skia2/gm/verylargebitmap.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

137 lines
4.6 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkImage.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPicture.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/effects/SkGradientShader.h"
static void draw(SkCanvas* canvas, int width, int height, SkColor colors[2]) {
const SkPoint center = { SkIntToScalar(width)/2, SkIntToScalar(height)/2 };
const SkScalar radius = 40;
SkPaint paint;
paint.setShader(SkGradientShader::MakeRadial(center, radius, colors, nullptr, 2,
SkTileMode::kMirror));
paint.setBlendMode(SkBlendMode::kSrc);
canvas->drawPaint(paint);
}
static sk_sp<SkImage> make_raster_image(int width, int height, SkColor colors[2]) {
auto surface(SkSurface::MakeRasterN32Premul(width, height));
draw(surface->getCanvas(), width, height, colors);
return surface->makeImageSnapshot();
}
static sk_sp<SkImage> make_picture_image(int width, int height, SkColor colors[2]) {
SkPictureRecorder recorder;
draw(recorder.beginRecording(SkRect::MakeIWH(width, height)), width, height, colors);
return SkImage::MakeFromPicture(recorder.finishRecordingAsPicture(),
SkISize::Make(width, height), nullptr, nullptr,
SkImage::BitDepth::kU8,
SkColorSpace::MakeSRGB());
}
typedef sk_sp<SkImage> (*ImageMakerProc)(int width, int height, SkColor colors[2]);
static void show_image(SkCanvas* canvas, int width, int height, SkColor colors[2],
ImageMakerProc proc) {
sk_sp<SkImage> image(proc(width, height, colors));
SkPaint borderPaint;
borderPaint.setStyle(SkPaint::kStroke_Style);
SkRect dstRect = SkRect::MakeWH(128.f, 128.f);
canvas->save();
canvas->clipRect(dstRect);
canvas->drawImage(image, 0, 0, nullptr);
canvas->restore();
canvas->drawRect(dstRect, borderPaint);
dstRect.offset(SkIntToScalar(150), 0);
int hw = width / 2;
int hh = height / 2;
SkIRect subset = SkIRect::MakeLTRB(hw - 64, hh - 32, hw + 64, hh + 32);
canvas->drawImageRect(image, subset, dstRect, nullptr);
canvas->drawRect(dstRect, borderPaint);
dstRect.offset(SkIntToScalar(150), 0);
canvas->drawImageRect(image, dstRect, nullptr);
canvas->drawRect(dstRect, borderPaint);
}
class VeryLargeBitmapGM : public skiagm::GM {
ImageMakerProc fProc;
SkString fName;
public:
VeryLargeBitmapGM(ImageMakerProc proc, const char suffix[]) : fProc(proc) {
fName.printf("verylarge%s", suffix);
}
protected:
SkString onShortName() override {
return fName;
}
SkISize onISize() override {
return SkISize::Make(500, 600);
}
void onDraw(SkCanvas* canvas) override {
int veryBig = 65*1024; // 64K < size
int big = 33*1024; // 32K < size < 64K
// smaller than many max texture sizes, but large enough to gpu-tile for memory reasons.
int medium = 5*1024;
int small = 150;
SkColor colors[2];
canvas->translate(SkIntToScalar(10), SkIntToScalar(10));
colors[0] = SK_ColorRED;
colors[1] = SK_ColorGREEN;
show_image(canvas, small, small, colors, fProc);
canvas->translate(0, SkIntToScalar(150));
colors[0] = SK_ColorBLUE;
colors[1] = SK_ColorMAGENTA;
show_image(canvas, big, small, colors, fProc);
canvas->translate(0, SkIntToScalar(150));
colors[0] = SK_ColorMAGENTA;
colors[1] = SK_ColorYELLOW;
show_image(canvas, medium, medium, colors, fProc);
canvas->translate(0, SkIntToScalar(150));
colors[0] = SK_ColorGREEN;
colors[1] = SK_ColorYELLOW;
// This used to be big enough that we didn't draw on CPU, but now we do.
show_image(canvas, veryBig, small, colors, fProc);
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM( return new VeryLargeBitmapGM(make_raster_image, "bitmap"); )
DEF_GM( return new VeryLargeBitmapGM(make_picture_image, "_picture_image"); )