skia2/gm/trickycubicstrokes.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

106 lines
3.3 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "src/core/SkGeometry.h"
static constexpr float kStrokeWidth = 40;
static constexpr int kCellSize = 200;
static const SkPoint kCubics[][4] = {
{{122, 737}, {348, 553}, {403, 761}, {400, 760}},
{{244, 520}, {244, 518}, {1141, 634}, {394, 688}},
{{550, 194}, {138, 130}, {1035, 246}, {288, 300}},
{{226, 733}, {556, 779}, {-43, 471}, {348, 683}},
{{268, 204}, {492, 304}, {352, 23}, {433, 412}},
{{172, 480}, {396, 580}, {256, 299}, {338, 677}},
{{731, 340}, {318, 252}, {1026, -64}, {367, 265}},
{{475, 708}, {62, 620}, {770, 304}, {220, 659}},
};
static SkRect calc_tight_cubic_bounds(const SkPoint P[4], int depth=5) {
if (0 == depth) {
SkRect bounds;
bounds.fLeft = SkTMin(SkTMin(P[0].x(), P[1].x()), SkTMin(P[2].x(), P[3].x()));
bounds.fTop = SkTMin(SkTMin(P[0].y(), P[1].y()), SkTMin(P[2].y(), P[3].y()));
bounds.fRight = SkTMax(SkTMax(P[0].x(), P[1].x()), SkTMax(P[2].x(), P[3].x()));
bounds.fBottom = SkTMax(SkTMax(P[0].y(), P[1].y()), SkTMax(P[2].y(), P[3].y()));
return bounds;
}
SkPoint chopped[7];
SkChopCubicAt(P, chopped, .5f);
SkRect bounds = calc_tight_cubic_bounds(chopped, depth - 1);
bounds.join(calc_tight_cubic_bounds(chopped+3, depth - 1));
return bounds;
}
// This is a compilation of cubics that have given strokers grief. Feel free to add more.
class TrickyCubicStrokesGM : public skiagm::GM {
public:
TrickyCubicStrokesGM() {}
protected:
SkString onShortName() override {
return SkString("trickycubicstrokes");
}
SkISize onISize() override {
return SkISize::Make(3*kCellSize, 3*kCellSize);
}
void onOnceBeforeDraw() override {
fStrokePaint.setAntiAlias(true);
fStrokePaint.setStrokeWidth(kStrokeWidth);
fStrokePaint.setColor(SK_ColorGREEN);
fStrokePaint.setStyle(SkPaint::kStroke_Style);
}
void onDraw(SkCanvas* canvas) override {
canvas->clear(SK_ColorBLACK);
for (size_t i = 0; i < SK_ARRAY_COUNT(kCubics); ++i) {
this->drawStroke(canvas, kCubics[i],
SkRect::MakeXYWH((i%3) * kCellSize, (i/3) * kCellSize, kCellSize,
kCellSize));
}
}
void drawStroke(SkCanvas* canvas, const SkPoint P[4], const SkRect& location) {
SkRect strokeBounds = calc_tight_cubic_bounds(P);
strokeBounds.outset(kStrokeWidth, kStrokeWidth);
SkMatrix matrix;
matrix.setRectToRect(strokeBounds, location, SkMatrix::kCenter_ScaleToFit);
SkPath path;
path.moveTo(P[0]);
path.cubicTo(P[1], P[2], P[3]);
SkAutoCanvasRestore acr(canvas, true);
canvas->concat(matrix);
canvas->drawPath(path, fStrokePaint);
}
private:
SkPaint fStrokePaint;
typedef GM INHERITED;
};
DEF_GM( return new TrickyCubicStrokesGM; )