ed0c0ed028
This adds some initial features for generating the ambient namespace files (the TS equivalent of .h files) for the C++ binding files. There are a few tests and it works on the sample code in tskit. I split the bindings/ folder into bindings/ and interface/ (for C++ and TS code, respectively). This can be tested locally by running make generate && make debug && make serve and verifying that everything compiles and runs in the browser. One thing I changed for easier parsing was making a @type annotation required, with an @optional tag for making a field or constant optional. Change-Id: If9c5a664e84fac4c734277cddd7774989a1f7bf8 Bug: skia:11826 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/407476 Reviewed-by: Nathaniel Nifong <nifong@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
18 lines
636 B
TypeScript
18 lines
636 B
TypeScript
/// <reference path="../bindings/embind.d.ts" />
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declare const Module: embind.EmbindModule;
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const CanvasKit = Module; // lets other files use this alias to declare new public APIs.
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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namespace load {
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type CallbackFn = () => void;
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const toLoad: CallbackFn[] = [];
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export const afterLoad = (callback: CallbackFn): void => {
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toLoad.push(callback);
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};
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Module.onRuntimeInitialized = () => {
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console.log('runtime initialized');
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toLoad.forEach(((callback) => callback()));
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};
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}
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