skia2/gm/strokedlines.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

242 lines
7.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPathEffect.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkDashPathEffect.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/SkTArray.h"
#include "tools/ToolUtils.h"
#include <initializer_list>
constexpr int kNumColumns = 6;
constexpr int kNumRows = 8;
constexpr int kRadius = 40; // radius of the snowflake
constexpr int kPad = 5; // padding on both sides of the snowflake
constexpr int kNumSpokes = 6;
constexpr SkScalar kStrokeWidth = 5.0f;
static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
SkScalar cos, sin;
// first fin
sin = SkScalarSin(angle + (SK_ScalarPI/4));
cos = SkScalarCos(angle + (SK_ScalarPI/4));
sin *= kRadius / 2.0f;
cos *= kRadius / 2.0f;
SkPath p;
p.moveTo(offset.fX, offset.fY);
p.lineTo(offset.fX + cos, offset.fY + sin);
canvas->drawPath(p, paint);
// second fin
sin = SkScalarSin(angle - (SK_ScalarPI/4));
cos = SkScalarCos(angle - (SK_ScalarPI/4));
sin *= kRadius / 2.0f;
cos *= kRadius / 2.0f;
p.reset();
p.moveTo(offset.fX, offset.fY);
p.lineTo(offset.fX + cos, offset.fY + sin);
canvas->drawPath(p, paint);
}
// draw a snowflake centered at the origin
static void draw_snowflake(SkCanvas* canvas, const SkPaint& paint) {
canvas->clipRect(SkRect::MakeLTRB(-kRadius-kPad, -kRadius-kPad, kRadius+kPad, kRadius+kPad));
SkScalar sin, cos, angle = 0.0f;
for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
sin = SkScalarSin(angle);
cos = SkScalarCos(angle);
sin *= kRadius;
cos *= kRadius;
// main spoke
SkPath p;
p.moveTo(-cos, -sin);
p.lineTo(cos, sin);
canvas->drawPath(p, paint);
// fins on positive side
const SkPoint posOffset = SkPoint::Make(0.5f * cos, 0.5f * sin);
draw_fins(canvas, posOffset, angle, paint);
// fins on negative side
const SkPoint negOffset = SkPoint::Make(-0.5f * cos, -0.5f * sin);
draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
}
}
static void draw_row(SkCanvas* canvas, const SkPaint& paint, const SkMatrix& localMatrix) {
canvas->translate(kRadius+kPad, 0.0f);
for (auto cap : { SkPaint::kButt_Cap, SkPaint::kRound_Cap, SkPaint::kSquare_Cap }) {
for (auto isAA : { true, false }) {
SkPaint tmp(paint);
tmp.setStrokeWidth(kStrokeWidth);
tmp.setStyle(SkPaint::kStroke_Style);
tmp.setStrokeCap(cap);
tmp.setAntiAlias(isAA);
int saveCount = canvas->save();
canvas->concat(localMatrix);
draw_snowflake(canvas, tmp);
canvas->restoreToCount(saveCount);
canvas->translate(2*(kRadius+kPad), 0.0f);
}
}
}
namespace skiagm {
// This GM exercises the special case of a stroked lines.
// Various shaders are applied to ensure the coordinate spaces work out right.
class StrokedLinesGM : public GM {
public:
StrokedLinesGM() { this->setBGColor(ToolUtils::color_to_565(0xFF1A65D7)); }
protected:
SkString onShortName() override {
return SkString("strokedlines");
}
SkISize onISize() override {
return SkISize::Make(kNumColumns * (2*kRadius+2*kPad), kNumRows * (2*kRadius+2*kPad));
}
void onOnceBeforeDraw() override {
// paints
{
// basic white
SkPaint p;
p.setColor(SK_ColorWHITE);
fPaints.push_back(p);
}
{
// gradient
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN };
SkPoint pts[] = { {-kRadius-kPad, -kRadius-kPad }, { kRadius+kPad, kRadius+kPad } };
SkPaint p;
p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp));
fPaints.push_back(p);
}
{
// dashing
SkScalar intervals[] = { kStrokeWidth, kStrokeWidth };
int intervalCount = (int) SK_ARRAY_COUNT(intervals);
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setPathEffect(SkDashPathEffect::Make(intervals, intervalCount, kStrokeWidth));
fPaints.push_back(p);
}
{
// Bitmap shader
SkBitmap bm;
bm.allocN32Pixels(2, 2);
*bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
*bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = 0x0;
SkMatrix m;
m.setRotate(12.0f);
m.preScale(3.0f, 3.0f);
SkPaint p;
p.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &m));
fPaints.push_back(p);
}
{
// blur
SkPaint p;
p.setColor(SK_ColorWHITE);
p.setMaskFilter(SkMaskFilter::MakeBlur(kOuter_SkBlurStyle, 3.0f));
fPaints.push_back(p);
}
// matrices
{
// rotation
SkMatrix m;
m.setRotate(12.0f);
fMatrices.push_back(m);
}
{
// skew
SkMatrix m;
m.setSkew(0.3f, 0.5f);
fMatrices.push_back(m);
}
{
// perspective
SkMatrix m;
m.reset();
m.setPerspX(-SK_Scalar1 / 300);
m.setPerspY(SK_Scalar1 / 300);
fMatrices.push_back(m);
}
SkASSERT(kNumRows == fPaints.count() + fMatrices.count());
}
void onDraw(SkCanvas* canvas) override {
canvas->translate(0, kRadius+kPad);
for (int i = 0; i < fPaints.count(); ++i) {
int saveCount = canvas->save();
draw_row(canvas, fPaints[i], SkMatrix::I());
canvas->restoreToCount(saveCount);
canvas->translate(0, 2*(kRadius+kPad));
}
for (int i = 0; i < fMatrices.count(); ++i) {
int saveCount = canvas->save();
draw_row(canvas, fPaints[0], fMatrices[i]);
canvas->restoreToCount(saveCount);
canvas->translate(0, 2*(kRadius+kPad));
}
}
private:
SkTArray<SkPaint> fPaints;
SkTArray<SkMatrix> fMatrices;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new StrokedLinesGM;)
}