skia2/gm/tiledscaledbitmap.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

83 lines
2.0 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFilterQuality.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
/***
*
* This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly
* when fractional image scaling was ignored by the high quality bitmap scaler.
*
***/
namespace skiagm {
class TiledScaledBitmapGM : public GM {
public:
TiledScaledBitmapGM() {
}
protected:
SkString onShortName() override {
return SkString("tiledscaledbitmap");
}
SkISize onISize() override {
return SkISize::Make(1016, 616);
}
static SkBitmap make_bm(int width, int height) {
SkBitmap bm;
bm.allocN32Pixels(width, height);
bm.eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(bm);
SkPaint paint;
paint.setAntiAlias(true);
canvas.drawCircle(width/2.f, height/2.f, width/4.f, paint);
return bm;
}
void onOnceBeforeDraw() override {
fBitmap = make_bm(360, 288);
}
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
paint.setAntiAlias(true);
paint.setFilterQuality(kHigh_SkFilterQuality);
SkMatrix mat;
mat.setScale(121.f/360.f, 93.f/288.f);
mat.postTranslate(-72, -72);
paint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &mat));
canvas->drawRect({ 8, 8, 1008, 608 }, paint);
}
private:
SkBitmap fBitmap;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new TiledScaledBitmapGM;)
}