:33 +00:00
SkSVGAttribute.h
[svg] Implement 'display:none'
2021-05-03 18:11:54 +00:00
SkSVGAttributeParser.h
[svg] Refactor <polygon> and <polyline> to use new parsing
2021-02-08 20:27:17 +00:00
SkSVGCircle.h
[svg] Refactor several simple nodes to new parsing code
2021-02-08 20:27:17 +00:00
SkSVGClipPath.h
[svg] Add clipPathUnits support
2021-01-14 20:18:15 +00:00
SkSVGContainer.h
[svg] Minor cleanups
2020-12-11 16:25:20 +00:00
SkSVGDefs.h
Reland "[svg] Relocate out of experimental"
2020-10-16 02:32:41 +00:00
SkSVGDOM.h
Add optional OT-SVG support to FreeType
2022-04-25 18:51:01 +00:00
SkSVGEllipse.h
[svg] Refactor several simple nodes to new parsing code
2021-02-08 20:27:17 +00:00
SkSVGFe.h
[svg] Implement feImage
2021-05-05 16:48:03 +00:00
SkSVGFeBlend.h
[svg] Implement feBlend filter
2021-01-15 19:45:56 +00:00
SkSVGFeColorMatrix.h
[svg] Prep work for filter primitive subregion
2020-12-11 18:21:21 +00:00
SkSVGFeComposite.h
[svg] Prep work for filter primitive subregion
2020-12-11 18:21:21 +00:00
SkSVGFeDisplacementMap.h
[svg] Implement feDisplacementMap
2021-01-25 21:12:01 +00:00
SkSVGFeFlood.h
[svg] Prep work for filter primitive subregion
2020-12-11 18:21:21 +00:00
SkSVGFeGaussianBlur.h
[svg] Implement feGaussianBlur
2021-01-12 16:26:16 +00:00
SkSVGFeImage.h
[svg] Implement feImage
2021-05-05 16:48:03 +00:00
SkSVGFeLighting.h
[svg] Implement spot light sources
2021-04-30 18:40:58 +00:00
SkSVGFeLightSource.h
[svg] Implement feDiffuseLighting
2021-04-29 19:59:48 +00:00
SkSVGFeMorphology.h
[svg] Implement feMorphology filter
2021-01-20 16:13:56 +00:00
SkSVGFeOffset.h
[svg] Implement feOffset filter
2021-01-15 15:04:30 +00:00
SkSVGFeTurbulence.h
[svg] Prep work for filter primitive subregion
2020-12-11 18:21:21 +00:00
SkSVGFilter.h
[svg] Mask support
2021-01-14 18:50:46 +00:00
SkSVGFilterContext.h
[svg] Handle unspecified filter effect inputs
2021-01-25 15:18:16 +00:00
SkSVGG.h
Reland "[svg] Relocate out of experimental"
2020-10-16 02:32:41 +00:00
SkSVGGradient.h
[svg] Cleanup: use FP alpha for opacity
2021-01-19 19:22:49 +00:00
SkSVGHiddenContainer.h
Reland "[svg] Relocate out of experimental"
2020-10-16 02:32:41 +00:00
SkSVGIDMapper.h
Reland "[svg] Relocate out of experimental"
2020-10-16 02:32:41 +00:00
SkSVGImage.h
[svg] Refactor SkSVGImage to expose image loading
2021-05-04 19:46:45 +00:00
SkSVGLine.h
[svg] Refactor several simple nodes to new parsing code
2021-02-08 20:27:17 +00:00
SkSVGLinearGradient.h
[svg] Cleanup: use FP alpha for opacity
2021-01-19 19:22:49 +00:00
SkSVGMask.h
[svg] Mask support
2021-01-14 18:50:46 +00:00
SkSVGNode.h
[svg] Implement feImage
2021-05-05 16:48:03 +00:00
SkSVGOpenTypeSVGDecoder.h
Add optional OT-SVG support to FreeType
2022-04-25 18:51:01 +00:00
SkSVGPath.h
[svg] Refactor <path> to use new parsing
2021-02-19 19:20:28 +00:00
SkSVGPattern.h
[svg] Refactor <pattern> and gradient stop elements to new parsing
2021-02-08 20:27:17 +00:00
SkSVGPoly.h
[svg] Refactor <polygon> and <polyline> to use new parsing
2021-02-08 20:27:17 +00:00
SkSVGRadialGradient.h
[svg] Cleanup: use FP alpha for opacity
2021-01-19 19:22:49 +00:00
SkSVGRect.h
[svg] Fix handling of <rect> rx/ry
2021-03-29 21:13:44 +00:00
SkSVGRenderContext.h
Remove unnecessary ctors now that we have C++17 copy-elision.
2022-01-27 20:26:54 +00:00
SkSVGShape.h
[svg] Minor cleanups
2020-12-11 16:25:20 +00:00
SkSVGStop.h
[svg] Refactor <pattern> and gradient stop elements to new parsing
2021-02-08 20:27:17 +00:00
SkSVGSVG.h
Add optional OT-SVG support to FreeType
2022-04-25 18:51:01 +00:00
SkSVGText.h
[svg] Expand SkSVGIRI type
2021-01-27 21:05:41 +00:00
SkSVGTransformableNode.h
[svg] Minor cleanups
2020-12-11 16:25:20 +00:00
SkSVGTypes.h
Implement SkTLazy using std::optional
2022-02-01 19:51:21 +00:00
SkSVGUse.h
[svg] Fix <use> bounds calculation
2021-01-14 21:35:58 +00:00
SkSVGValue.h
[svg] Refactor <path> to use new parsing
2021-02-19 19:20:28 +00:00