skia2/samplecode/SampleSlides.cpp
reed@google.com fd4be26c42 Change patheffect to take a (new) StrokeRec object, which encapsulates the fill
or stroke parameters for a path.

Today, the patheffect only sees if the caller was going to stroke or fill, and
if stroke, it just sees the width. With this change, the effect can see all of the
related parameters (e.g. cap/join/miter). No other change is intended at this
time.

After this change, I hope to use this additional data to allow SkDashPathEffect
to, at times, apply the stroke as part of its effect, which may be much more
efficient than first dashing, and then reading that and stroking it.

Most of these files changed just because of the new parameter to filterPath. The
key changes are in SkPathEffect.[h,cpp], SkPaint.cpp and SkScalerContext.cpp
Review URL: https://codereview.appspot.com/6250051

git-svn-id: http://skia.googlecode.com/svn/trunk@4048 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-05-25 01:04:12 +00:00

783 lines
22 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkDevice.h"
#include "SkPaint.h"
#define BG_COLOR 0xFFDDDDDD
typedef void (*SlideProc)(SkCanvas*);
///////////////////////////////////////////////////////////////////////////////
#include "Sk1DPathEffect.h"
#include "Sk2DPathEffect.h"
#include "SkCornerPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkDiscretePathEffect.h"
static void compose_pe(SkPaint* paint) {
SkPathEffect* pe = paint->getPathEffect();
SkPathEffect* corner = new SkCornerPathEffect(25);
SkPathEffect* compose;
if (pe) {
compose = new SkComposePathEffect(pe, corner);
corner->unref();
} else {
compose = corner;
}
paint->setPathEffect(compose)->unref();
}
static void hair_pe(SkPaint* paint) {
paint->setStrokeWidth(0);
}
static void hair2_pe(SkPaint* paint) {
paint->setStrokeWidth(0);
compose_pe(paint);
}
static void stroke_pe(SkPaint* paint) {
paint->setStrokeWidth(12);
compose_pe(paint);
}
static void dash_pe(SkPaint* paint) {
SkScalar inter[] = { 20, 10, 10, 10 };
paint->setStrokeWidth(12);
paint->setPathEffect(new SkDashPathEffect(inter, SK_ARRAY_COUNT(inter),
0))->unref();
compose_pe(paint);
}
static const int gXY[] = {
4, 0, 0, -4, 8, -4, 12, 0, 8, 4, 0, 4
};
static void scale(SkPath* path, SkScalar scale) {
SkMatrix m;
m.setScale(scale, scale);
path->transform(m);
}
static void one_d_pe(SkPaint* paint) {
SkPath path;
path.moveTo(SkIntToScalar(gXY[0]), SkIntToScalar(gXY[1]));
for (unsigned i = 2; i < SK_ARRAY_COUNT(gXY); i += 2)
path.lineTo(SkIntToScalar(gXY[i]), SkIntToScalar(gXY[i+1]));
path.close();
path.offset(SkIntToScalar(-6), 0);
scale(&path, SkFloatToScalar(1.5f));
paint->setPathEffect(new SkPath1DPathEffect(path, SkIntToScalar(21), 0,
SkPath1DPathEffect::kRotate_Style))->unref();
compose_pe(paint);
}
typedef void (*PE_Proc)(SkPaint*);
static const PE_Proc gPE[] = { hair_pe, hair2_pe, stroke_pe, dash_pe, one_d_pe };
static void fill_pe(SkPaint* paint) {
paint->setStyle(SkPaint::kFill_Style);
paint->setPathEffect(NULL);
}
static void discrete_pe(SkPaint* paint) {
paint->setPathEffect(new SkDiscretePathEffect(10, 4))->unref();
}
static SkPathEffect* MakeTileEffect() {
SkMatrix m;
m.setScale(SkIntToScalar(12), SkIntToScalar(12));
SkPath path;
path.addCircle(0, 0, SkIntToScalar(5));
return new SkPath2DPathEffect(m, path);
}
static void tile_pe(SkPaint* paint) {
paint->setPathEffect(MakeTileEffect())->unref();
}
static const PE_Proc gPE2[] = { fill_pe, discrete_pe, tile_pe };
static void patheffect_slide(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
SkPath path;
path.moveTo(20, 20);
path.lineTo(70, 120);
path.lineTo(120, 30);
path.lineTo(170, 80);
path.lineTo(240, 50);
size_t i;
canvas->save();
for (i = 0; i < SK_ARRAY_COUNT(gPE); i++) {
gPE[i](&paint);
canvas->drawPath(path, paint);
canvas->translate(0, 75);
}
canvas->restore();
path.reset();
SkRect r = { 0, 0, 250, 120 };
path.addOval(r, SkPath::kCW_Direction);
r.inset(50, 50);
path.addRect(r, SkPath::kCCW_Direction);
canvas->translate(320, 20);
for (i = 0; i < SK_ARRAY_COUNT(gPE2); i++) {
gPE2[i](&paint);
canvas->drawPath(path, paint);
canvas->translate(0, 160);
}
}
///////////////////////////////////////////////////////////////////////////////
#include "SkGradientShader.h"
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
};
static const SkScalar gPos0[] = { 0, SK_Scalar1 };
static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
static const SkScalar gPos2[] = {
0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
};
static const GradData gGradData[] = {
{ 2, gColors, NULL },
{ 2, gColors, gPos0 },
{ 2, gColors, gPos1 },
{ 5, gColors, NULL },
{ 5, gColors, gPos2 }
};
static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
data.fCount, tm, mapper);
}
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
data.fPos, data.fCount, tm, mapper);
}
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
data.fPos, data.fCount, mapper);
}
static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointRadial(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm, mapper);
}
typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper);
static const GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Radial
};
static void gradient_slide(SkCanvas* canvas) {
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(100), SkIntToScalar(100) }
};
SkShader::TileMode tm = SkShader::kClamp_TileMode;
SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
SkPaint paint;
paint.setAntiAlias(true);
paint.setDither(true);
canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
canvas->save();
for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL);
paint.setShader(shader);
canvas->drawRect(r, paint);
shader->unref();
canvas->translate(0, SkIntToScalar(120));
}
canvas->restore();
canvas->translate(SkIntToScalar(120), 0);
}
}
///////////////////////////////////////////////////////////////////////////////
#include "SkPathMeasure.h"
static SkScalar getpathlen(const SkPath& path) {
SkPathMeasure meas(path, false);
return meas.getLength();
}
static void textonpath_slide(SkCanvas* canvas) {
const char* text = "Displacement";
size_t len =strlen(text);
SkPath path;
path.moveTo(100, 300);
path.quadTo(300, 100, 500, 300);
path.offset(0, -100);
SkPaint paint;
paint.setAntiAlias(true);
paint.setTextSize(40);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawPath(path, paint);
paint.setStyle(SkPaint::kFill_Style);
SkScalar x = 50;
paint.setColor(0xFF008800);
canvas->drawTextOnPathHV(text, len, path,
x, paint.getTextSize()*2/3, paint);
paint.setColor(SK_ColorRED);
canvas->drawTextOnPathHV(text, len, path,
x + 60, 0, paint);
paint.setColor(SK_ColorBLUE);
canvas->drawTextOnPathHV(text, len, path,
x + 120, -paint.getTextSize()*2/3, paint);
path.offset(0, 200);
paint.setTextAlign(SkPaint::kRight_Align);
text = "Matrices";
len = strlen(text);
SkScalar pathLen = getpathlen(path);
SkMatrix matrix;
paint.setColor(SK_ColorBLACK);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawPath(path, paint);
paint.setStyle(SkPaint::kFill_Style);
paint.setTextSize(50);
canvas->drawTextOnPath(text, len, path, NULL, paint);
paint.setColor(SK_ColorRED);
matrix.setScale(-SK_Scalar1, SK_Scalar1);
matrix.postTranslate(pathLen, 0);
canvas->drawTextOnPath(text, len, path, &matrix, paint);
paint.setColor(SK_ColorBLUE);
matrix.setScale(SK_Scalar1, -SK_Scalar1);
canvas->drawTextOnPath(text, len, path, &matrix, paint);
paint.setColor(0xFF008800);
matrix.setScale(-SK_Scalar1, -SK_Scalar1);
matrix.postTranslate(pathLen, 0);
canvas->drawTextOnPath(text, len, path, &matrix, paint);
}
///////////////////////////////////////////////////////////////////////////////
#include "SkImageDecoder.h"
#include "SkOSFile.h"
#include "SkRandom.h"
#include "SkStream.h"
static SkShader* make_shader0(SkIPoint* size) {
SkBitmap bm;
SkImageDecoder::DecodeFile("/skimages/logo.gif", &bm);
size->set(bm.width(), bm.height());
return SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode);
}
static SkShader* make_shader1(const SkIPoint& size) {
SkPoint pts[] = { { 0, 0 },
{ SkIntToScalar(size.fX), SkIntToScalar(size.fY) } };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED };
return SkGradientShader::CreateLinear(pts, colors, NULL,
SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode, NULL);
}
class Rec {
public:
SkCanvas::VertexMode fMode;
int fCount;
SkPoint* fVerts;
SkPoint* fTexs;
Rec() : fCount(0), fVerts(NULL), fTexs(NULL) {}
~Rec() { delete[] fVerts; delete[] fTexs; }
};
void make_tris(Rec* rec) {
int n = 10;
SkRandom rand;
rec->fMode = SkCanvas::kTriangles_VertexMode;
rec->fCount = n * 3;
rec->fVerts = new SkPoint[rec->fCount];
for (int i = 0; i < n; i++) {
SkPoint* v = &rec->fVerts[i*3];
for (int j = 0; j < 3; j++) {
v[j].set(rand.nextUScalar1() * 250, rand.nextUScalar1() * 250);
}
}
}
void make_fan(Rec* rec, int texWidth, int texHeight) {
const SkScalar tx = SkIntToScalar(texWidth);
const SkScalar ty = SkIntToScalar(texHeight);
const int n = 24;
rec->fMode = SkCanvas::kTriangleFan_VertexMode;
rec->fCount = n + 2;
rec->fVerts = new SkPoint[rec->fCount];
rec->fTexs = new SkPoint[rec->fCount];
SkPoint* v = rec->fVerts;
SkPoint* t = rec->fTexs;
v[0].set(0, 0);
t[0].set(0, 0);
for (int i = 0; i < n; i++) {
SkScalar cos;
SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
v[i+1].set(cos, sin);
t[i+1].set(i*tx/n, ty);
}
v[n+1] = v[1];
t[n+1].set(tx, ty);
SkMatrix m;
m.setScale(SkIntToScalar(100), SkIntToScalar(100));
m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
m.mapPoints(v, rec->fCount);
}
void make_strip(Rec* rec, int texWidth, int texHeight) {
const SkScalar tx = SkIntToScalar(texWidth);
const SkScalar ty = SkIntToScalar(texHeight);
const int n = 24;
rec->fMode = SkCanvas::kTriangleStrip_VertexMode;
rec->fCount = 2 * (n + 1);
rec->fVerts = new SkPoint[rec->fCount];
rec->fTexs = new SkPoint[rec->fCount];
SkPoint* v = rec->fVerts;
SkPoint* t = rec->fTexs;
for (int i = 0; i < n; i++) {
SkScalar cos;
SkScalar sin = SkScalarSinCos(SK_ScalarPI * 2 * i / n, &cos);
v[i*2 + 0].set(cos/2, sin/2);
v[i*2 + 1].set(cos, sin);
t[i*2 + 0].set(tx * i / n, ty);
t[i*2 + 1].set(tx * i / n, 0);
}
v[2*n + 0] = v[0];
v[2*n + 1] = v[1];
t[2*n + 0].set(tx, ty);
t[2*n + 1].set(tx, 0);
SkMatrix m;
m.setScale(SkIntToScalar(100), SkIntToScalar(100));
m.postTranslate(SkIntToScalar(110), SkIntToScalar(110));
m.mapPoints(v, rec->fCount);
}
static void mesh_slide(SkCanvas* canvas) {
Rec fRecs[3];
SkIPoint size;
SkShader* fShader0 = make_shader0(&size);
SkShader* fShader1 = make_shader1(size);
SkAutoUnref aur0(fShader0);
SkAutoUnref aur1(fShader1);
make_strip(&fRecs[0], size.fX, size.fY);
make_fan(&fRecs[1], size.fX, size.fY);
make_tris(&fRecs[2]);
SkPaint paint;
paint.setDither(true);
paint.setFilterBitmap(true);
for (size_t i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
canvas->save();
paint.setShader(NULL);
canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
fRecs[i].fVerts, fRecs[i].fTexs,
NULL, NULL, NULL, 0, paint);
canvas->translate(SkIntToScalar(210), 0);
paint.setShader(fShader0);
canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
fRecs[i].fVerts, fRecs[i].fTexs,
NULL, NULL, NULL, 0, paint);
canvas->translate(SkIntToScalar(210), 0);
paint.setShader(fShader1);
canvas->drawVertices(fRecs[i].fMode, fRecs[i].fCount,
fRecs[i].fVerts, fRecs[i].fTexs,
NULL, NULL, NULL, 0, paint);
canvas->restore();
canvas->translate(0, SkIntToScalar(250));
}
}
///////////////////////////////////////////////////////////////////////////////
#include "SkGradientShader.h"
#include "SkLayerRasterizer.h"
#include "SkBlurMaskFilter.h"
static void r0(SkLayerRasterizer* rast, SkPaint& p)
{
p.setMaskFilter(SkBlurMaskFilter::Create(SkIntToScalar(3),
SkBlurMaskFilter::kNormal_BlurStyle))->unref();
rast->addLayer(p, SkIntToScalar(3), SkIntToScalar(3));
p.setMaskFilter(NULL);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SK_Scalar1);
rast->addLayer(p);
p.setAlpha(0x11);
p.setStyle(SkPaint::kFill_Style);
p.setXfermodeMode(SkXfermode::kSrc_Mode);
rast->addLayer(p);
}
static void r1(SkLayerRasterizer* rast, SkPaint& p)
{
rast->addLayer(p);
p.setAlpha(0x40);
p.setXfermodeMode(SkXfermode::kSrc_Mode);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SK_Scalar1*2);
rast->addLayer(p);
}
static void r2(SkLayerRasterizer* rast, SkPaint& p)
{
p.setStyle(SkPaint::kStrokeAndFill_Style);
p.setStrokeWidth(SK_Scalar1*4);
rast->addLayer(p);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SK_Scalar1*3/2);
p.setXfermodeMode(SkXfermode::kClear_Mode);
rast->addLayer(p);
}
static void r3(SkLayerRasterizer* rast, SkPaint& p)
{
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SK_Scalar1*3);
rast->addLayer(p);
p.setAlpha(0x20);
p.setStyle(SkPaint::kFill_Style);
p.setXfermodeMode(SkXfermode::kSrc_Mode);
rast->addLayer(p);
}
static void r4(SkLayerRasterizer* rast, SkPaint& p)
{
p.setAlpha(0x60);
rast->addLayer(p, SkIntToScalar(3), SkIntToScalar(3));
p.setAlpha(0xFF);
p.setXfermodeMode(SkXfermode::kClear_Mode);
rast->addLayer(p, SK_Scalar1*3/2, SK_Scalar1*3/2);
p.setXfermode(NULL);
rast->addLayer(p);
}
#include "SkDiscretePathEffect.h"
static void r5(SkLayerRasterizer* rast, SkPaint& p)
{
rast->addLayer(p);
p.setPathEffect(new SkDiscretePathEffect(SK_Scalar1*4, SK_Scalar1*3))->unref();
p.setXfermodeMode(SkXfermode::kSrcOut_Mode);
rast->addLayer(p);
}
static void r6(SkLayerRasterizer* rast, SkPaint& p)
{
rast->addLayer(p);
p.setAntiAlias(false);
SkLayerRasterizer* rast2 = new SkLayerRasterizer;
r5(rast2, p);
p.setRasterizer(rast2)->unref();
p.setXfermodeMode(SkXfermode::kClear_Mode);
rast->addLayer(p);
}
#include "Sk2DPathEffect.h"
static SkPathEffect* MakeDotEffect(SkScalar radius, const SkMatrix& matrix) {
SkPath path;
path.addCircle(0, 0, radius);
return new SkPath2DPathEffect(matrix, path);
}
static void r7(SkLayerRasterizer* rast, SkPaint& p)
{
SkMatrix lattice;
lattice.setScale(SK_Scalar1*6, SK_Scalar1*6, 0, 0);
lattice.postSkew(SK_Scalar1/3, 0, 0, 0);
p.setPathEffect(MakeDotEffect(SK_Scalar1*4, lattice))->unref();
rast->addLayer(p);
}
static void r8(SkLayerRasterizer* rast, SkPaint& p)
{
rast->addLayer(p);
SkMatrix lattice;
lattice.setScale(SK_Scalar1*6, SK_Scalar1*6, 0, 0);
lattice.postSkew(SK_Scalar1/3, 0, 0, 0);
p.setPathEffect(MakeDotEffect(SK_Scalar1*2, lattice))->unref();
p.setXfermodeMode(SkXfermode::kClear_Mode);
rast->addLayer(p);
p.setPathEffect(NULL);
p.setXfermode(NULL);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SK_Scalar1);
rast->addLayer(p);
}
class Line2DPathEffect : public Sk2DPathEffect {
public:
Line2DPathEffect(SkScalar width, const SkMatrix& matrix)
: Sk2DPathEffect(matrix), fWidth(width) {}
virtual bool filterPath(SkPath* dst, const SkPath& src, SkStrokeRec* rec) SK_OVERRIDE {
if (this->INHERITED::filterPath(dst, src, rec)) {
rec->setStrokeStyle(fWidth);
return true;
}
return false;
}
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Line2DPathEffect)
protected:
virtual void nextSpan(int u, int v, int ucount, SkPath* dst)
{
if (ucount > 1)
{
SkPoint src[2], dstP[2];
src[0].set(SkIntToScalar(u) + SK_ScalarHalf,
SkIntToScalar(v) + SK_ScalarHalf);
src[1].set(SkIntToScalar(u+ucount) + SK_ScalarHalf,
SkIntToScalar(v) + SK_ScalarHalf);
this->getMatrix().mapPoints(dstP, src, 2);
dst->moveTo(dstP[0]);
dst->lineTo(dstP[1]);
}
}
Line2DPathEffect(SkFlattenableReadBuffer& buffer) : INHERITED(buffer)
{
fWidth = buffer.readScalar();
}
virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE
{
this->INHERITED::flatten(buffer);
buffer.writeScalar(fWidth);
}
private:
SkScalar fWidth;
typedef Sk2DPathEffect INHERITED;
};
static void r9(SkLayerRasterizer* rast, SkPaint& p)
{
rast->addLayer(p);
SkMatrix lattice;
lattice.setScale(SK_Scalar1, SK_Scalar1*6, 0, 0);
lattice.postRotate(SkIntToScalar(30), 0, 0);
p.setPathEffect(new Line2DPathEffect(SK_Scalar1*2, lattice))->unref();
p.setXfermodeMode(SkXfermode::kClear_Mode);
rast->addLayer(p);
p.setPathEffect(NULL);
p.setXfermode(NULL);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SK_Scalar1);
rast->addLayer(p);
}
typedef void (*raster_proc)(SkLayerRasterizer*, SkPaint&);
static const raster_proc gRastProcs[] = {
r0, r1, r2, r3, r4, r5, r6, r7, r8, r9
};
static void apply_shader(SkPaint* paint, int index) {
raster_proc proc = gRastProcs[index];
SkPaint p;
SkLayerRasterizer* rast = new SkLayerRasterizer;
p.setAntiAlias(true);
proc(rast, p);
paint->setRasterizer(rast)->unref();
paint->setColor(SK_ColorBLUE);
}
#include "SkTypeface.h"
static void texteffect_slide(SkCanvas* canvas) {
const char* str = "Google";
size_t len = strlen(str);
SkScalar x = 20;
SkScalar y = 80;
SkPaint paint;
paint.setTypeface(SkTypeface::CreateFromName("Georgia", SkTypeface::kItalic));
paint.setTextSize(75);
paint.setAntiAlias(true);
paint.setColor(SK_ColorBLUE);
for (size_t i = 0; i < SK_ARRAY_COUNT(gRastProcs); i++) {
apply_shader(&paint, i);
canvas->drawText(str, len, x, y, paint);
y += 80;
if (i == 4) {
x += 320;
y = 80;
}
}
}
///////////////////////////////////////////////////////////////////////////////
#include "SkImageEncoder.h"
static const SlideProc gProc[] = {
patheffect_slide,
gradient_slide,
textonpath_slide,
mesh_slide,
texteffect_slide
};
class SlideView : public SampleView {
int fIndex;
bool fOnce;
public:
SlideView() {
fOnce = false;
}
void init() {
if (fOnce) {
return;
}
fOnce = true;
fIndex = 0;
SkBitmap bm;
bm.setConfig(SkBitmap::kARGB_8888_Config, 1024, 768);
bm.allocPixels();
SkCanvas canvas(bm);
SkScalar s = SkIntToScalar(1024) / 640;
canvas.scale(s, s);
for (size_t i = 0; i < SK_ARRAY_COUNT(gProc); i++) {
canvas.save();
canvas.drawColor(BG_COLOR);
gProc[i](&canvas);
canvas.restore();
SkString str;
str.printf("/skimages/slide_%d.png", i);
SkImageEncoder::EncodeFile(str.c_str(), bm, SkImageEncoder::kPNG_Type, 100);
}
this->setBGColor(BG_COLOR);
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "Slides");
return true;
}
return this->INHERITED::onQuery(evt);
}
virtual void onDrawContent(SkCanvas* canvas) {
this->init();
gProc[fIndex](canvas);
}
virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y) {
this->init();
fIndex = (fIndex + 1) % SK_ARRAY_COUNT(gProc);
this->inval(NULL);
return NULL;
}
private:
typedef SampleView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new SlideView; }
static SkViewRegister reg(MyFactory);