skia2/gm/rects.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

297 lines
7.9 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkDrawLooper.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkBlurDrawLooper.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/SkTArray.h"
#include "src/core/SkBlurMask.h"
namespace skiagm {
class RectsGM : public GM {
public:
RectsGM() {
this->setBGColor(0xFF000000);
this->makePaints();
this->makeMatrices();
this->makeRects();
}
protected:
SkString onShortName() override {
return SkString("rects");
}
SkISize onISize() override {
return SkISize::Make(1200, 900);
}
void makePaints() {
{
// no AA
SkPaint p;
p.setColor(SK_ColorWHITE);
fPaints.push_back(p);
}
{
// AA
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
fPaints.push_back(p);
}
{
// AA with translucent
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setAlpha(0x66);
fPaints.push_back(p);
}
{
// AA with mask filter
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setMaskFilter(SkMaskFilter::MakeBlur(
kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5))));
fPaints.push_back(p);
}
{
// AA with radial shader
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30));
SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
p.setShader(SkGradientShader::MakeRadial(center, 20, colors, pos,
SK_ARRAY_COUNT(colors),
SkTileMode::kClamp));
fPaints.push_back(p);
}
{
// AA with blur
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setLooper(SkBlurDrawLooper::Make(SK_ColorWHITE,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
SkIntToScalar(5), SkIntToScalar(10)));
fPaints.push_back(p);
}
{
// AA with stroke style
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
{
// AA with bevel-stroke style
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeJoin(SkPaint::kBevel_Join);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
{
// AA with round-stroke style
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeJoin(SkPaint::kRound_Join);
p.setStrokeWidth(SkIntToScalar(3));
fPaints.push_back(p);
}
{
// AA with stroke style, width = 0
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
fPaints.push_back(p);
}
{
// AA with stroke style, width wider than rect width and/or height
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(SkIntToScalar(40));
fPaints.push_back(p);
}
{
// AA with stroke and fill style
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setAntiAlias(true);
p.setStyle(SkPaint::kStrokeAndFill_Style);
p.setStrokeWidth(SkIntToScalar(2));
fPaints.push_back(p);
}
}
void makeMatrices() {
{
// 1x1.5 scale
SkMatrix m;
m.setScale(1, 1.5f);
fMatrices.push_back(m);
}
{
// 1.5x1.5 scale
SkMatrix m;
m.setScale(1.5f, 1.5f);
fMatrices.push_back(m);
}
{
// 1x1.5 skew
SkMatrix m;
m.setSkew(1, 1.5f);
fMatrices.push_back(m);
}
{
// 1.5x1.5 skew
SkMatrix m;
m.setSkew(1.5f, 1.5f);
fMatrices.push_back(m);
}
{
// 30 degree rotation
SkMatrix m;
m.setRotate(SkIntToScalar(30));
fMatrices.push_back(m);
}
{
// 90 degree rotation
SkMatrix m;
m.setRotate(SkIntToScalar(90));
fMatrices.push_back(m);
}
}
void makeRects() {
{
// small square
SkRect r = SkRect::MakeLTRB(0, 0, 30, 30);
fRects.push_back(r);
}
{
// thin vertical
SkRect r = SkRect::MakeLTRB(0, 0, 2, 40);
fRects.push_back(r);
}
{
// thin horizontal
SkRect r = SkRect::MakeLTRB(0, 0, 40, 2);
fRects.push_back(r);
}
{
// very thin
SkRect r = SkRect::MakeLTRB(0, 0, 0.25f, 10);
fRects.push_back(r);
}
{
// zaftig
SkRect r = SkRect::MakeLTRB(0, 0, 60, 60);
fRects.push_back(r);
}
}
// position the current test on the canvas
static void position(SkCanvas* canvas, int testCount) {
canvas->translate(SK_Scalar1 * 100 * (testCount % 10) + SK_Scalar1 / 4,
SK_Scalar1 * 100 * (testCount / 10) + 3 * SK_Scalar1 / 4);
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
int testCount = 0;
for (int i = 0; i < fPaints.count(); ++i) {
for (int j = 0; j < fRects.count(); ++j, ++testCount) {
canvas->save();
this->position(canvas, testCount);
canvas->drawRect(fRects[j], fPaints[i]);
canvas->restore();
}
}
SkPaint paint;
paint.setColor(SK_ColorWHITE);
paint.setAntiAlias(true);
for (int i = 0; i < fMatrices.count(); ++i) {
for (int j = 0; j < fRects.count(); ++j, ++testCount) {
canvas->save();
this->position(canvas, testCount);
canvas->concat(fMatrices[i]);
canvas->drawRect(fRects[j], paint);
canvas->restore();
}
}
}
private:
SkTArray<SkPaint> fPaints;
SkTArray<SkMatrix> fMatrices;
SkTArray<SkRect> fRects;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM( return new RectsGM; )
}