bb7d95f0f0
Decouple animator semantics from the scene graph. No functional changes, just shuffling code around. TBR= Change-Id: I9a4592c424d2f8eb45b1b5f3e1f4b885cfaff9f6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279421 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
49 lines
954 B
C++
49 lines
954 B
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGScene_DEFINED
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#define SkSGScene_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkTypes.h"
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#include <memory>
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#include <vector>
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class SkCanvas;
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struct SkPoint;
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namespace sksg {
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class InvalidationController;
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class RenderNode;
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/**
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* Holds a scene root. Provides high-level methods for rendering.
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*
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*/
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class Scene final {
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public:
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static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root);
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~Scene();
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Scene(const Scene&) = delete;
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Scene& operator=(const Scene&) = delete;
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void render(SkCanvas*) const;
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void revalidate(InvalidationController* = nullptr);
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const RenderNode* nodeAt(const SkPoint&) const;
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private:
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explicit Scene(sk_sp<RenderNode> root);
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const sk_sp<RenderNode> fRoot;
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};
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} // namespace sksg
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#endif // SkSGScene_DEFINED
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