a58db7f87e
With this change if a backend Gr*Gpu wants to using staging buffers they just add a generic GrStagingBufferManager member object. This object can be used to get slices of upload buffers. Then they just need to implement the virtual for taking ownership of buffers during submit. We rely on our GrResourceCache to handle caching and reuse of these buffers. This change allows us to remove all other virtuals on GrGpu around managing staging buffers. Change-Id: I5db9a3c52133978ea89d6c0de440f434fbf91a51 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300226 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Stephen White <senorblanco@google.com>
83 lines
3.6 KiB
C++
83 lines
3.6 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "include/gpu/GrDirectContext.h"
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using sk_gpu_test::GrContextFactory;
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using sk_gpu_test::GLTestContext;
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using sk_gpu_test::ContextInfo;
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namespace skiatest {
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bool IsGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kOpenGL == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsVulkanContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kVulkan == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kMetal == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsDirect3DContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kDirect3D == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsDawnContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return GrBackendApi::kDawn == GrContextFactory::ContextTypeBackend(type);
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}
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bool IsRenderingGLContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return IsGLContextType(type) && GrContextFactory::IsRenderingContext(type);
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}
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bool IsRenderingGLOrMetalContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return (IsGLContextType(type) || IsMetalContextType(type)) &&
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GrContextFactory::IsRenderingContext(type);
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}
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bool IsMockContextType(sk_gpu_test::GrContextFactory::ContextType type) {
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return type == GrContextFactory::kMock_ContextType;
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}
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void RunWithGPUTestContexts(GrContextTestFn* test, GrContextTypeFilterFn* contextTypeFilter,
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Reporter* reporter, const GrContextOptions& options) {
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#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
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static constexpr auto kNativeGLType = GrContextFactory::kGL_ContextType;
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#else
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static constexpr auto kNativeGLType = GrContextFactory::kGLES_ContextType;
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#endif
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for (int typeInt = 0; typeInt < GrContextFactory::kContextTypeCnt; ++typeInt) {
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GrContextFactory::ContextType contextType = (GrContextFactory::ContextType) typeInt;
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// Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on
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// desktop since tests do not account for not fixing http://skbug.com/2809
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if (contextType == GrContextFactory::kGL_ContextType ||
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contextType == GrContextFactory::kGLES_ContextType) {
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if (contextType != kNativeGLType) {
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continue;
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}
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}
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// We destroy the factory and its associated contexts after each test. This is due to the
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// fact that the command buffer sits on top of the native GL windowing (cgl, wgl, ...) but
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// also tracks which of its contexts is current above that API and gets tripped up if the
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// native windowing API is used directly outside of the command buffer code.
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GrContextFactory factory(options);
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ContextInfo ctxInfo = factory.getContextInfo(contextType);
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if (contextTypeFilter && !(*contextTypeFilter)(contextType)) {
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continue;
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}
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ReporterContext ctx(reporter, SkString(GrContextFactory::ContextTypeName(contextType)));
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if (ctxInfo.directContext()) {
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(*test)(reporter, ctxInfo);
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// In case the test changed the current context make sure we move it back before
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// calling flush.
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ctxInfo.testContext()->makeCurrent();
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ctxInfo.directContext()->flushAndSubmit();
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}
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}
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}
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} // namespace skiatest
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