skia2/gm/giantbitmap.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

147 lines
4.5 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFilterQuality.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
/*
* Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of
* precision when scaling very large images (where the dx might get very small.
*/
#define W 257
#define H 161
class GiantBitmapGM : public skiagm::GM {
SkBitmap* fBM;
SkTileMode fMode;
bool fDoFilter;
bool fDoRotate;
const SkBitmap& getBitmap() {
if (nullptr == fBM) {
fBM = new SkBitmap;
fBM->allocN32Pixels(W, H);
fBM->eraseColor(SK_ColorWHITE);
const SkColor colors[] = {
SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN
};
SkCanvas canvas(*fBM);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStrokeWidth(SkIntToScalar(20));
#if 0
for (int y = -H*2; y < H; y += 50) {
SkScalar yy = SkIntToScalar(y);
paint.setColor(colors[y/50 & 0x3]);
canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W),
paint);
}
#else
for (int x = -W; x < W; x += 60) {
paint.setColor(colors[x/60 & 0x3]);
SkScalar xx = SkIntToScalar(x);
canvas.drawLine(xx, 0, xx, SkIntToScalar(H),
paint);
}
#endif
}
return *fBM;
}
public:
GiantBitmapGM(SkTileMode mode, bool doFilter, bool doRotate) : fBM(nullptr) {
fMode = mode;
fDoFilter = doFilter;
fDoRotate = doRotate;
}
~GiantBitmapGM() override { delete fBM; }
protected:
SkString onShortName() override {
SkString str("giantbitmap_");
switch (fMode) {
case SkTileMode::kClamp:
str.append("clamp");
break;
case SkTileMode::kRepeat:
str.append("repeat");
break;
case SkTileMode::kMirror:
str.append("mirror");
break;
case SkTileMode::kDecal:
str.append("decal");
break;
default:
break;
}
str.append(fDoFilter ? "_bilerp" : "_point");
str.append(fDoRotate ? "_rotate" : "_scale");
return str;
}
SkISize onISize() override { return SkISize::Make(640, 480); }
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
SkMatrix m;
if (fDoRotate) {
// m.setRotate(SkIntToScalar(30), 0, 0);
m.setSkew(SK_Scalar1, 0, 0, 0);
// m.postScale(2*SK_Scalar1/3, 2*SK_Scalar1/3);
} else {
SkScalar scale = 11*SK_Scalar1/12;
m.setScale(scale, scale);
}
paint.setShader(getBitmap().makeShader(fMode, fMode, &m));
paint.setFilterQuality(fDoFilter ? kLow_SkFilterQuality : kNone_SkFilterQuality);
canvas->translate(SkIntToScalar(50), SkIntToScalar(50));
// SkRect r = SkRect::MakeXYWH(-50, -50, 32, 16);
// canvas->drawRect(r, paint); return;
canvas->drawPaint(paint);
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, false); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, false, false); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, false, false); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, false); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, true, false); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, true, false); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, true); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, false, true); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, false, true); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, true); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kRepeat, true, true); )
DEF_GM( return new GiantBitmapGM(SkTileMode::kMirror, true, true); )