7fde8e1728
This almost gets gms to be iwyu clean. The last bit is around gm.cpp and the tracing framework and its use of atomic. Will also need a way of keeping things from regressing, which is difficult due to needing to do this outside-in. Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
297 lines
7.9 KiB
C++
297 lines
7.9 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBlurTypes.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkDrawLooper.h"
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#include "include/core/SkMaskFilter.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPoint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTileMode.h"
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#include "include/core/SkTypes.h"
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#include "include/effects/SkBlurDrawLooper.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/private/SkTArray.h"
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#include "src/core/SkBlurMask.h"
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namespace skiagm {
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class RectsGM : public GM {
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public:
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RectsGM() {
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this->setBGColor(0xFF000000);
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this->makePaints();
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this->makeMatrices();
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this->makeRects();
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}
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protected:
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SkString onShortName() override {
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return SkString("rects");
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}
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SkISize onISize() override {
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return SkISize::Make(1200, 900);
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}
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void makePaints() {
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{
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// no AA
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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fPaints.push_back(p);
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}
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{
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// AA
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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fPaints.push_back(p);
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}
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{
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// AA with translucent
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setAlpha(0x66);
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fPaints.push_back(p);
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}
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{
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// AA with mask filter
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setMaskFilter(SkMaskFilter::MakeBlur(
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kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5))));
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fPaints.push_back(p);
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}
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{
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// AA with radial shader
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30));
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SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
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SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
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p.setShader(SkGradientShader::MakeRadial(center, 20, colors, pos,
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SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp));
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fPaints.push_back(p);
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}
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{
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// AA with blur
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setLooper(SkBlurDrawLooper::Make(SK_ColorWHITE,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
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SkIntToScalar(5), SkIntToScalar(10)));
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fPaints.push_back(p);
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}
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{
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// AA with stroke style
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(SkIntToScalar(3));
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fPaints.push_back(p);
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}
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{
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// AA with bevel-stroke style
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeJoin(SkPaint::kBevel_Join);
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p.setStrokeWidth(SkIntToScalar(3));
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fPaints.push_back(p);
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}
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{
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// AA with round-stroke style
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeJoin(SkPaint::kRound_Join);
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p.setStrokeWidth(SkIntToScalar(3));
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fPaints.push_back(p);
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}
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{
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// AA with stroke style, width = 0
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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fPaints.push_back(p);
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}
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{
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// AA with stroke style, width wider than rect width and/or height
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(SkIntToScalar(40));
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fPaints.push_back(p);
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}
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{
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// AA with stroke and fill style
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStrokeAndFill_Style);
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p.setStrokeWidth(SkIntToScalar(2));
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fPaints.push_back(p);
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}
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}
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void makeMatrices() {
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{
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// 1x1.5 scale
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SkMatrix m;
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m.setScale(1, 1.5f);
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fMatrices.push_back(m);
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}
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{
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// 1.5x1.5 scale
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SkMatrix m;
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m.setScale(1.5f, 1.5f);
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fMatrices.push_back(m);
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}
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{
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// 1x1.5 skew
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SkMatrix m;
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m.setSkew(1, 1.5f);
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fMatrices.push_back(m);
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}
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{
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// 1.5x1.5 skew
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SkMatrix m;
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m.setSkew(1.5f, 1.5f);
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fMatrices.push_back(m);
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}
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{
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// 30 degree rotation
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SkMatrix m;
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m.setRotate(SkIntToScalar(30));
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fMatrices.push_back(m);
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}
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{
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// 90 degree rotation
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SkMatrix m;
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m.setRotate(SkIntToScalar(90));
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fMatrices.push_back(m);
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}
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}
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void makeRects() {
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{
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// small square
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SkRect r = SkRect::MakeLTRB(0, 0, 30, 30);
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fRects.push_back(r);
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}
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{
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// thin vertical
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SkRect r = SkRect::MakeLTRB(0, 0, 2, 40);
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fRects.push_back(r);
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}
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{
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// thin horizontal
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SkRect r = SkRect::MakeLTRB(0, 0, 40, 2);
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fRects.push_back(r);
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}
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{
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// very thin
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SkRect r = SkRect::MakeLTRB(0, 0, 0.25f, 10);
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fRects.push_back(r);
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}
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{
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// zaftig
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SkRect r = SkRect::MakeLTRB(0, 0, 60, 60);
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fRects.push_back(r);
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}
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}
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// position the current test on the canvas
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static void position(SkCanvas* canvas, int testCount) {
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canvas->translate(SK_Scalar1 * 100 * (testCount % 10) + SK_Scalar1 / 4,
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SK_Scalar1 * 100 * (testCount / 10) + 3 * SK_Scalar1 / 4);
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
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int testCount = 0;
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for (int i = 0; i < fPaints.count(); ++i) {
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for (int j = 0; j < fRects.count(); ++j, ++testCount) {
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canvas->save();
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this->position(canvas, testCount);
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canvas->drawRect(fRects[j], fPaints[i]);
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canvas->restore();
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}
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}
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SkPaint paint;
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paint.setColor(SK_ColorWHITE);
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paint.setAntiAlias(true);
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for (int i = 0; i < fMatrices.count(); ++i) {
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for (int j = 0; j < fRects.count(); ++j, ++testCount) {
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canvas->save();
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this->position(canvas, testCount);
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canvas->concat(fMatrices[i]);
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canvas->drawRect(fRects[j], paint);
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canvas->restore();
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}
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}
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}
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private:
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SkTArray<SkPaint> fPaints;
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SkTArray<SkMatrix> fMatrices;
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SkTArray<SkRect> fRects;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new RectsGM; )
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}
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