33deb7ed4d
SkCodec sets fRequiredFrame to be the earliest possible frame that a given frame can depend on. e.g. - Frame A fills the screen, Keep - Frame B does not cover A, Keep - Frame C covers B but not A, and is opaque Frame C can depend on either A or B. SkCodec already reports that C depends on A. This CL allows a client of SkCodec to use either A or B to create C. Also expose the DisposalMethod. Since any frame between A and C can be used to create C except for DisposePrevious frames, the client needs to be able to know the disposal method so they do not try to use such a frame to create C. Further, the disposal method can be used to give the client a better idea whether they will continue to need a frame. (e.g. if frame i is DisposePrevious and depends on i-1, the client may not want to steal i-1 to create i, since i+1 may also depend on i-1.) TODO: Share code for decoding prior frames between GIF and WEBP Change-Id: I91a5ae22ba3d8dfbe0bde833fa67ae3da0d81ed6 Reviewed-on: https://skia-review.googlesource.com/13722 Reviewed-by: Mike Reed <reed@google.com> Reviewed-by: Chris Blume <cblume@chromium.org> Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com>
189 lines
5.8 KiB
C++
189 lines
5.8 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkAnimTimer.h"
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#include "SkCanvas.h"
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#include "SkCodec.h"
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#include "SkColor.h"
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#include "SkCommandLineFlags.h"
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#include "SkPaint.h"
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#include "SkString.h"
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#include "Resources.h"
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#include <vector>
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DEFINE_string(animatedGif, "test640x479.gif", "Animated gif in resources folder");
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namespace {
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void error(SkCanvas* canvas, const SkString& errorText) {
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constexpr SkScalar kOffset = 5.0f;
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canvas->drawColor(SK_ColorRED);
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SkPaint paint;
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SkRect bounds;
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paint.measureText(errorText.c_str(), errorText.size(), &bounds);
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canvas->drawString(errorText, kOffset, bounds.height() + kOffset,
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paint);
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}
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}
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class AnimatedGifGM : public skiagm::GM {
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private:
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std::unique_ptr<SkCodec> fCodec;
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int fFrame;
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double fNextUpdate;
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int fTotalFrames;
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std::vector<SkCodec::FrameInfo> fFrameInfos;
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std::vector<SkBitmap> fFrames;
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void drawFrame(SkCanvas* canvas, int frameIndex) {
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// FIXME: Create from an Image/ImageGenerator?
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if (frameIndex >= (int) fFrames.size()) {
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fFrames.resize(frameIndex + 1);
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}
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SkBitmap& bm = fFrames[frameIndex];
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if (!bm.getPixels()) {
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const SkImageInfo info = fCodec->getInfo().makeColorType(kN32_SkColorType);
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bm.allocPixels(info);
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SkCodec::Options opts;
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opts.fFrameIndex = frameIndex;
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const int requiredFrame = fFrameInfos[frameIndex].fRequiredFrame;
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if (requiredFrame != SkCodec::kNone) {
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SkASSERT(requiredFrame >= 0
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&& static_cast<size_t>(requiredFrame) < fFrames.size());
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SkBitmap& requiredBitmap = fFrames[requiredFrame];
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// For simplicity, do not try to cache old frames
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if (requiredBitmap.getPixels() &&
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sk_tool_utils::copy_to(&bm, requiredBitmap.colorType(), requiredBitmap)) {
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opts.fPriorFrame = requiredFrame;
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}
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}
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if (SkCodec::kSuccess != fCodec->getPixels(info, bm.getPixels(),
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bm.rowBytes(), &opts,
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nullptr, nullptr)) {
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SkDebugf("Could not getPixels for frame %i: %s", frameIndex, FLAGS_animatedGif[0]);
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return;
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}
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}
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canvas->drawBitmap(bm, 0, 0);
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}
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public:
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AnimatedGifGM()
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: fFrame(0)
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, fNextUpdate (-1)
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, fTotalFrames (-1) {}
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private:
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SkString onShortName() override {
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return SkString("animatedGif");
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}
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SkISize onISize() override {
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if (this->initCodec()) {
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SkISize dim = fCodec->getInfo().dimensions();
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// Wide enough to display all the frames.
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dim.fWidth *= fTotalFrames;
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// Tall enough to show the row of frames plus an animating version.
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dim.fHeight *= 2;
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return dim;
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}
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return SkISize::Make(640, 480);
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}
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void onDrawBackground(SkCanvas* canvas) override {
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canvas->clear(SK_ColorWHITE);
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if (this->initCodec()) {
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SkAutoCanvasRestore acr(canvas, true);
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for (int frameIndex = 0; frameIndex < fTotalFrames; frameIndex++) {
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this->drawFrame(canvas, frameIndex);
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canvas->translate(SkIntToScalar(fCodec->getInfo().width()), 0);
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}
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}
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}
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bool initCodec() {
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if (fCodec) {
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return true;
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}
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if (FLAGS_animatedGif.isEmpty()) {
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SkDebugf("Nothing specified for --animatedGif!");
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return false;
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}
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std::unique_ptr<SkStream> stream(GetResourceAsStream(FLAGS_animatedGif[0]));
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if (!stream) {
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return false;
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}
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fCodec.reset(SkCodec::NewFromStream(stream.release()));
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if (!fCodec) {
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SkDebugf("Could create codec from %s", FLAGS_animatedGif[0]);
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return false;
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}
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fFrame = 0;
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fFrameInfos = fCodec->getFrameInfo();
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fTotalFrames = fFrameInfos.size();
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return true;
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}
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void onDraw(SkCanvas* canvas) override {
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if (!fCodec) {
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SkString errorText = SkStringPrintf("Nothing to draw; %s", FLAGS_animatedGif[0]);
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error(canvas, errorText);
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return;
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}
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SkAutoCanvasRestore acr(canvas, true);
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canvas->translate(0, SkIntToScalar(fCodec->getInfo().height()));
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this->drawFrame(canvas, fFrame);
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}
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bool onAnimate(const SkAnimTimer& timer) override {
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if (!fCodec || fTotalFrames == 1) {
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return false;
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}
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double secs = timer.msec() * .1;
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if (fNextUpdate < double(0)) {
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// This is a sentinel that we have not done any updates yet.
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// I'm assuming this gets called *after* onOnceBeforeDraw, so our first frame should
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// already have been retrieved.
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SkASSERT(fFrame == 0);
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fNextUpdate = secs + fFrameInfos[fFrame].fDuration;
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return true;
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}
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if (secs < fNextUpdate) {
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return true;
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}
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while (secs >= fNextUpdate) {
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// Retrieve the next frame.
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fFrame++;
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if (fFrame == fTotalFrames) {
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fFrame = 0;
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}
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// Note that we loop here. This is not safe if we need to draw the intermediate frame
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// in order to draw correctly.
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fNextUpdate += fFrameInfos[fFrame].fDuration;
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}
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return true;
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}
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};
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DEF_GM(return new AnimatedGifGM);
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