skia2/experimental/sksg/SkSGNode.cpp
Florin Malita 4aa4441186 Initial scene graph (SkSG)
Sketching a thin (as in close-to-skia-semantics) scene graph API, focused on
external animation, inval tracking and minimal repaint.

Only a few concrete classes/features so far:

* Rect/Color/Transform/Group
* basic inval tracking
* a trivial animated sample with inval visualization

Pretty much everything (especially naming) is volatile, so treat accordingly.

The interesting bits to review are likely in Node.{h,cpp} for inval and
SampleSGInval.cpp for usage.

Initial class hierarchy:

  * Node: invalidation/ancestors tracking
  |
   -- * RenderNode: onRender(SkCanvas)
  |   |
  |    -- * Draw (concrete): rendering a [geometry, paint] tuple
  |   |
  |    -- * Group (concrete): grouping multiple RenderNodes
  |   |
  |    -- * EffectNode: single-descendant effect wrapper
  |       |
  |        -- * Transform (concrete): transform effect
  |
   -- * PaintNode: onMakePaint()
  |   |
  |    -- * Color (concrete): SkColor paint wrapper
  |
   -- * GeometryNode: onComputeBounds(), onDraw(SkCanvas, SkPaint)
      |
       -- * Rect (concrete): SkRect wrapper

TBR=

Change-Id: Iacf9b773c181a7582ecd31ee968562f179d1aa1b
Reviewed-on: https://skia-review.googlesource.com/85502
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-21 20:56:32 +00:00

118 lines
2.6 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGNode.h"
namespace sksg {
class Node::ScopedFlag {
public:
ScopedFlag(Node* node, uint32_t flag)
: fNode(node)
, fFlag(flag) {
SkASSERT(!(fNode->fFlags & fFlag));
fNode->fFlags |= fFlag;
}
~ScopedFlag() {
fNode->fFlags &= ~fFlag;;
}
private:
Node* fNode;
uint32_t fFlag;
};
#define TRAVERSAL_GUARD \
if (this->fFlags & kInTraversal_Flag) { \
return; \
} \
ScopedFlag traversal_guard(this, kInTraversal_Flag);
Node::Node()
: fInvalReceiver(nullptr)
, fFlags(kInvalidated_Flag) {}
Node::~Node() {
if (fFlags & kReceiverArray_Flag) {
SkASSERT(fInvalReceiverArray->isEmpty());
delete fInvalReceiverArray;
} else {
SkASSERT(!fInvalReceiver);
}
}
void Node::addInvalReceiver(Node* receiver) {
if (!(fFlags & kReceiverArray_Flag)) {
if (!fInvalReceiver) {
fInvalReceiver = receiver;
return;
}
auto receivers = new SkTDArray<Node*>();
receivers->setReserve(2);
receivers->push(fInvalReceiver);
fInvalReceiverArray = receivers;
fFlags |= kReceiverArray_Flag;
}
// No duplicate receivers.
SkASSERT(fInvalReceiverArray->find(receiver) < 0);
fInvalReceiverArray->push(receiver);
}
void Node::removeInvalReceiver(Node* receiver) {
if (!(fFlags & kReceiverArray_Flag)) {
SkASSERT(fInvalReceiver == receiver);
fInvalReceiver = nullptr;
return;
}
const auto idx = fInvalReceiverArray->find(receiver);
SkASSERT(idx >= 0);
fInvalReceiverArray->remove(idx);
}
template <typename Func>
void Node::forEachInvalReceiver(Func&& func) const {
if (fFlags & kReceiverArray_Flag) {
for (const auto& parent : *fInvalReceiverArray) {
func(parent);
}
return;
}
if (fInvalReceiver) {
func(fInvalReceiver);
}
}
void Node::invalidate() {
TRAVERSAL_GUARD
if (this->isInvalidated()) {
return;
}
fFlags |= kInvalidated_Flag;
forEachInvalReceiver([&](Node* receiver) {
receiver->invalidate();
});
}
void Node::revalidate(InvalidationController* ic, const SkMatrix& ctm) {
TRAVERSAL_GUARD
if (this->isInvalidated()) {
this->onRevalidate(ic, ctm);
fFlags &= ~kInvalidated_Flag;
}
}
} // namespace sksg