skia2/samplecode/SampleTestGL.cpp
reed@android.com 5119bdb952 add shader flag kConstInY_Flag
this signals blitters that the shader will return the same results for a given
x value, independent of y. Useful inside blitRect(), where it can cache the
first call to shadeSpan() and reuse it on all subsequent scans. Works with
(non-rotated) linear-gradients, and Nx1 bitmaps.



git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-06-12 21:27:03 +00:00

79 lines
2.1 KiB
C++

#include "SampleCode.h"
#include "SkView.h"
#include "SkCanvas.h"
#include "SkCornerPathEffect.h"
#include "SkCullPoints.h"
#include "SkGradientShader.h"
#include "SkPath.h"
#include "SkRegion.h"
#include "SkShader.h"
#include "SkUtils.h"
static void show_ramp(SkCanvas* canvas, const SkRect& r) {
SkPoint pts[] = { r.fLeft, 0, r.fRight, 0 };
SkColor colors[] = { SK_ColorRED, SK_ColorBLUE };
SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
SkShader::kRepeat_TileMode);
SkPaint p;
p.setShader(s)->unref();
canvas->drawRect(r, p);
canvas->translate(r.width() + SkIntToScalar(8), 0);
p.setDither(true);
canvas->drawRect(r, p);
}
class TestGLView : public SkView {
public:
TestGLView() {
}
protected:
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
SampleCode::TitleR(evt, "TestGL");
return true;
}
return this->INHERITED::onQuery(evt);
}
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
virtual void onDraw(SkCanvas* canvas) {
drawBG(canvas);
SkRect r;
r.set(0, 0, 100, 100);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
SkPaint paint;
paint.setAntiAlias(false);
paint.setColor(SK_ColorRED);
canvas->drawRect(r, paint);
canvas->translate(r.width() + SkIntToScalar(20), 0);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(r, paint);
canvas->translate(r.width() + SkIntToScalar(20), 0);
paint.setStrokeWidth(SkIntToScalar(5));
canvas->drawRect(r, paint);
canvas->translate(r.width() * 10/9, 0);
show_ramp(canvas, r);
}
private:
typedef SkView INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static SkView* MyFactory() { return new TestGLView; }
static SkViewRegister reg(MyFactory);