skia2/tools/gpu/gl
Brian Osman 80be240001 Enable fence sync support in ES3 test contexts
This (only?) affects ANGLE. Other ES platforms typically go through
EGLGLTestContext, which manually instantiates an EGLFenceSync.

In general, though, ES3 requires this API, so this is safe. Should give us
more accurate (and much less spammy) output from ES3 ANGLE performance
testing.

Bug: skia:
Change-Id: I10a608d21092aaffa4ab76e4b3d2f6e9c5cf09bb
Reviewed-on: https://skia-review.googlesource.com/14063
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-04-21 19:39:16 +00:00
..
angle Support shared GL contexts in GrContextFactory 2017-02-22 13:32:56 +00:00
command_buffer quiet some annoying logging in unit tests 2017-03-27 19:16:59 +00:00
debug Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00
egl Access EGL_KHR_fence_sync via eglGetProcAddress 2017-04-13 13:28:03 +00:00
glx tools: s/SkAutoTUnref/sk_sp/ 2016-11-03 21:00:34 +00:00
iOS Support shared GL contexts in GrContextFactory 2017-02-22 13:32:56 +00:00
mac Support shared GL contexts in GrContextFactory 2017-02-22 13:32:56 +00:00
mesa Fix Mesa compile 2017-02-22 14:20:25 +00:00
none Add CreatePlatformGLTestContext_none.cpp for Google3 build 2016-04-01 04:50:45 -07:00
null Support shared GL contexts in GrContextFactory 2017-02-22 13:32:56 +00:00
win Fixes to shared context test API 2017-02-27 02:29:24 +00:00
GLTestContext.cpp Enable fence sync support in ES3 test contexts 2017-04-21 19:39:16 +00:00
GLTestContext.h Mark overridden destructors with 'override' and remove 'virtual' 2017-03-22 16:06:18 +00:00