skia2/gm/image_shader.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

150 lines
4.4 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkData.h"
#include "include/core/SkEncodedImageFormat.h"
#include "include/core/SkImage.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPicture.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include <utility>
class GrContext;
static void draw_something(SkCanvas* canvas, const SkRect& bounds) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorRED);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(10);
canvas->drawRect(bounds, paint);
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(SK_ColorBLUE);
canvas->drawOval(bounds, paint);
}
typedef sk_sp<SkImage> (*ImageMakerProc)(GrContext*, SkPicture*, const SkImageInfo&);
static sk_sp<SkImage> make_raster(GrContext*, SkPicture* pic, const SkImageInfo& info) {
auto surface(SkSurface::MakeRaster(info));
surface->getCanvas()->clear(0);
surface->getCanvas()->drawPicture(pic);
return surface->makeImageSnapshot();
}
static sk_sp<SkImage> make_texture(GrContext* ctx, SkPicture* pic, const SkImageInfo& info) {
if (!ctx) {
return nullptr;
}
auto surface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info));
if (!surface) {
return nullptr;
}
surface->getCanvas()->clear(0);
surface->getCanvas()->drawPicture(pic);
return surface->makeImageSnapshot();
}
static sk_sp<SkImage> make_pict_gen(GrContext*, SkPicture* pic, const SkImageInfo& info) {
return SkImage::MakeFromPicture(sk_ref_sp(pic), info.dimensions(), nullptr, nullptr,
SkImage::BitDepth::kU8,
SkColorSpace::MakeSRGB());
}
static sk_sp<SkImage> make_encode_gen(GrContext* ctx, SkPicture* pic, const SkImageInfo& info) {
sk_sp<SkImage> src(make_raster(ctx, pic, info));
if (!src) {
return nullptr;
}
sk_sp<SkData> encoded = src->encodeToData(SkEncodedImageFormat::kPNG, 100);
if (!encoded) {
return nullptr;
}
return SkImage::MakeFromEncoded(std::move(encoded));
}
const ImageMakerProc gProcs[] = {
make_raster,
make_texture,
make_pict_gen,
make_encode_gen,
};
/*
* Exercise drawing pictures inside an image, showing that the image version is pixelated
* (correctly) when it is inside an image.
*/
class ImageShaderGM : public skiagm::GM {
sk_sp<SkPicture> fPicture;
public:
ImageShaderGM() {}
protected:
SkString onShortName() override {
return SkString("image-shader");
}
SkISize onISize() override {
return SkISize::Make(850, 450);
}
void onOnceBeforeDraw() override {
const SkRect bounds = SkRect::MakeWH(100, 100);
SkPictureRecorder recorder;
draw_something(recorder.beginRecording(bounds), bounds);
fPicture = recorder.finishRecordingAsPicture();
}
void testImage(SkCanvas* canvas, SkImage* image) {
SkAutoCanvasRestore acr(canvas, true);
canvas->drawImage(image, 0, 0);
canvas->translate(0, 120);
const SkTileMode tile = SkTileMode::kRepeat;
const SkMatrix localM = SkMatrix::MakeTrans(-50, -50);
SkPaint paint;
paint.setShader(image->makeShader(tile, tile, &localM));
paint.setAntiAlias(true);
canvas->drawCircle(50, 50, 50, paint);
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(20, 20);
const SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100);
for (size_t i = 0; i < SK_ARRAY_COUNT(gProcs); ++i) {
sk_sp<SkImage> image(gProcs[i](canvas->getGrContext(), fPicture.get(), info));
if (image) {
this->testImage(canvas, image.get());
}
canvas->translate(120, 0);
}
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM( return new ImageShaderGM; )