skia2/gm/ovals.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

312 lines
9.2 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/SkTArray.h"
#include "include/utils/SkRandom.h"
#include "tools/ToolUtils.h"
namespace skiagm {
class OvalGM : public GM {
public:
OvalGM() {
this->setBGColor(0xFF000000);
this->makePaints();
this->makeMatrices();
}
protected:
SkString onShortName() override {
return SkString("ovals");
}
SkISize onISize() override {
return SkISize::Make(1200, 900);
}
void makePaints() {
{
// no AA
SkPaint p;
fPaints.push_back(p);
}
{
// AA
SkPaint p;
p.setAntiAlias(true);
fPaints.push_back(p);
}
{
// AA with stroke style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(5));
fPaints.push_back(p);
}
{
// AA with stroke style, width = 0
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
fPaints.push_back(p);
}
{
// AA with stroke and fill style
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStrokeAndFill_Style);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
}
void makeMatrices() {
{
SkMatrix m;
m.setIdentity();
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(3), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(2), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(1), SkIntToScalar(2));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setScale(SkIntToScalar(4), SkIntToScalar(1));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setRotate(SkIntToScalar(90));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setSkew(SkIntToScalar(2), SkIntToScalar(3));
fMatrices.push_back(m);
}
{
SkMatrix m;
m.setRotate(SkIntToScalar(60));
fMatrices.push_back(m);
}
}
SkColor genColor(SkRandom* rand) {
SkScalar hsv[3];
hsv[0] = rand->nextRangeF(0.0f, 360.0f);
hsv[1] = rand->nextRangeF(0.75f, 1.0f);
hsv[2] = rand->nextRangeF(0.75f, 1.0f);
return ToolUtils::color_to_565(SkHSVToColor(hsv));
}
void onDraw(SkCanvas* canvas) override {
SkRandom rand(1);
canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
SkRect oval = SkRect::MakeLTRB(-20, -30, 20, 30);
const SkScalar kXStart = 60.0f;
const SkScalar kYStart = 80.0f;
const int kXStep = 150;
const int kYStep = 160;
int maxX = fMatrices.count();
SkPaint rectPaint;
rectPaint.setAntiAlias(true);
rectPaint.setStyle(SkPaint::kStroke_Style);
rectPaint.setStrokeWidth(SkIntToScalar(0));
rectPaint.setColor(SK_ColorLTGRAY);
int testCount = 0;
for (int i = 0; i < fPaints.count(); ++i) {
for (int j = 0; j < fMatrices.count(); ++j) {
canvas->save();
SkMatrix mat = fMatrices[j];
// position the oval, and make it at off-integer coords.
mat.postTranslate(kXStart + SK_Scalar1 * kXStep * (testCount % maxX) +
SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * (testCount / maxX) +
3 * SK_Scalar1 / 4);
canvas->concat(mat);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
++testCount;
}
}
// special cases
// non-scaled tall and skinny oval
for (int i = 0; i < fPaints.count(); ++i) {
SkRect oval = SkRect::MakeLTRB(-20, -60, 20, 60);
canvas->save();
// position the oval, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.55f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
}
// non-scaled wide and short oval
for (int i = 0; i < fPaints.count(); ++i) {
SkRect oval = SkRect::MakeLTRB(-80, -30, 80, 30);
canvas->save();
// position the oval, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 4 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
}
// super skinny oval
for (int i = 0; i < fPaints.count(); ++i) {
SkRect oval = SkRect::MakeLTRB(0, -60, 1, 60);
canvas->save();
// position the oval, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 3.25f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
}
// super short oval
for (int i = 0; i < fPaints.count(); ++i) {
SkRect oval = SkRect::MakeLTRB(-80, -1, 80, 0);
canvas->save();
// position the oval, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 2.5f + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
}
// radial gradient
SkPoint center = SkPoint::Make(SkIntToScalar(0), SkIntToScalar(0));
SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
auto shader = SkGradientShader::MakeRadial(center, 20, colors, pos, SK_ARRAY_COUNT(colors),
SkTileMode::kClamp);
for (int i = 0; i < fPaints.count(); ++i) {
canvas->save();
// position the path, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 0 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
fPaints[i].setShader(shader);
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
fPaints[i].setShader(nullptr);
canvas->restore();
}
// reflected oval
for (int i = 0; i < fPaints.count(); ++i) {
SkRect oval = SkRect::MakeLTRB(-30, -30, 30, 30);
canvas->save();
// position the oval, and make it at off-integer coords.
canvas->translate(kXStart + SK_Scalar1 * kXStep * 5 + SK_Scalar1 / 4,
kYStart + SK_Scalar1 * kYStep * i + 3 * SK_Scalar1 / 4 +
SK_ScalarHalf * kYStep);
canvas->rotate(90);
canvas->scale(1, -1);
canvas->scale(1, 0.66f);
SkColor color = genColor(&rand);
fPaints[i].setColor(color);
canvas->drawRect(oval, rectPaint);
canvas->drawOval(oval, fPaints[i]);
canvas->restore();
}
}
private:
SkTArray<SkPaint> fPaints;
SkTArray<SkMatrix> fMatrices;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new OvalGM; )
}