7571f9e490
Mechanically updated via Xcode "Replace Regular Expression": typedef (.*) INHERITED; --> using INHERITED = $1; The ClangTidy approach generated an even larger CL which would have required a significant amount of hand-tweaking to be usable. Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGGroup_DEFINED
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#define SkSGGroup_DEFINED
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#include "modules/sksg/include/SkSGRenderNode.h"
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#include <vector>
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namespace sksg {
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/**
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* Concrete node, grouping together multiple descendants.
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*/
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class Group : public RenderNode {
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public:
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static sk_sp<Group> Make() {
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return sk_sp<Group>(new Group(std::vector<sk_sp<RenderNode>>()));
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}
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static sk_sp<Group> Make(std::vector<sk_sp<RenderNode>> children) {
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return sk_sp<Group>(new Group(std::move(children)));
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}
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void addChild(sk_sp<RenderNode>);
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void removeChild(const sk_sp<RenderNode>&);
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size_t size() const { return fChildren.size(); }
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bool empty() const { return fChildren.empty(); }
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void clear();
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protected:
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Group();
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explicit Group(std::vector<sk_sp<RenderNode>>);
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~Group() override;
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void onRender(SkCanvas*, const RenderContext*) const override;
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const RenderNode* onNodeAt(const SkPoint&) const override;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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private:
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std::vector<sk_sp<RenderNode>> fChildren;
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bool fRequiresIsolation = true;
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using INHERITED = RenderNode;
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};
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} // namespace sksg
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#endif // SkSGGroup_DEFINED
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