7571f9e490
Mechanically updated via Xcode "Replace Regular Expression": typedef (.*) INHERITED; --> using INHERITED = $1; The ClangTidy approach generated an even larger CL which would have required a significant amount of hand-tweaking to be usable. Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGMaskEffect_DEFINED
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#define SkSGMaskEffect_DEFINED
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#include "modules/sksg/include/SkSGEffectNode.h"
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namespace sksg {
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/**
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* Concrete Effect node, applying a mask to its descendants.
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*
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*/
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class MaskEffect final : public EffectNode {
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public:
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enum class Mode : uint32_t {
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kAlphaNormal,
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kAlphaInvert,
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kLumaNormal,
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kLumaInvert,
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};
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static sk_sp<MaskEffect> Make(sk_sp<RenderNode> child, sk_sp<RenderNode> mask,
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Mode mode = Mode::kAlphaNormal) {
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return (child && mask)
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? sk_sp<MaskEffect>(new MaskEffect(std::move(child), std::move(mask), mode))
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: nullptr;
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}
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~MaskEffect() override;
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protected:
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MaskEffect(sk_sp<RenderNode>, sk_sp<RenderNode> mask, Mode);
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void onRender(SkCanvas*, const RenderContext*) const override;
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const RenderNode* onNodeAt(const SkPoint&) const override;
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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private:
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const sk_sp<RenderNode> fMaskNode;
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const Mode fMaskMode;
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using INHERITED = EffectNode;
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};
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} // namespace sksg
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#endif // SkSGMaskEffect_DEFINED
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