804f6a0fe7
Adds an "fIsMSAADirty" flag to GrRenderTargetProxy and switches to resolving MSAA in GrTextureResolveRenderTask. This completes our push to resolve textures outside of render passes. For the time being, we only store a dirty flag on the proxy and still rely on the GrRenderTarget itself to track the actual dirty rect. This will be followed by a CL that moves the dirty rect out of GrRenderTarget and into the proxy. Bug: skia: Change-Id: I21219a58028bdb4590940210e565133093cd34b3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235672 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
config | ||
core | ||
docs | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
third_party | ||
utils |