skia2/modules/sksg/include/SkSGGradient.h
Florin Malita 49081f6792 [skottie] Use SkColor4f for gradient color stops
TBR=
Change-Id: I941a2b876f87183c5750bb3cf68fc0cd7f0e56a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252799
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-05 18:26:22 +00:00

106 lines
2.6 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGGradient_DEFINED
#define SkSGGradient_DEFINED
#include "modules/sksg/include/SkSGRenderEffect.h"
#include "include/core/SkColor.h"
#include "include/core/SkPoint.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include <vector>
namespace sksg {
/**
* Gradient base class.
*/
class Gradient : public Shader {
public:
struct ColorStop {
SkScalar fPosition;
SkColor4f fColor;
bool operator==(const ColorStop& other) const {
return fPosition == other.fPosition && fColor == other.fColor;
}
};
SG_ATTRIBUTE(ColorStops, std::vector<ColorStop>, fColorStops)
SG_ATTRIBUTE(TileMode , SkTileMode , fTileMode )
protected:
sk_sp<SkShader> onRevalidateShader() final;
virtual sk_sp<SkShader> onMakeShader(const std::vector<SkColor4f>& colors,
const std::vector<SkScalar >& positions) const = 0;
protected:
Gradient() = default;
private:
std::vector<ColorStop> fColorStops;
SkTileMode fTileMode = SkTileMode::kClamp;
using INHERITED = Shader;
};
class LinearGradient final : public Gradient {
public:
static sk_sp<LinearGradient> Make() {
return sk_sp<LinearGradient>(new LinearGradient());
}
SG_ATTRIBUTE(StartPoint, SkPoint, fStartPoint)
SG_ATTRIBUTE(EndPoint , SkPoint, fEndPoint )
protected:
sk_sp<SkShader> onMakeShader(const std::vector<SkColor4f>&,
const std::vector<SkScalar >&) const override;
private:
LinearGradient() = default;
SkPoint fStartPoint = SkPoint::Make(0, 0),
fEndPoint = SkPoint::Make(0, 0);
using INHERITED = Gradient;
};
class RadialGradient final : public Gradient {
public:
static sk_sp<RadialGradient> Make() {
return sk_sp<RadialGradient>(new RadialGradient());
}
SG_ATTRIBUTE(StartCenter, SkPoint , fStartCenter)
SG_ATTRIBUTE(EndCenter , SkPoint , fEndCenter )
SG_ATTRIBUTE(StartRadius, SkScalar, fStartRadius)
SG_ATTRIBUTE(EndRadius , SkScalar, fEndRadius )
protected:
sk_sp<SkShader> onMakeShader(const std::vector<SkColor4f>&,
const std::vector<SkScalar >&) const override;
private:
RadialGradient() = default;
SkPoint fStartCenter = SkPoint::Make(0, 0),
fEndCenter = SkPoint::Make(0, 0);
SkScalar fStartRadius = 0,
fEndRadius = 0;
using INHERITED = Gradient;
};
} // namespace sksg
#endif // SkSGGradient_DEFINED